Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Paczka problemów itp .. :(


  • Zamknięty Temat jest zamknięty
10 odpowiedzi w tym temacie

#1 Sala8

    Pomocny

  • Użytkownik

Reputacja: 0
zer0.

  • Postów:44
Offline

Napisano 02.11.2008 17:12

Problemy

Witam chce ustawić język serwera lecz :

Gry wchodze na amxmodmenu daje 9 i 4 to menu sie wylancza ..... a w consoli pisze Language menu disabled !!!

Jak wpisuje w console ...amx_langmenu czy jakos tak xD
To pisze nieznana komenda chyba ! :/

Jak to naprawic jest na to jakis plugin ?? :shoot: :?


Prośby

Mam prośby

Może mi ktoś podać zombie mod ?

Prosiłbym abyście mi podali plugin ze statystykami nowymi .. chodzi mi oto ,że np. wpisze /top15 to top 15 jest takie kolorowe w tabeli...

Prosiłbym także o plugin ze statystykami na koniec rundy


I najważniejsza prośba proszę o zrobienie pluginu w sma i amxx .Muzy na koniec rundy ...

Tą muzę co chcę zeby byla w pluginie daje w zalaczniku !

Bardzo proszę o pomoc !!

Ps. Muze ma odtwarzac z sound/misc/ms
i pobierac tez ..

//kur3k
Za duży załącznik, dodaj go na jakiś darmowy uploud.
  • +
  • -
  • 0

#2 wizu

    Godlike

  • Przyjaciel

Reputacja: 224
Profesjonalista

  • Postów:1 217
  • GG:
  • Lokalizacja:Sanok
Offline

Napisano 02.11.2008 17:47

Upewnij się, że masz odpowiednie flagi tzn. ehijn, chyba to są te.
Dodatkowo sprawdź, czy w pliku plugins.ini nie ma " ;" przed multilingual.amxx, prawdopodobnie będzie. Jeśli tak to po prostu go usuń.
  • +
  • -
  • 0

#3 zer0.

    Godlike

  • Przyjaciel

Reputacja: 429
Wszechobecny

  • Postów:2 116
  • Steam:steam
  • Lokalizacja:Kw
Offline

Napisano 04.11.2008 11:00

Może mi ktoś podać zombie mod ?

http://amxx.pl/viewt...?t=1026&start=0
http://amxx.pl/viewt...ighlight=zombie
  • +
  • -
  • 0

#4 pawlik

    Wszechwiedzący

  • Użytkownik

Reputacja: 86
Zaawansowany

  • Postów:579
  • Steam:steam
  • Lokalizacja:Podkarpacie
Offline

Napisano 06.11.2008 16:49

Problemy

Witam chce ustawić język serwera lecz :

Gry wchodze na amxmodmenu daje 9 i 4 to menu sie wylancza ..... a w consoli pisze Language menu disabled !!!

Jak wpisuje w console ...amx_langmenu czy jakos tak xD
To pisze nieznana komenda chyba ! :/

w amxx.cfg
zmień z
amx_client_languages 0
na
amx_client_languages 1

  • +
  • -
  • 0

#5 Sala8

    Pomocny

  • Autor tematu
  • Użytkownik

Reputacja: 0
zer0.

  • Postów:44
Offline

Napisano 09.11.2008 09:31

OK dzięki za pomoc wszystkim co zasłużyli dałem pomógł ! Teraz jeszcze proszę zrobcie mi z ta muza ;d i przeslijcie w sma i amxx formacie w załączniku .. plis.. !!
  • +
  • -
  • 0

#6 pawlik

    Wszechwiedzący

  • Użytkownik

Reputacja: 86
Zaawansowany

  • Postów:579
  • Steam:steam
  • Lokalizacja:Podkarpacie
Offline

Napisano 09.11.2008 11:00

OK dzięki za pomoc wszystkim co zasłużyli dałem pomógł ! Teraz jeszcze proszę zrobcie mi z ta muza ;d i przeslijcie w sma i amxx formacie w załączniku .. plis.. !!

Daj link do muzyczek.
  • +
  • -
  • 0

#7 Sala8

    Pomocny

  • Autor tematu
  • Użytkownik

Reputacja: 0
zer0.

  • Postów:44
Offline

Napisano 09.11.2008 19:37

O nie zauważyłem ,że moderator lub admin skasowało załącznik bo był za duży :)


Masz : http://files.filefro...2301468;/filein

Aha poda mi ktoś link do pluginu z statystykami na koniec rundy ?? I z licznikiem do wybuchu bomby ktory jest pokazywany zamiast czasu do końca rundy ? :help:

Aha i czy jest polski PTB ??
  • +
  • -
  • 0

#8 Gość__*

  • Gość

Reputacja: 0

Offline

Napisano 09.11.2008 21:44

Sala8, jeżeli szukasz rzeczy które nie są związane z temat to załóż nowy temat w odpowiednim dziale. W drodze wyjątku dam Ci PTB PL.

