Magic_Marker inna flaga
kat
08.05.2011
Proszę aby plugin magic_marker byl pod flagą T. Tylko mam pytanie bo VIp ma już flage T i jeśli nic to nie przszkadza to ma być flaga T a jeśli przeszkadza to flaga S.
Link: Czarodziejski Mazak - AMXX.pl: Support AMX Mod X
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#define PLUGIN "Magic Marker"
#define VERSION "3.0"
#define AUTHOR "stupok69"
#define MAX_PLAYERS 32
#define USAGE_LEVEL ADMIN_KICK
new Float:origin[MAX_PLAYERS+1][3]
new prethink_counter[MAX_PLAYERS+1]
new bool:is_drawing[MAX_PLAYERS+1]
new bool:is_holding[MAX_PLAYERS+1]
new spriteid
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!")
register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0)
}
public plugin_precache()
{
spriteid = precache_model("sprites/lgtning.spr")
}
public paint_handler(id, level, cid)
{
if(!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
if(!is_user_alive(id))
{
client_print(id, print_chat, "* You cannot use the magic marker when you are dead.")
return PLUGIN_HANDLED
}
static cmd[2]
read_argv(0, cmd, 1)
switch(cmd[0])
{
case '+': is_drawing[id] = true
case '-': is_drawing[id] = false
}
return PLUGIN_HANDLED
}
public forward_FM_PlayerPreThink(id)
{
if(prethink_counter[id]++ > 5)
{
if(is_drawing[id] && !is_aiming_at_sky(id))
{
static Float:cur_origin[3], Float:distance
cur_origin = origin[id]
if(!is_holding[id])
{
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
is_holding[id] = true
return FMRES_IGNORED
}
fm_get_aim_origin(id, origin[id])
move_toward_client(id, origin[id])
distance = get_distance_f(origin[id], cur_origin)
if(distance > 2)
{
draw_line(origin[id], cur_origin)
}
}
else
{
is_holding[id] = false
}
prethink_counter[id] = 0
}
return FMRES_IGNORED
}
stock draw_line(Float:origin1[3], Float:origin2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, origin1[0])
engfunc(EngFunc_WriteCoord, origin1[1])
engfunc(EngFunc_WriteCoord, origin1[2])
engfunc(EngFunc_WriteCoord, origin2[0])
engfunc(EngFunc_WriteCoord, origin2[1])
engfunc(EngFunc_WriteCoord, origin2[2])
write_short(spriteid)
write_byte(0)
write_byte(10)
write_byte(255)
write_byte(50)
write_byte(0)
write_byte(random(255))
write_byte(random(255))
write_byte(random(255))
write_byte(255)
write_byte(0)
message_end()
}
//from fakemeta_util.inc
stock fm_get_aim_origin(index, Float:origin[3])
{
static Float:start[3], Float:view_ofs[3]
pev(index, pev_origin, start)
pev(index, pev_view_ofs, view_ofs)
xs_vec_add(start, view_ofs, start)
static Float:dest[3]
pev(index, pev_v_angle, dest)
engfunc(EngFunc_MakeVectors, dest)
global_get(glb_v_forward, dest)
xs_vec_mul_scalar(dest, 9999.0, dest)
xs_vec_add(start, dest, dest)
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0)
get_tr2(0, TR_vecEndPos, origin)
return 1
}
stock move_toward_client(id, Float:origin[3])
{
static Float:player_origin[3]
pev(id, pev_origin, player_origin)
origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0
origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0
origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0
}
//Thanks Alka!
stock bool:is_aiming_at_sky(index)
{
static target, temp
get_user_aiming(index, target, temp)
if(engfunc(EngFunc_PointContents,target) == CONTENTS_SKY)
return true
return false
}
Link: Czarodziejski Mazak - AMXX.pl: Support AMX Mod X
Adminek AMXX.PL
09.05.2011
;((
09.05.2011
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <xs> #define PLUGIN "Magic Marker" #define VERSION "3.0" #define AUTHOR "stupok69" #define MAX_PLAYERS 32 #define USAGE_LEVEL ADMIN_LEVEL_H new Float:origin[MAX_PLAYERS+1][3] new prethink_counter[MAX_PLAYERS+1] new bool:is_drawing[MAX_PLAYERS+1] new bool:is_holding[MAX_PLAYERS+1] new spriteid public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0) } public plugin_precache() { spriteid = precache_model("sprites/lgtning.spr") } public paint_handler(id, level, cid) { if(!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if(!is_user_alive(id)) { client_print(id, print_chat, "* You cannot use the magic marker when you are dead.") return PLUGIN_HANDLED } static cmd[2] read_argv(0, cmd, 1) switch(cmd[0]) { case '+': is_drawing[id] = true case '-': is_drawing[id] = false } return PLUGIN_HANDLED } public forward_FM_PlayerPreThink(id) { if(prethink_counter[id]++ > 5) { if(is_drawing[id] && !is_aiming_at_sky(id)) { static Float:cur_origin[3], Float:distance cur_origin = origin[id] if(!is_holding[id]) { fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) is_holding[id] = true return FMRES_IGNORED } fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) distance = get_distance_f(origin[id], cur_origin) if(distance > 2) { draw_line(origin[id], cur_origin) } } else { is_holding[id] = false } prethink_counter[id] = 0 } return FMRES_IGNORED } stock draw_line(Float:origin1[3], Float:origin2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, origin1[0]) engfunc(EngFunc_WriteCoord, origin1[1]) engfunc(EngFunc_WriteCoord, origin1[2]) engfunc(EngFunc_WriteCoord, origin2[0]) engfunc(EngFunc_WriteCoord, origin2[1]) engfunc(EngFunc_WriteCoord, origin2[2]) write_short(spriteid) write_byte(0) write_byte(10) write_byte(255) write_byte(50) write_byte(0) write_byte(random(255)) write_byte(random(255)) write_byte(random(255)) write_byte(255) write_byte(0) message_end() } //from fakemeta_util.inc stock fm_get_aim_origin(index, Float:origin[3]) { static Float:start[3], Float:view_ofs[3] pev(index, pev_origin, start) pev(index, pev_view_ofs, view_ofs) xs_vec_add(start, view_ofs, start) static Float:dest[3] pev(index, pev_v_angle, dest) engfunc(EngFunc_MakeVectors, dest) global_get(glb_v_forward, dest) xs_vec_mul_scalar(dest, 9999.0, dest) xs_vec_add(start, dest, dest) engfunc(EngFunc_TraceLine, start, dest, 0, index, 0) get_tr2(0, TR_vecEndPos, origin) return 1 } stock move_toward_client(id, Float:origin[3]) { static Float:player_origin[3] pev(id, pev_origin, player_origin) origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0 origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0 origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0 } //Thanks Alka! stock bool:is_aiming_at_sky(index) { static target, temp get_user_aiming(index, target, temp) if(engfunc(EngFunc_PointContents,target) == CONTENTS_SKY) return true return false }
Trzymaj na flagę T. Po prostu będzie VIP to miał - nie przeszkadza.
kat
17.05.2011
Nie działa... Nawet jak ma sie wszystkie flagi.
Dodano 18 maj 2011 - 19:49:
Przepraszam... mój błąd. DZIAŁA! proszę o zamknięcie
Dodano 18 maj 2011 - 19:49:
Przepraszam... mój błąd. DZIAŁA! proszę o zamknięcie