
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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admin chat color + tags
#1
Napisano 21.10.2011 16:57

#2
Napisano 22.10.2011 09:24
File AdminTag.sma >> cstrike/addons/amxmodx/scripting
File AdminTag.amxx >> cstrike/addons/amxmodx/plugins
File admin_tag.ini >> cstrike/addons/amxmodx/configs
& when you're plugin were installed, then you should edit :
admin_tag.ini
WARNING! The flags you need to type the alphabet. (a,b,c ... NOT c,g,a)
// GOOD
"HeadAdmin" "a"
"Admin" "b"
"Premium" "t"
Prefix file is based on the flags so don't use "plain" flags for users

#3
Napisano 22.10.2011 14:55
#4
Napisano 23.10.2011 13:10

#5
Napisano 23.10.2011 13:15
#6
Napisano 23.10.2011 13:27
#include <amxmodx>
#include <amxmisc>
#include <ColorChat>
new Tagi[8][32], Flagi[8][32]
new gPlayerCountry[33][46];
new FlagaGracza[33] = 0
new TagCount = 0
public plugin_init() {
register_plugin("AdminTag", "1.0", "MarWit")
register_clcmd("say", "Say_Handle")
register_clcmd("say_team", "SayTeam_Handle")
new config_file[64]
get_configsdir(config_file, 63)
format(config_file, 63, "%s/admin_tag.ini", config_file)
WczytajTagi(config_file)
}
public client_putinserver( id )
{
static szIP[32];
get_user_ip( id, szIP, 31 );
geoip_country( szIP, gPlayerCountry[id] );
if( equal(gPlayerCountry[id], "error") )
{
if( !contain(szIP, "192.168.") || !contain(szIP, "10. ") || !contain(szIP, "172.") || equal(szIP, "127.0.0.1") )
gPlayerCountry[id] = "LAN";
else if( equal(szIP, "loopback") )
gPlayerCountry[id] = "LAN Owner";
else
gPlayerCountry[id] = "Unknown Country";
}
}
public client_connect(id)
{
set_task(1.0, "SprawdzFlagi", id)
return PLUGIN_CONTINUE
}
public client_infochanged(id)
{
new newname[32], oldname[32]
get_user_info(id, "name", newname, 31)
get_user_name(id, oldname, 31)
if(!equal(newname, oldname)){
set_task(0.1, "SprawdzFlagi", id)
}
}
public WczytajTagi(config_file[64])
{
new Plik = fopen(config_file, "r");
if(Plik)
{
new Text[64]
new Tags[32]
new Flags[32]
while(!feof(Plik))
{
fgets(Plik, Text, sizeof(Text)-1)
trim(Text)
parse(Text, Tags, 31, Flags, 31)
if(equali(Text, "")) { break; TagCount--; }
copy(Tagi[TagCount], 31, Tags)
copy(Flagi[TagCount], 31, Flags)
TagCount++
}
fclose(Plik)
}
if(TagCount > 0){
for(new i=0; i<TagCount; i++){
log_amx("[AdminTag] LOADED: Tag: %s | Flagi: %s |", Tagi[i], Flagi[i])
