Mam plugin VIP'a ale potrzebuje do niego dodać modele dla VIP'ów odzielny dla TT jak i dla CT
tutaj kod .sma VIP'a
*/
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <ColorChat>
#define PLUGIN "Vip na DeathRuna"
#define VERSION "0.2"
#define AUTHOR "Jumper"
#define FLAG ADMIN_RESERVATION
#define SCOREATTRIB_NONE 0
#define SCOREATTRIB_DEAD ( 1 << 0 )
#define SCOREATTRIB_BOMB ( 1 << 1 )
#define SCOREATTRIB_VIP ( 1 << 2 )
new const prefix[] = "Twoja Strona"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg","func_death","a")
RegisterHam(Ham_TakeDamage, "player", "func_damage");
RegisterHam(Ham_Spawn, "player", "Spawn", 1)
register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" );
register_clcmd ("say /vip", "korzysci");
register_clcmd ("say /vips", "pokaz_vipow");
register_clcmd ("say /vipy", "pokaz_vipow");
}
public plugin_precache()
{
precache_model("models/player/vip/vip.mdl")
precache_model("models/player/vip2/vip2.mdl")
}
public korzysci(id){
show_motd(id,"vip.txt","Vip")
}
public MessageScoreAttrib( iMsgID, iDest, iReceiver )
{
new iPlayer = get_msg_arg_int( 1 );
if( is_user_connected( iPlayer ) && ( get_user_flags( iPlayer ) & FLAG ) )
{
set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD );
}
}
public pokaz_vipow(id)
{
new players[32];
new playersNum;
new player;
new vipNum=0;
ColorChat(id,BLUE,"%s ^x04 Vipy online:", prefix);
get_players(players, playersNum,"a");{
vipNum++;
for(new i=0;i<playersNum;i++)
{
player=players[i];
new playerName[32];
get_user_name(player,playerName,31);
if(get_user_flags(player) & FLAG
)
{
ColorChat(id,GREEN,"%s",playerName);
}
}
}
if(vipNum==0)
{
ColorChat(id,BLUE,"%s^x01 Brak ^x04VipĂłw^x01 na Serwerze", prefix);
}
return PLUGIN_HANDLED;
}
public Spawn(id)
{
if(get_user_flags(id) & FLAG)
{
new zycie = get_user_health(id)
set_user_health(id, zycie + 31)
set_user_armor(id, 25)
if(get_user_team(id) == 2)
{
give_item(id, "weapon_tmp")
cs_set_user_bpammo(id, CSW_TMP, 360)
if(random_num(1, 100) <= 33)
{
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
ColorChat(id, GREEN, "%s ^x01 Dostałeś zestaw Granatów Szansa ^x04 33 %%", prefix)
}
}
}
}
public func_death()
{
new vid = read_data(2)
if(get_user_flags(vid) & FLAG && random_num(1, 100) <= 10)
{
set_task(2.0, "respawn_player", vid);
set_hudmessage(255, 255, 42, 0.1, 0.30, 0, 6.0, 12.0)
show_hudmessage(vid, "Zostałeś odrodzony ^nSzansa : 10 %%")
}
}
public respawn_player(id)
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
public func_damage(id, entity, victim, Float:damage, damagebits)
{
if(is_user_connected(id) && is_user_connected(victim))
{
SetHamParamFloat(4, damage * 1.1);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
if(cs_get_user_team(id) == CS_TEAM_T)
{
cs_set_user_model(id, "vip")
}
else
{
cs_set_user_model(id, "vip2")
}
}
else
{
cs_reset_user_model(id)
}


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