/*
* Ptahhotep's Team Balancer (PTB)
* Version 1.8b1
* AUTHOR: Ptahhotep ([email protected])
*
* 1.7b3 PTB converted for AMX Mod by OLO
* 1.7b5 Modified for CS 1.6 by XAD.
* Thanks Redmist ("slot1" to close old-style-menus).
* Added fix by 'Panzermensh' for lost kill when moved
* (thanks r0otd0wn).
* 1.7b6 Ported to AMX Mod X 0.16 by XAD.
* Changed config file path to configs/ptb.cfg
* 1.7b7 Added admin immunity by Ingerfara. (Thanks to EpsychE and rootdown)
* 1.7b8 JGHG: changed the path of ptb.cfg to use AMXx's default custom path.

* 1.7b9.2 lantz69: 2005-10-03
- changed how players are transfered and cleaned up the code.
- Players are now transfered without being killed and they also keep their weapons
- lastRoundSwitched[id] is also updated at transfers. Before the amx_ptb playerfreq was broken

* 1.7b9.3 lantz69: 2006-01-12
- small fix for client_prints.

* 1.8b1 lantz69: 2006-04-05
- ptb.cfg is now back in addons/amxmodx/configs/
- wtj.log is now in addons/amxmodx/logs/
- using amxmodx function floatabs
- added amxmodx 1.70 autochanneling for hud messages
- admins with kick flag is able to join spec even if autojoin is enabled
- new cvars ptb_switch_immunity and ptb_limitjoin_immunity. (in ptb.cfg)
Now it's easy to disable admins immunity.

* 1.8b2 lantz69: 2006-08-03
- If player has defuse kit before a transfer it will be removed (thx teame06)
- Added compile option #define SHOW_IN_HLSW To be able to remove transfers being showed in HLSW chat (Sug. Brad)

*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>


// If you want to see transfers with HLSW in the chat uncomment the below row
#define SHOW_IN_HLSW

// Change admin protection flag here
#define ADMIN_PROTECT_PTB ADMIN_LEVEL_C // admin flag o

// Change admin access flag here
#define ACCESS_PTB ADMIN_RCON

// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5

new const PTB_VERSION[] = "1.8b2"

// Uncomment to activate log debug messages.
//#define PTB_DEBUG

// team selection control
new bool:PTB_LIMITJOIN = true // set limits on team joining
new PTB_LIMITAFTER = 0 // number of rounds after which teams limiting begins
new PTB_LIMITMIN = 0 // number of minimum players on map for team limiting
new PTB_MAXSIZE = 15 // maximum team size per team
new PTB_MAXDIFF = 2 // maximum team size difference
new PTB_AUTOROUNDS = 3 // number of first rounds into match, which allow autojoin only
new PTB_WTJAUTO = 3 // wtj tries needed to become autojoined
new PTB_WTJKICK = 5 // wtj tries needed to become kicked
new bool:PTB_KICK = true // kick for wtj counts
new bool:PTB_SAVEWTJ = false // save wtjs to wtj.log

// team balancing actions
new bool:PTB_SWITCH = true // switch/transfer players
new PTB_SWITCHAFTER = 0 // number of rounds after which switching begins
new PTB_SWITCHMIN = 3 // number of minimum players on map for switching
new PTB_SWITCHFREQ = 1 // relative next possible switch round
new PTB_PLAYERFREQ = 3 // relative next possible switch round for player
new PTB_FORCESWITCH = 3 // number of tries after which PTB switches alive, if neccessary
new bool:PTB_DEADONLY = false // switch dead only

// messages
new bool:PTB_TELLWTJ = true // tell about wtj tries
new bool:PTB_ANNOUNCE = true // announce team status at beginning of round
new bool:PTB_SAYOK = true // announce team status, if teams are alright
new bool:PTB_TYPESAY = true // use typesay

// team strength limits
new PTB_MAXSTREAK = 2 // max. allowed team win streak
new PTB_MAXSCORE = 2 // max. allowed team score difference
new Float:PTB_MINRATING = 1.5 // minimum critical team rating
new Float:PTB_MAXRATING = 2.0 // maximum critical team rating
new Float:PTB_SUPERRATING = 3.0 // super critical team rating
new PTB_MAXINCIDENTS = 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
new PTB_SCALEDOWN = 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached

// sorted player indices are 0-based
new sortedTeams[3][32]
new sortedValidTargets[3][32]
new validTargetCounts[3]

new teamKills[3]
new teamDeaths[3]
new teamScores[3]
new winStreaks[3]

new wtConditions[3]
new winnerTeam
new loserTeam

new Float:ctKD
new Float:tKD
new Float:ctStrength
new Float:tStrength
new Float:ctRating
new Float:tRating

