/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fun>
#include <engine>
#include <hamsandwich>
new const nazwa[] = "Knife Control";
new const opis[] = "Natychmiastowe zabicie z noza. Nie awansuje";
new const bronie = 0;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
RegisterHam(Ham_TakeDamage, "player","TakeDamage");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon","CurWeapon","be", "1=1");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
cod_set_user_shield(id, 1)
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
cod_set_user_shield(id, 0)
}
public CurWeapon(id)
{
if(ma_klase[id] && read_data(2) != CSW_KNIFE)
{
set_task(0.1 ,"ma" ,id)
}
}
public ma(id)
{
strip_user_weapons(id);
give_item(id, "weapon_knife");
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 5.0 && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
W tej klasie na począktkuj dostaje Glocka i tarcze jak strzele z glocka tarcza wypada a ma zostać.
Proszę o poprawienie ;(