może troche mniej modułów i 1 reset hud (i ustawianie modelu bezmyślnie skopiowane z innego pluginu ale ok)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <engine>
#include <colorchat>
#define PLUGIN "DeathRun VIP"
#define VERSION "1.0"
#define AUTHOR "skowron"
new cvar_gravity, cvar_speed;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_gravity = register_cvar("vip_gravity", "0.65");
cvar_speed = register_cvar("vip_speed", "350");
register_event("ResetHUD", "resetModel", "be")
// Add your code here...
}
public plugin_precache()
{
precache_model("models/player/smith/smith.mdl")
precache_model("models/player/smith/smith.mdl")
return PLUGIN_CONTINUE
}
public resetModel(id) {
if(get_user_flags(id) & ADMIN_CVAR)
{
set_task(1.0,"Menu",id);
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T)
{
cs_set_user_model(id, "smith")
}
else if(userTeam == CS_TEAM_CT)
{
cs_set_user_model(id, "smith")
}
else
{
cs_reset_user_model(id)
}
}
return PLUGIN_CONTINUE
}
public Menu(id)
{
new msg0[128]
format(msg0,127,"\r[\y DeathRun VIP \r]\y Menu:^n\wby Skowron");
new Menu = menu_create(msg0, "Menu_wybierz")
new msg1[128]
format(msg1,127,"\wDodatkowe HP \r[+50]")
menu_additem(Menu , msg1, "1", 0)
new msg2[128]
format(msg2,127,"\wDodatkowy Armor \r[+50]")
menu_additem(Menu , msg2, "2", 0)
new msg3[128]
format(msg3,127,"\wGranat \r[HE]")
menu_additem(Menu , msg3, "3", 0)
new msg4[128]
format(msg4,127,"\wGranat \y[Frost] \d[CT]")
menu_additem(Menu , msg4, "4", 0)
new msg5[128]
format(msg5,127,"\wDeagle \r[7 naboi] \d[TT]")
menu_additem(Menu , msg5, "5", 0)
new msg6[128]
format(msg6,127,"\wGrawitacja")
menu_additem(Menu , msg6, "6", 0)
new msg7[128]
format(msg7,127,"\wPredkosc^n")
menu_additem(Menu , msg7, "7", 0)
new msg10[128]
format(msg10,127,"\wWyjscie")
menu_additem(Menu , msg10, "0", 0)
menu_setprop(Menu,MPROP_EXIT,MEXIT_NEVER);
menu_setprop(Menu,MPROP_PERPAGE,0);
menu_display(id, Menu, 0)
}
public Menu_wybierz(id, Menu , item)
{
new data[6], iName[64]
new acces, callback
menu_item_getinfo(Menu, item, acces, data,5, iName, 63, callback)
new klawisz = str_to_num(data)
switch(klawisz)
{
case 1 : {
new health = get_user_health(id);
set_user_health(id, health + 50);
ColorChat(id, RED, "[DeathRun VIP]^x01 Wybralesx^04 Dodatkowe HP");
}
case 2 : {
new armor = get_user_armor(id);
set_user_armor(id, armor + 50);
ColorChat(id, RED, "[DeathRun VIP]^x01 Wybralesx^04 Dodatkowy Armor");
}
case 3 : {
give_item(id, "weapon_hegrenade");
ColorChat(id, RED, "[DeathRun VIP]^x01 Wybralesx^04 Granat [HE]");
}
case 4 : {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T) {
ColorChat(id, RED, "[DeathRun VIP]^x01 Musisz byc w CT");
}
else
{
give_item(id, "weapon_smokegrenade");
ColorChat(id, RED, "[DeathRun VIP]^x01 Wybralesx^04 Granat [Frost]");
}
}
case 5 : {
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_CT) {
ColorChat(id, RED, "[DeathRun VIP]^x01 Musisz byc w TT");
}
else
{
give_item( id, "weapon_deagle" );
cs_set_user_bpammo(id, CSW_DEAGLE, 0);
cs_set_weapon_ammo( find_ent_by_owner( 7, "weapon_deagle", id ), 7);
ColorChat(id, RED, "[DeathRun VIP]^x01 Wybralesx^04 Deagle [7 naboi]");
}
}
case 6: {
new Float: gravity
gravity = get_pcvar_float(cvar_gravity)
set_user_gravity(id, gravity)
}
case 7 : {
new Float: speed
speed = get_pcvar_float(cvar_speed)
set_user_maxspeed(id, speed)
}
}
return PLUGIN_CONTINUE;
}
Edited by funfel, 02.07.2011 12:07.