Siemka.
Czy istnieje plugin który dodaje deathrun fake playera?
Wiem że jest on domyślenie w deathrun manager ale wolę starszą wersję a w niej nie ma fake playera.
Z góry dzięki.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Deathrun fake player
Temat rozp. OeMGje, 05.08.2011 20:58
3 odpowiedzi w tym temacie
#1
Napisano 05.08.2011 20:58
#2
Napisano 05.08.2011 21:04
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < engine >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < hamsandwich >
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Administrator"
#define FAKE_PLAYER
#if defined FAKE_PLAYER
new const g_szBotName[ ] = "Nazwa bota";
#endif
#if defined FAKE_PLAYER
new g_iFakeplayer;
#endif
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
#if defined FAKE_PLAYER
new iEntity, iCount;
while( ( iEntity = find_ent_by_class( iEntity, "info_player_deathmatch" ) ) > 0 )
if( iCount++ > 1 )
break;
if( iCount <= 1 )
g_iFakeplayer = -1;
set_task( 5.0, "UpdateBot" );
register_message( get_user_msgid( "DeathMsg" ), "MsgDeathMsg" );
#endif
}
// FAKEPLAYER
///////////////////////////////////////////
#if defined FAKE_PLAYER
public UpdateBot( ) {
if( g_iFakeplayer == -1 )
return;
new id = find_player( "i" );
if( !id ) {
id = engfunc( EngFunc_CreateFakeClient, g_szBotName );
if( pev_valid( id ) ) {
engfunc( EngFunc_FreeEntPrivateData, id );
dllfunc( MetaFunc_CallGameEntity, "player", id );
set_user_info( id, "rate", "3500" );
set_user_info( id, "cl_updaterate", "25" );
set_user_info( id, "cl_lw", "1" );
set_user_info( id, "cl_lc", "1" );
set_user_info( id, "cl_dlmax", "128" );
set_user_info( id, "cl_righthand", "1" );
set_user_info( id, "_vgui_menus", "0" );
set_user_info( id, "_ah", "0" );
set_user_info( id, "dm", "0" );
set_user_info( id, "tracker", "0" );
set_user_info( id, "friends", "0" );
set_user_info( id, "*bot", "1" );
set_pev( id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT );
set_pev( id, pev_colormap, id );
new szMsg[ 128 ];
dllfunc( DLLFunc_ClientConnect, id, g_szBotName, "127.0.0.1", szMsg );
dllfunc( DLLFunc_ClientPutInServer, id );
cs_set_user_team( id, CS_TEAM_CT );
ExecuteHamB( Ham_CS_RoundRespawn, id );
set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );
set_pev( id, pev_solid, SOLID_NOT );
dllfunc( DLLFunc_Think, id );
g_iFakeplayer = id;
}
}
}
public MsgDeathMsg( const iMsgId, const iMsgDest, const id ) {
if( get_msg_arg_int( 2 ) == g_iFakeplayer )
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
#endif
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
If you can dream it, you can do it.
#3
Napisano 06.08.2011 08:47
Dzięki, a czy da się zrobić tak aby ten bot nie żył?
Masz +
Masz +
#4
Napisano 06.08.2011 09:07
Ahh sory zmieniałem że jest w teamie ct mój błąd orginalnie jest w TT ;]
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < engine >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < hamsandwich >
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Administrator"
#define FAKE_PLAYER
#if defined FAKE_PLAYER
new const g_szBotName[ ] = "Nazwa bota";
#endif
#if defined FAKE_PLAYER
new g_iFakeplayer;
#endif
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
#if defined FAKE_PLAYER
new iEntity, iCount;
while( ( iEntity = find_ent_by_class( iEntity, "info_player_deathmatch" ) ) > 0 )
if( iCount++ > 1 )
break;
if( iCount <= 1 )
g_iFakeplayer = -1;
set_task( 5.0, "UpdateBot" );
register_message( get_user_msgid( "DeathMsg" ), "MsgDeathMsg" );
#endif
}
// FAKEPLAYER
///////////////////////////////////////////
#if defined FAKE_PLAYER
public UpdateBot( ) {
if( g_iFakeplayer == -1 )
return;
new id = find_player( "i" );
if( !id ) {
id = engfunc( EngFunc_CreateFakeClient, g_szBotName );
if( pev_valid( id ) ) {
engfunc( EngFunc_FreeEntPrivateData, id );
dllfunc( MetaFunc_CallGameEntity, "player", id );
set_user_info( id, "rate", "3500" );
set_user_info( id, "cl_updaterate", "25" );
set_user_info( id, "cl_lw", "1" );
set_user_info( id, "cl_lc", "1" );
set_user_info( id, "cl_dlmax", "128" );
set_user_info( id, "cl_righthand", "1" );
set_user_info( id, "_vgui_menus", "0" );
set_user_info( id, "_ah", "0" );
set_user_info( id, "dm", "0" );
set_user_info( id, "tracker", "0" );
set_user_info( id, "friends", "0" );
set_user_info( id, "*bot", "1" );
set_pev( id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT );
set_pev( id, pev_colormap, id );
new szMsg[ 128 ];
dllfunc( DLLFunc_ClientConnect, id, g_szBotName, "127.0.0.1", szMsg );
dllfunc( DLLFunc_ClientPutInServer, id );
cs_set_user_team( id, CS_TEAM_T );
ExecuteHamB( Ham_CS_RoundRespawn, id );
set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );
set_pev( id, pev_solid, SOLID_NOT );
dllfunc( DLLFunc_Think, id );
g_iFakeplayer = id;
}
}
}
public MsgDeathMsg( const iMsgId, const iMsgDest, const id ) {
if( get_msg_arg_int( 2 ) == g_iFakeplayer )
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
#endif
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
If you can dream it, you can do it.
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