#include <amxmodx>
#include <engine>
#include <fakemeta>
#define IsPlayer(%1) (1 <= %1 <= g_MaxPlayers)
new g_MaxPlayers;
new light;
new g_thunderbolt[ 33 ];
public plugin_precache( ) {
light = precache_model("sprites/piorun.spr");
}
public plugin_init( ) {
register_forward( FM_PlayerPreThink, "fw_PlayerPreThink");
g_MaxPlayers = get_maxplayers( );
}
public fw_PlayerPreThink( client ) {
if( !is_user_alive( client ) )
return PLUGIN_CONTINUE;
}
if ( ( get_user_button( client ) & IN_USE ) && g_item[33] == 1 )
{
MakeThunderBolt( client );
}
}
public MakeThunderBolt( client ) {
if( ( !is_user_alive( client ) ) || ( g_thunderbolt[ client ] == 2 ) )
return;
new iMakerOrigin[ 3 ], Float:iMakeOriginSe[3];
get_user_origin( client, iMakerOrigin );
for( new i = 0; i < 3; i++ ){
iMakeOriginSe[i] = float( iMakerOrigin[i] );
}
new entPlayer;
entPlayer = -1;
new iVictimOrigin[ 3 ];
while( ( entPlayer = find_ent_in_sphere( client, iMakeOriginSe, 550.0 ) ) != 0 )
{
if( IsPlayer( entPlayer ) && entPlayer != client )
{
get_user_origin( entPlayer, iVictimOrigin );
CreateBolt( entPlayer, iVictimOrigin );
change_health( entPlayer, -80, 0, "world" );
g_thunderbolt[ client ]++;
}
}
}
CreateBolt( iPlayer, iVictim[3] ) {
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( 0 )
write_coord( iVictim[ 0 ] ) //x
write_coord( iVictim[ 1 ] ) //y
write_coord( iVictim[ 2 ] ) //z
write_coord( iVictim[ 0 ] )
write_coord( iVictim[ 1 ] )
write_coord( iVictim[ 2 ] )
write_short( light )
write_byte( 1 )
write_byte( 5 )
write_byte( 2 )
write_byte( 20 )
write_byte( 30 )
write_byte( 255 )
write_byte( 255 )
write_byte( 255 )
write_byte( 200 )
write_byte( 200 )
message_end( )
}
wzuć funkcje do diablo i item/moc do klasy masz
"g_item[id] = 1",
"g_thunderbolt[ client ]" to jest ile razy może użyć (domyślnie 2) i dodaj w evencie newround
"g_thunderbolt[client]=0" żeby resetowało
Nie mam sprite pioruna, z kodu się domyślisz jak się ma nazywać i gdzie być
zdrowie_gracza[id] = floatround(100.0+zyciep[id]*10);
oraz
grawitacja_gracza[id] = floatround(1.0-grawitacjap[id]*0.2);
są zbugowane mam 0 hp i latam
podaj cały kod, założyłem że jest niezaokraglone a tu chodzi o coś innego
Użytkownik Nakupenda. edytował ten post 15.10.2011 11:11