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#include <amxmodx> 
#include <codmod> 
#include <cstrike> 
#include <engine>
#include <hamsandwich>
#include <fakemeta>
 
new const nazwa[] = "Far Cry"; 
new const opis[] = "Ma 3 HE, 3 rakietki, 1/2 szansy na natychmiastowe zabicie z HE i 1/1 z Deagla."; 
new const bronie = 1<<CSW_M4A1 | 1<<CSW_XM1014 | 1<<CSW_DEAGLE | 1<<CSW_HEGRENADE; 
new const zdrowie = 215; 
new const kondycja = 70; 
new const inteligencja = 0; 
new const wytrzymalosc = 0; 
 
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33]; 
 
public plugin_init() { 
	register_plugin(nazwa, "1.0", "QTM_Peyote"); 
         
	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); 
	register_event("ResetHUD", "ResetHUD", "abe"); 
	register_touch("rocket", "*" , "DotykRakiety");
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
} 
 
public cod_class_enabled(id) 
{ 
	ma_klase[id] = true; 
	cs_set_user_armor(id, 500, CS_ARMOR_KEVLAR);
	ResetHUD(id); 
	ilosc_rakiet_gracza[id] = 3;
	if(!(get_user_flags(id) & ADMIN_LEVEL_H))
	{
		client_print(id, print_chat, "[Far Cry] Nie masz uprawnien, aby uzywac tej klasy.")
		return COD_STOP;
	}
	ma_klase[id] = true;
	return COD_CONTINUE;
} 
 
public cod_class_disabled(id) 
{ 
	ma_klase[id] = false; 
	cs_set_user_armor(id, 0, CS_ARMOR_NONE);
} 
 
public ResetHUD(id) {
	set_task(0.1, "ResetHUDx", id); 
	ilosc_rakiet_gracza[id] = 3;
}
         
public ResetHUDx(id) 
{ 
	if(!is_user_connected(id)) return; 
         
	if(!ma_klase[id]) return; 
         
	cs_set_user_bpammo(id, CSW_HEGRENADE, 3); 
}
public plugin_precache()
{
	sprite_blast = precache_model("sprites/dexplo.spr");
	precache_model("models/rpgrocket.mdl");
}
public cod_class_skill_used(id)
{
	if (!ilosc_rakiet_gracza[id])
	{
		client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
		return PLUGIN_CONTINUE;
	}
	
	if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
	{
		client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
		return PLUGIN_CONTINUE;
	}
	
	if (is_user_alive(id))
	{
		poprzednia_rakieta_gracza[id] = floatround(get_gametime());
		ilosc_rakiet_gracza[id]--;
		new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
		
		entity_get_vector(id, EV_VEC_v_angle, vAngle);
		entity_get_vector(id, EV_VEC_origin , Origin);
	
		new Ent = create_entity("info_target");
	
		entity_set_string(Ent, EV_SZ_classname, "rocket");
		entity_set_model(Ent, "models/rpgrocket.mdl");
	
		vAngle[0] *= -1.0;
	
		entity_set_origin(Ent, Origin);
		entity_set_vector(Ent, EV_VEC_angles, vAngle);
	
		entity_set_int(Ent, EV_INT_effects, 2);
		entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
		entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
		entity_set_edict(Ent, EV_ENT_owner, id);
	
		VelocityByAim(id, 1000 , Velocity);
		entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
	}	
	return PLUGIN_CONTINUE;
}
public DotykRakiety(ent)
{
	if (!is_valid_ent(ent))
		return;
	new attacker = entity_get_edict(ent, EV_ENT_owner);
	
	new Float:fOrigin[3];
	entity_get_vector(ent, EV_VEC_origin, fOrigin);	
	
	new iOrigin[3];
	for(new i=0;i<3;i++)
		iOrigin[i] = floatround(fOrigin[i]);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
	write_byte(TE_EXPLOSION);
	write_coord(iOrigin[0]);
	write_coord(iOrigin[1]);
	write_coord(iOrigin[2]);
	write_short(sprite_blast);
	write_byte(32); 
	write_byte(20); 
	write_byte(0);
	message_end();
	new entlist[33];
	new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
	
	for (new i=0; i < numfound; i++)
	{		
		new pid = entlist[i];
		
		if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
			continue;
		cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
	}
	remove_entity(ent);
}
public client_disconnect(id)
{
	new ent = find_ent_by_class(0, "rocket");
	while(ent > 0)
	{
		if(entity_get_edict(id, EV_ENT_owner) == id)
			remove_entity(ent);
		ent = find_ent_by_class(ent, "rocket");
	}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,2) == 1) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
			
		if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1,1) == 1) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
			
	}
	
	return HAM_IGNORED;
}
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							Użytkownik Szybcioor edytował ten post 08.08.2011 14:21