co tu jest zle ? wszystko sprawdzalem i nic..
/*================================================================================
------------------------------------
-*- [ZPA] Default Zombie Classes -*-
------------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague Advance.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombie_plague_advance>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Klasyczne Zombie Attributes
new const zclass1_name[] = { "Klasyczne Zombie" }
new const zclass1_info[] = { "Lepsze HP" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 2500
const zclass1_speed = 250
const Float:zclass1_gravity = 0.95
const Float:zclass1_knockback = 1.0
// Klasyczne2 Zombie Attributes
new const zclass2_name[] = { "Klasyczne2 Zombie" }
new const zclass2_info[] = { "Lepsze Grawity" }
new const zclass2_model[] = { "zombie1" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 2300
const zclass2_speed = 255
const Float:zclass2_gravity = 0.90
const Float:zclass2_knockback = 1.5
// Klasyczne3 Zombie Attributes
new const zclass3_name[] = { "Klasyczne3 Zombie" }
new const zclass3_info[] = { "Lepszy Speed" }
new const zclass3_model[] = { "zombie2" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 2100
const zclass3_speed = 260
const Float:zclass3_gravity = 0.95
const Float:zclass3_knockback = 1.25
// Klasyczne4 Zombie Attributes
new const zclass4_name[] = { "Klasyczne4 Zombie" }
new const zclass4_info[] = { "Bardzo dobry speed" }
new const zclass4_model[] = { "zombie3" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 1900
const zclass4_speed = 265
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}


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