}
} else {
log_amx("[AdminTag] Nie znaleziono zadnych tagow!")
}
}
public Say_Handle(id)
{
if(FlagaGracza[id] == 0)
return PLUGIN_CONTINUE
new message[192]
read_args(message, 191)
remove_quotes(message)
if(message[0] == '/' || message[0] == '@' || message[0] == '!' || equal(message, ""))
return PLUGIN_CONTINUE
Wyslij_Wiadomosc(id, message, 1)
return PLUGIN_HANDLED
}
public SayTeam_Handle(id)
{
SprawdzFlagi(id)
if(FlagaGracza[id] == 0)
return PLUGIN_CONTINUE
new message[192]
read_args(message, 191)
remove_quotes(message)
if(message[0] == '/' || message[0] == '@' || message[0] == '!' || equal(message, ""))
return PLUGIN_CONTINUE
Wyslij_Wiadomosc(id, message, 2)
return PLUGIN_HANDLED
}
public Wyslij_Wiadomosc(id, message[192], mode)
{
new nick[32], info[3][64]
get_user_name(id, nick, 31)
new kolor = 0
switch(get_user_team(id)){
case 1: { kolor = 5; formatex(info[0], 63, "(Terrorysci) "); formatex(info[1], 63, "* #Cstrike_TitlesTXT_DEAD * "); formatex(info[2], 63, "%s (Terrorysci) ", "* #Cstrike_TitlesTXT_DEAD *");}
case 2: { kolor = 6; formatex(info[0], 63, "(Anty-Terrorysci) "); formatex(info[1], 63, "* #Cstrike_TitlesTXT_DEAD * "); formatex(info[2], 63, "%s (Anty-Terrorysci) ", "* #Cstrike_TitlesTXT_DEAD *");}
case 3: { kolor = 4; formatex(info[0], 63, "(Obserwatorzy) "); formatex(info[1], 63, "* SPEC * "); formatex(info[2], 63, "(Obserwatorzy) "); }
}
switch(mode)
{
case 1:{
ColorChat(0, kolor, "%s[%s] (%s) ^x04%s : ^x01%s", is_user_alive(id) ? "" : info[1], Tagi[FlagaGracza[id] - 1], gPlayerCountry[id], nick, message)
}
case 2: {
ColorChat(0, kolor, "%s[%s] (%s) ^x04%s : ^x01%s", is_user_alive(id) ? info[0] : info[2], Tagi[FlagaGracza[id] - 1], gPlayerCountry[id], nick, message)
}
}
}
public SprawdzFlagi(id)
{
for(new i=TagCount; i>0; i--)
{
if(get_user_flags(id) && read_flags(Flagi[i])){
FlagaGracza[id]=i
}
}
}
#7
Napisano 23.10.2011 23:13
AdminTag.sma(71) : warning 225: unreachable code
#8
Napisano 24.10.2011 14:18
#include <geoip>
If you can dream it, you can do it.
#9
Napisano 24.10.2011 15:06
AdminTag.sma(72) : warning 225: unreachable code
#10
Napisano 24.10.2011 16:33
.sma - http://amxx.pl/kompi...88&fname=aa.sma
.amxx - http://amxx.pl/kompi...88&fname=aa.sma
#11
Napisano 24.10.2011 17:27
Here are the pictures:
This is now the staff to do their shows.

