L 09/06/2011 - 06:34:59: [AMXX] Displaying debug trace (plugin "codclass_Mauser.amxx")
L 09/06/2011 - 06:34:59: [AMXX] Run time error 19: function not found
L 09/06/2011 - 06:34:59: [AMXX] [0] codclass_Mauser_115600.sma::plugin_init (line 30)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<1)new const nazwa[] = "Mauser";
new const opis[] = "Natychmiastowo zabija,ma na to szans: 3% ||";
new const bronie = 1<<CSW_FAMAS;
new const zdrowie = 30;
new const kondycja = 38;
new const inteligencja = 0;
new const wytrzymalosc = 20;
new bool:ma_klase[33];new bool:moze_skoczyc[33];
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "CmdStart");
register_event("DeathMsg", "DeathMsg", "ade");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_FAMAS && damage > 20.0 && random_num(1,30) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}


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codclass_Mauser.amxx







