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Magic_Marker inna flaga

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kat - zdjęcie kat 08.05.2011

Proszę aby plugin magic_marker byl pod flagą T. Tylko mam pytanie bo VIp ma już flage T i jeśli nic to nie przszkadza to ma być flaga T a jeśli przeszkadza to flaga S.



#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>

#define PLUGIN "Magic Marker"
#define VERSION "3.0"
#define AUTHOR "stupok69"

#define MAX_PLAYERS 32
#define USAGE_LEVEL ADMIN_KICK

new Float:origin[MAX_PLAYERS+1][3]
new prethink_counter[MAX_PLAYERS+1]
new bool:is_drawing[MAX_PLAYERS+1]
new bool:is_holding[MAX_PLAYERS+1]

new spriteid

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0)
}

public plugin_precache()
{
spriteid = precache_model("sprites/lgtning.spr")
}

public paint_handler(id, level, cid)
{
if(!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED

if(!is_user_alive(id))
{
client_print(id, print_chat, "* You cannot use the magic marker when you are dead.")
return PLUGIN_HANDLED
}

static cmd[2]
read_argv(0, cmd, 1)

switch(cmd[0])
{
case '+': is_drawing[id] = true
case '-': is_drawing[id] = false
}
return PLUGIN_HANDLED
}

public forward_FM_PlayerPreThink(id)
{
if(prethink_counter[id]++ > 5)
{
if(is_drawing[id] && !is_aiming_at_sky(id))
{
static Float:cur_origin[3], Float:distance

cur_origin = origin[id]

if(!is_holding[id])
{
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
is_holding[id] = true
return FMRES_IGNORED
}

fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])

distance = get_distance_f(origin[id], cur_origin)

if(distance > 2)
{
draw_line(origin[id], cur_origin)
}
}
else
{
is_holding[id] = false
}
prethink_counter[id] = 0
}

return FMRES_IGNORED
}

stock draw_line(Float:origin1[3], Float:origin2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, origin1[0])
engfunc(EngFunc_WriteCoord, origin1[1])
engfunc(EngFunc_WriteCoord, origin1[2])
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
write_short(spriteid)
write_byte(0)
write_byte(10)
write_byte(255)
write_byte(50)
write_byte(0)
write_byte(random(255))
write_byte(random(255))
write_byte(random(255))
write_byte(255)
write_byte(0)
message_end()
}

//from fakemeta_util.inc
stock fm_get_aim_origin(index, Float:origin[3])
{
static Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)

static Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)

engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)

return 1
}

stock move_toward_client(id, Float:origin[3])
{
static Float:player_origin[3]

pev(id, pev_origin, player_origin)

origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0
origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0
origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0
}
//Thanks Alka!
stock bool:is_aiming_at_sky(index)
{
static target, temp

get_user_aiming(index, target, temp)

if(engfunc(EngFunc_PointContents,target) == CONTENTS_SKY)
return true

return false
}


Link: Czarodziejski Mazak - AMXX.pl: Support AMX Mod X
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Adminek AMXX.PL - zdjęcie Adminek AMXX.PL 09.05.2011

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Ten temat został przeniesiony z forum:
AMX Mod X -> Pluginy
do
Scripting -> Pluginy
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;(( - zdjęcie ;(( 09.05.2011

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>

#define PLUGIN "Magic Marker"
#define VERSION "3.0"
#define AUTHOR "stupok69"

#define MAX_PLAYERS 32
#define USAGE_LEVEL ADMIN_LEVEL_H

new Float:origin[MAX_PLAYERS+1][3]
new prethink_counter[MAX_PLAYERS+1]
new bool:is_drawing[MAX_PLAYERS+1]
new bool:is_holding[MAX_PLAYERS+1]

new spriteid

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
        register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
        register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
        register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0)
}

public plugin_precache()
{
        spriteid = precache_model("sprites/lgtning.spr")
}

public paint_handler(id, level, cid)
{
        if(!cmd_access(id, level, cid, 1))
                return PLUGIN_HANDLED
        
        if(!is_user_alive(id))
        {
                client_print(id, print_chat, "* You cannot use the magic marker when you are dead.")
                return PLUGIN_HANDLED
        }
        
        static cmd[2]
        read_argv(0, cmd, 1)
        
        switch(cmd[0])
        {
                case '+': is_drawing[id] = true
                case '-': is_drawing[id] = false
        }
        return PLUGIN_HANDLED
}

public forward_FM_PlayerPreThink(id)
{
        if(prethink_counter[id]++ > 5)
        {
                if(is_drawing[id] && !is_aiming_at_sky(id))
                {
                        static Float:cur_origin[3], Float:distance

                        cur_origin = origin[id]
                        
                        if(!is_holding[id])
                        {
                                fm_get_aim_origin(id, origin[id])
                                move_toward_client(id, origin[id])
                                is_holding[id] = true
                                return FMRES_IGNORED
                        }
                        
                        fm_get_aim_origin(id, origin[id])
                        move_toward_client(id, origin[id])
                        
                        distance = get_distance_f(origin[id], cur_origin)
                        
                        if(distance > 2)
                        {
                                draw_line(origin[id], cur_origin)
                        }
                }
                else
                {
                        is_holding[id] = false
                }
                prethink_counter[id] = 0
        }
        
        return FMRES_IGNORED
}

stock draw_line(Float:origin1[3], Float:origin2[3])
{
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_BEAMPOINTS)
        engfunc(EngFunc_WriteCoord, origin1[0])
        engfunc(EngFunc_WriteCoord, origin1[1])
        engfunc(EngFunc_WriteCoord, origin1[2])
        engfunc(EngFunc_WriteCoord, origin2[0])
        engfunc(EngFunc_WriteCoord, origin2[1])
        engfunc(EngFunc_WriteCoord, origin2[2])
        write_short(spriteid)
        write_byte(0)
        write_byte(10)
        write_byte(255)
        write_byte(50)
        write_byte(0)
        write_byte(random(255))
        write_byte(random(255))
        write_byte(random(255))
        write_byte(255)
        write_byte(0)
        message_end()
}

//from fakemeta_util.inc
stock fm_get_aim_origin(index, Float:origin[3])
{
        static Float:start[3], Float:view_ofs[3]
        pev(index, pev_origin, start)
        pev(index, pev_view_ofs, view_ofs)
        xs_vec_add(start, view_ofs, start)
        
        static Float:dest[3]
        pev(index, pev_v_angle, dest)
        engfunc(EngFunc_MakeVectors, dest)
        global_get(glb_v_forward, dest)
        xs_vec_mul_scalar(dest, 9999.0, dest)
        xs_vec_add(start, dest, dest)
        
        engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
        get_tr2(0, TR_vecEndPos, origin)
        
        return 1
}

stock move_toward_client(id, Float:origin[3])
{               
        static Float:player_origin[3]
        
        pev(id, pev_origin, player_origin)
        
        origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0
        origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0
        origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0
}
//Thanks Alka!
stock bool:is_aiming_at_sky(index)
{
        static target, temp
        
        get_user_aiming(index, target, temp)
        
        if(engfunc(EngFunc_PointContents,target) == CONTENTS_SKY)
                return true
        
        return false
}

Trzymaj na flagę T. Po prostu będzie VIP to miał - nie przeszkadza.
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kat - zdjęcie kat 17.05.2011

Nie działa... Nawet jak ma sie wszystkie flagi.

Dodano 18 maj 2011 - 19:49:
Przepraszam... mój błąd. DZIAŁA! proszę o zamknięcie
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