Want of ordinary players who are not admin to write their front city
example:

#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Admin Chat Colors"
#define VERSION "2.2a"
#define AUTHOR "Arion/juan"
#define ACCESS_LEVEL ADMIN_IMMUNITY
#define ADMIN_LISTEN ADMIN_CHAT
#define HEADADMIN_CHAT_FLAG ADMIN_LEVEL_B
#define ADMIN_CHAT_FLAG ADMIN_LEVEL_C
#define VIP_CHAT_FLAG ADMIN_LEVEL_H
#define SMS_CHAT_FLAG ADMIN_LEVEL_D
#define HELP_CHAT_FLAG ADMIN_LEVEL_A
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AdminListen
new strName[191]
new strText[191]
new alive[11]
new const g_szTag[][] = {
"",
"[Head Admin]",
"[Admin]",
"[VIP]",
"[SMS Admin]",
"[Help Admin]"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_MessageColor = register_cvar("amx_color", "3") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar("amx_namecolor", "2") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AdminListen = register_cvar("amx_listen", "0") // Set whether admins see or not all messages(Alive, dead and team-only)
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
maxPlayers = get_maxplayers()
register_message(sayText, "avoid_duplicated")
register_concmd("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_concmd("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_concmd("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_teamsay")
}
public avoid_duplicated(msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || message[0] == '#' || message[0] == '$' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & HEADADMIN_CHAT_FLAG)
admin = 1
else if(iFlags & ADMIN_CHAT_FLAG)
admin = 2
else if(iFlags & VIP_CHAT_FLAG)
admin = 3
else if(iFlags & SMS_CHAT_FLAG)
admin = 4
else if(iFlags & HELP_CHAT_FLAG)
admin = 5
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "^x03%s %s%s", g_szTag[admin], alive, name)
case 2:
format(strName, 191, "^x03%s %s^x04%s ", g_szTag[admin], alive, name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "^x03%s %s^x03%s ", g_szTag[admin], alive, name)
}
case 4:
{
color = "CT"
format(strName, 191, "^x03%s %s^x03%s", g_szTag[admin], alive, name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "^x03%s %s^x03%s", g_szTag[admin], alive, name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "^x03%s %s^x03%s", g_szTag[admin], alive, name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "^x03%s", message)
case 2: // Green
format(strText, 191, "^x03%s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s^x03%s", alive, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s^x01 : %s", strName, strText)
sendMessage(color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch(playerTeam) // Team names which appear on team-only messages
{
case 1:
copy(playerTeamName, 11, "Terrorists")
case 2:
copy(playerTeamName, 18, "Counter-Terrorists")
default:
copy(playerTeamName, 9, "Spectator")
}
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || message[0] == '#' || message[0] == '$' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & HEADADMIN_CHAT_FLAG)
admin = 1
else if(iFlags & ADMIN_CHAT_FLAG)
admin = 2
else if(iFlags & VIP_CHAT_FLAG)
admin = 3
else if(iFlags & SMS_CHAT_FLAG)
admin = 4
else if(iFlags & HELP_CHAT_FLAG)
admin = 5
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1:
format(strName, 191, "%s(%s) ^x03%s %s", alive, playerTeamName, g_szTag[admin], name)
case 2:
format(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
case 3:
{
color = "SPECTATOR"
format(strName, 191, "%s(%s) ^x03%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
}
case 4:
{
color = "CT"
format(strName, 191, "%s(%s) ^x03%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
}
case 5:
{
color = "TERRORIST"
format(strName, 191, "%s(%s) ^x03%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
}
case 6:
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s) ^x03%s ^x03%s", alive, playerTeamName, g_szTag[admin], name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: // Yellow
format(strText, 191, "^x03%s", message)
case 2: // Green
format(strText, 191, "^x03%s", message)
case 3: // White
{
copy(color, 9, "SPECTATOR")
format(strText, 191, "^x03%s", message)
}
case 4: // Blue
{
copy(color, 9, "CT")
format(strText, 191, "^x03%s", message)
}
case 5: // Red
{
copy(color, 9, "TERRORIST")
format(strText, 191, "^x03%s", message)
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
format(strText, 191, "%s", message)
}
format(message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 5)
{
set_pcvar_num(g_MessageColor, newColor)
if(get_pcvar_num(g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num(g_NameColor) != 3)
||(newColor == 4 && get_pcvar_num(g_NameColor) != 4)
||(newColor == 5 && get_pcvar_num(g_NameColor) != 5)))
{
set_pcvar_num(g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 6)
{
set_pcvar_num(g_NameColor, newColor)
if((get_pcvar_num(g_MessageColor) != 1
&&((newColor == 3 && get_pcvar_num(g_MessageColor) != 3)
||(newColor == 4 && get_pcvar_num(g_MessageColor) != 4)
||(newColor == 5 && get_pcvar_num(g_MessageColor) != 5)))
|| get_pcvar_num(g_NameColor) == 6)
{
set_pcvar_num(g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num(arg)
set_pcvar_num(g_AdminListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage(color[], alive)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage(color[], alive, playerTeam)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, message[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(message) // Effectively write the message, finally, afterall
message_end() // Needed as always
}
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