#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,5)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 play sound/misc/pgctt1")
case 1: client_cmd(0,"mp3 play sound/misc/pgctt2")
case 2: client_cmd(0,"mp3 play sound/misc/pgctt3")
case 3: client_cmd(0,"mp3 play sound/misc/pgctt4")
case 4: client_cmd(0,"mp3 play sound/misc/pgctt5")
case 5: client_cmd(0,"mp3 play sound/misc/pgctt6")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,8)
client_cmd(0,"mp3 stop")
switch(rand)
{
case 0: client_cmd(0,"mp3 play sound/misc/pgcct1")
case 1: client_cmd(0,"mp3 play sound/misc/pgcct2")
case 2: client_cmd(0,"mp3 play sound/misc/pgcct3")
case 3: client_cmd(0,"mp3 play sound/misc/pgcct4")
case 4: client_cmd(0,"mp3 play sound/misc/pgcct5")
case 5: client_cmd(0,"mp3 play sound/misc/pgcct6")
case 6: client_cmd(0,"mp3 play sound/misc/pgcct7")
case 7: client_cmd(0,"mp3 play sound/misc/pgcct8")
case 8: client_cmd(0,"mp3 play sound/misc/pgcct9")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/pgctt1.mp3")
precache_sound("misc/pgctt2.mp3")
precache_sound("misc/pgctt3.mp3")
precache_sound("misc/pgctt4.mp3")
precache_sound("misc/pgctt5.mp3")
precache_sound("misc/pgctt6.mp3")
precache_sound("misc/pgcct1.mp3")
precache_sound("misc/pgcct2.mp3")
precache_sound("misc/pgcct3.mp3")
precache_sound("misc/pgcct4.mp3")
precache_sound("misc/pgcct5.mp3")
precache_sound("misc/pgcct6.mp3")
precache_sound("misc/pgcct7.mp3")
precache_sound("misc/pgcct8.mp3")
precache_sound("misc/pgcct9.mp3")
precache_sound("misc/baton9.mp3")
return PLUGIN_CONTINUE
}Tak jak w tytule proszę o przerobienie z mp3 na wav. Dzięki


Dodatki SourceMod



Temat jest zamknięty









