mamy
public set_speedchange(id) { if(DemageTake[id]==1) agi=(BASE_SPEED / 2) else agi=BASE_SPEED if (is_user_connected(id) && freeze_ended) { new speeds if(player_class[id] == Ninja) speeds= 35 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Zabojca) speeds= 15 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Najemnik) speeds= 10 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Wapierz) speeds= 35 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Barbarzynca) speeds= -10 + floatround(player_dextery[id]*1.3) else speeds= floatround(player_dextery[id]*1.3) set_user_maxspeed(id, agi + speeds) } }
jak zrobię tak będzie item działał?
public set_speedchange(id) { if(DemageTake[id]==1) agi=(BASE_SPEED / 2) else agi=BASE_SPEED if (is_user_connected(id) && freeze_ended) { new speeds if(player_class[id] == Ninja) speeds= 35 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Zabojca) speeds= 15 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Najemnik) speeds= 10 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Wapierz) speeds= 35 + floatround(player_dextery[id]*1.3) else if(player_class[id] == Barbarzynca) speeds= -10 + floatround(player_dextery[id]*1.3) [b]else if(player_item_id[id] == 100) speeds= +120 + floatround(player_dextery[id]*1.3)[/b] else speeds= floatround(player_dextery[id]*1.3) set_user_maxspeed(id, agi + speeds) } + case : 100 { player_item_name[id] = "Szybkosc" player_item_id[id] = rannum ColorChat(0, GREEN,"^x01Gracz:^x04 %s^x01 znalazl przedmiot -^x04 %s", name, player_item_name[id]) show_hudmessage(id, "Znalazles przedmiot: %s :: biegasz szybciej",player_item_name[id],) } }
czy takie coś zadziała czy trzeba daj jeszcze jakiś warunek który będzie resetował moce itemu po rundzie lub kiedy go wywalimy/uszkodzi się?