public cbPlayerInfoMenu(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
moneyMenu(id);
return;
}
static _access, authid[35], callback;
menu_item_getinfo(menu, item, _access, authid, sizeof(authid) - 1, _, _, callback);
menu_destroy(menu);
new player = find_player("c", authid);
if(!is_user_connected(player)) {
moneyMenu(id);
return;
}
new name[32];
get_user_name(player, name, sizeof(name) - 1);
static motd[2500];
new len = copy(motd, sizeof(motd) - 1, "<html>");
len += format(motd[len], sizeof(motd) - len - 1, "<style type=^"text/css^"> body { background-image:url(http://i47.tinypic.com/xf50k5.png/); color:#FF8F00 } </style>");
len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Nazwa:</font></b> %s<br><br>", name);
len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Pieniadze:</font></b> %i<br><br>", idmm[player]);
len += format(motd[len], sizeof(motd) - len - 1, "<b>Extra Zycie:</b> %d/%d (%d/%d HP)<br>",idhealth[player], max_health, idhealth[player] * number_health, max_health * number_health);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Odbicie Ataku:</b> %d/%d (%d%%/%d%%)<br>",idarmor[player], max_armor, idarmor[player] * chance_armor, max_armor * chance_armor);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Reduktor FallDamage:</b> %d/%d (%d%%/%d%%)<br>",idfalldmg[player], max_falldmg, idfalldmg[player] * percent_falldmg, max_falldmg * percent_falldmg);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Odrodzenie:</b> %d/%d (T: %d%%/%d%% CT: %d%%/%d%%)<br>",idrespawn[player], max_respawn, idrespawn[player] * chance_respawnt,max_respawn * chance_respawnt,idrespawn[player] * chance_respawnct, max_respawn * chance_respawnct);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Super HE:</b> %d/%d (From 1 to %d/%d)<br>",idsuperhe[player], max_superhe, idsuperhe[player] * distance_superhe, max_superhe * distance_superhe);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Bonusowa Kasa:</b> %d/%d ($%d/$%d)<br>",idbonus[player], max_bonus, idbonus[player] * number_bonus, max_bonus * number_bonus);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Anty Zamrazacz:</b> %d/%d (%d%%/%d%%)<br>",idnosmoke[player], max_nosmoke, idnosmoke[player] * percent_nosmoke, max_nosmoke * percent_nosmoke);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Ciche Chodzenie:</b> %d/%d<br>",idwalk[player], max_walk);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Anty Oslepiacz:</b> %d/%d<br>",idnoflash[player], max_noflash);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Brak bolu po uderzeniu:</b> %d/%d<br>",idshock[player], max_shock);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Odpychajacy HE:</b> %d/%d (%d%%/%d%%)<br>",idhe[player], max_he, idhe[player] * chance_he, max_he * chance_he);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Granat Oslepiajacy:</b> %d/%d (%d%%/%d%%)<br>",idflash[player], max_flash, idflash[player] * chance_flash, max_flash * chance_flash);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<b>Granat Zamrazajacy:</b> %d/%d (%d%%/%d%%)<br>",idsmoke[player], max_smoke, idsmoke[player] * chance_smoke, max_smoke * chance_smoke);
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
len += format(motd[len], sizeof(motd) - len - 1, "</html>");
show_motd(id, motd, "MoneyMod Player Info");
playerInfoMenu(id);
}Przekształcić na html chodzi mi np. z tym pobieraniem typu:
np.
"<b>Granat Zamrazajacy:</b> %d/%d (%d%%/%d%%)<br>",idsmoke[player], max_smoke, idsmoke[player] * chance_smoke, max_smoke * chance_smoke);Dam plus.


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