No ok MOD działa jest git fajnie nie koledzy wbijają i mi piszą na GG że kulki dziwnie lecą i że ich nie widać.
Nagrałem takie demko: pb dem
na którym wszystko widać. Mogę również wrzucić moje cvary z rpaintball.cfg (dużo tam nie zmieniałem ale może znajdziecie jakiś błąd)
plik rpaintball.cfg
//Main gameplay vars (most common) amx_pbgun 1 //Toggles the paintballguns pbgun_selectmode 1 //0 = normal weapon mode / 1 = menu mode / 2 = random gun mode amx_pbdm 1 //If enabled players will respawn 3 seconds after killed pbgun_gravity 1 //Toggles pellet gravity. pbgun_nocrosshair 1 //Toggles the crosshair. pbmoves_enabled 1 //Toggles the paintball moves plugin amx_pbnade 1 //Toggles the paintball grenade. amx_pbgun_jam 1 //Toggles if weapons can jam amx_knifeonehitkill 1 //Toggles if the knife kills on one hit (1 = enabled, 0 = disabled) pbgun_real_pellets 1 //Toggles the pellet behavior. 1 = some pellets don't explode on impact / 0 = All pellets explode on impact amx_pbstrip 1 //Toggles if players weapons are stripped in spawn pbgun_vendetta_enabled 1//Toggle Vendetta on and off pbgun_vendetta_cant 5 //Amount of times killed in a row to declare vendetta amx_pbsnade 1 //Toggles coloured smoke grenades pbgun_pbslauncher 1 //Toggles flashbangs into the paint super launcher //Paintball moves misc vars pbmoves_verbose 1 //Toggles the HUD messages pbmoves_usebatterymeter 1 //Toggles using the battery meter to display the remaining stamina pbmoves_rechargetime 10.0 //How much time in secs without sprinting will recharge full stamina //"Touch only if your server gets funny" vars pbgun_shots 100 //How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.) pbgun_life 15 //How long the paintball stay spawned amx_pbmodel 1 //Toggles if players use the Paintball player model //Weapons & gameplay misc vars (the "I want to customize everything" vars) pbgun_damage 50 //Amount of damage a player takes when hit by a paintball amx_pbspawnprotect 1 //Time in seconds a player cannot be killed after spawning (0 to disable) pbnade_radius 150 //Radius (in cs units) a player has to be within to die from a grenade. pbgun_fireratelow 1.1 //The fire-rate in seconds for slow weapons (launcher and sniper) pbgun_fireratemedium 0.7 //The fire-rate in seconds for medium weapons (shotgun) pbgun_fireratehigh 0.16 //The fire-rate for fast weapons (marker and guns) pbgun_jamproblow 30 //How many shots in average will jam slow weapons (this is based on probability). pbgun_jamprobhigh 100 //How many shots in average will jam fast weapons (this is based on probability). pbgun_velocity_marker 3000 //The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000). pbgun_velocity_pistol 1500 //Idem. pbgun_velocity_launcher 1500 //Idem. pbgun_velocity_shotgun 1500 //Idem. pbgun_velocity_sniper 10000 //Idem. pbgun_dispersion 0 //How much average dispersion (recoil) the weapons have. This doesn't affect the sniper with scope. //Cosmetic vars pbgun_color 1 //Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple pbgun_glow c //a = paintball glows, b = paintball has trail, c = none pbgun_sound 1 //Toggles the shooting and hitting sounds amx_pbmodel 1 //Toggles if players use the Paintball player model amx_pbmoney 1 //Toggles if players money is stripped
Jedyny problem tkwi w kulkach - nie widać ich
