Witam , mam problem z kompilacją VHE. Po stworzeniu mapki robi mi się tylko plik .map , bez bsp. Tutaj wklejam log :
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> C:\Program Files\Counter-Strike
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\Program Files\Valve Hammer Editor\Map 51.map" "C:\Program Files\Valve Hammer Editor\maps\Map 51.map"
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Valve Hammer Editor\hlcsg.exe
** Parametry> "C:\Program Files\Valve Hammer Editor\maps\Map 51"
Unknown option "Editor\hlcsg.exe"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Valve Hammer Editor\hlbsp.exe
** Parametry> "C:\Program Files\Valve Hammer Editor\maps\Map 51"
Unknown option "Editor\hlbsp.exe"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Valve Hammer Editor\hlvis.exe
** Parametry> "C:\Program Files\Valve Hammer Editor\maps\Map 51"
Unknown option "Editor\hlvis.exe"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlvis Options =-
-full : Full vis
-fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Valve Hammer Editor\hlrad.exe
** Parametry> "C:\Program Files\Valve Hammer Editor\maps\Map 51"
Unknown option "Editor\hlrad.exe"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)
mapfile : The mapfile to compile
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Counter-Strike\hl.exe
** Parametry> +map "Map 51"
Proszę o pomoc , co muszę zrobic aby wytworzyl się też plik bsp ? Pozdrawiam, Patmar1.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Problem z kompilacją VHE 3.4
Temat rozp. Anatomialas, 02.07.2011 11:20
3 odpowiedzi w tym temacie
#1
Napisano 02.07.2011 11:20
#2
Napisano 02.07.2011 18:36
Nie wiem czy to to jest przyczyną, ale przypuszczam, że masz niepoprawne ścieżki dodane. Ty masz kompilatory tak:
Potem w ustawieniach VHE podaj nowe ścieżki .
C:\PROGRA~1\Valve Hammer Editor\hlbsp.exeA VHE nie umie wczytać i masz takie error:
Unknown option "Editor\hlbsp.exe"Wsadź wszystkie kompilatory bezpośrednio na dysk C lub do folderu, który nie może zawierać spacji, żeby było np. "C:\kompilatory\hlbsp.exe" .
Potem w ustawieniach VHE podaj nowe ścieżki .
#3
Napisano 03.07.2011 21:21
Teraz jest lepiej , tworzy plik bsp i map , jednak po wklejeniu do folderu cstrike/maps obydwóch plików (bsp i map) , gdy włączam counter strike to pokazuje mi że jest map51(nazwa mojej mapy) , jednak gdy klikam start to w ogóle się ona nie uruchamia , tylko po prostu wraca do menu. Co może powodowac ten problem ?
#4
Napisano 06.07.2011 21:36
Wystarczy, że dasz plik *.bsp, bo *.map nie jest wymagane. Sprawdź czy nic w konsoli nie pokazuje.
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