#include <amxmodx>
#include <codmod>
#include <cstrike>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Hajt(Premium)";
new const opis[] = "1/1 z noza i AWP, ma 5 HE, 6 FLASH i 10 SMOKE, +30 dmg z MP5 i M4, 1/10 z AK47";
new const bronie = 1<<CSW_MP5NAVY | 1<<CSW_M4A1 | 1<<CSW_AK47 | 1<<CSW_DEAGLE | 1<<CSW_AUG | 1<<CSW_P228 | 1<<CSW_AWP | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE;
new const zdrowie = 155;
new const kondycja = 500;
new const inteligencja = 63;
new const wytrzymalosc = 255;
public plugin_init() {
register_plugin(nazwa, "1.1 BaLLooN", "unknown");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("ResetHUD", "ResetHUDx", "abe");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Hajt] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
ResetHUDx(id);
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public ResetHUDx(id)
set_task(0.1, "ResetHUDp", id);
public ResetHUDp(id)
{
if(!is_user_connected(id)) return;
if(!ma_klase[id]) return;
cs_set_user_bpammo(id, CSW_HEGRENADE, 5);
cs_set_user_bpammo(id, CSW_FLASHBANG, 6);
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 10);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_AWP && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 30.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 30.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_AK47 && !random(10) && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Dołączam także sma. Z góry dziękuje.(próbowałem na wszystkie sposoby to zrobic ale mi sie nie udawało