// player arrays are 1-based, there is no player 0
new clientVGUIMenu[33][2]
new bool:isBeingTransfered[33]
new playerTeam[33]
new lastRoundSwitched[33]
new wtjCount[33]
new teamCounts[3]
new kills[33]
new deaths[33]

new roundCounter
new lastSwitchRound
new couldNotSwitchCounter

new lastTeamBalanceCheck[32]

//New auto-channeling system in amxmodx 1.70
new g_MyMsgSync

public plugin_init(){
register_plugin("Team Balancer",PTB_VERSION,"Ptahhotep")
register_cvar("amx_ptb_version",PTB_VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)

register_cvar("ptb_saychat", "1")
register_cvar("ptb_transfer_type", "1")
register_cvar("ptb_switch_immunity", "1")
register_cvar("ptb_limitjoin_immunity", "1")

register_menucmd(register_menuid("Team_Select",1),(1<<0)|(1<<1)|(1<<4),"teamselect")
register_event("ShowMenu","menuclass","b","4&CT_Select","4&Terrorist_Select")
register_clcmd("jointeam","jointeam")
register_clcmd("team_join","team_join")
#if defined PTB_DEBUG
register_clcmd("say /last","check_lasttransfer")
#endif
register_event("SendAudio","round_end","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") // Round End
register_event("TeamScore","team_score","a") // Team Score
register_event("RoundTime", "new_round", "bc") // Round Time
register_event("DeathMsg","death_msg","a") // Kill
register_event("TeamInfo","team_assign","a") // Team Assigment (also UNASSIGNED and SPECTATOR)
register_event("TextMsg","team_join","a","1=1","2&Game_join_te","2&Game_join_ct") // Team Joining
register_event("TextMsg","game_restart","a","1=4","2&#Game_C","2&#Game_w") // Game restart
register_concmd("amx_ptb","admin_ptb",ACCESS_PTB,"- displays PTB options")

new configsDir[64]
get_configsdir(configsDir, 63)
server_cmd("exec %s/ptb.cfg", configsDir) // Execute main configuration file

//New auto-channeling system in amxmodx 1.70
g_MyMsgSync = CreateHudSyncObj()


// Init clients VGUI-menu setting
// Set terminating 0 to allow use of char processing instead of string
// to improve performance.
for (new i=0;i<33;i++){
clientVGUIMenu[i][0] = '0'
clientVGUIMenu[i][1] = 0
}

return PLUGIN_CONTINUE
}


Float:fdivWorkaround(Float:nom, Float:denom){
if ( denom == 0.0) return nom
return floatabs(nom / denom)
}

/*
doTypesay(string[], duration, r, g, B) {
if (!PTB_TYPESAY) return
set_hudmessage(r, g, b, 0.05, 0.25, 0, 6.0, float(duration) , 0.5, 0.15, 1)
show_hudmessage(0, string )
}
*/

doTypesay(string[], duration, r, g, B) {
if (!PTB_TYPESAY) return
//last parameter is not needed
set_hudmessage(r, g, b, 0.05, 0.25, 0, 6.0, float(duration) , 0.5, 0.15, -1)
//use this instead of show_hudmessage
ShowSyncHudMsg(0, g_MyMsgSync, "%s", string)
}

say(string[]){
if(get_cvar_num("ptb_saychat") == 1 || get_cvar_num("ptb_saychat") == 3){
client_print(0,print_chat,string)
server_print(string)
}
}

bool:check_param_bool(param[])
return (equali(param, "on") || equal(param, "1")) ? true : false

Float:check_param_float(param[],Float:n){
new Float:a = floatstr(param)
if (a < n) a = n
return a
}

check_param_num(param[],n){
new a = str_to_num(param)
if (a < n) a = n
return a
}

transferPlayer(id){

if (isBeingTransfered[id]) return
isBeingTransfered[id] = false

new name[32]
get_user_name(id,name,31)

if(cs_get_user_defuse(id))
cs_set_user_defuse(id, 0);

cs_set_user_team(id, (playerTeam[id]==TS) ? 2 : 1)
cs_reset_user_model(id)

// This must be done here or lastroundswithed will not be registered
lastRoundSwitched[id] = roundCounter

#if defined SHOW_IN_HLSW
// This makes you able to see transfers with HLSW in the chat
log_message("^"<><><>^" triggered ^"amx_chat^" (text ^"[PTB] Transfered %s to %s^")",
name, (playerTeam[id]==TS) ? "CT" : "TERRORIST" )
#endif

#if defined PTB_DEBUG
log_amx("Transfer player: %s lastRoundSwitched[id]: %i roundCounter:%i", name, lastRoundSwitched[id], roundCounter)
client_print(0,print_chat,"Transfer player: %s lastRoundSwitched[id]: %i roundCounter:%i", name, lastRoundSwitched[id], roundCounter)
#endif
}

#if defined PTB_DEBUG
public check_lasttransfer(id) {
new lasttransfer, text[255]
lasttransfer = lastRoundSwitched[id]

format(text,255,"LastRound transfered: %i", lasttransfer)
say(text)
}
#endif

actAtEndOfRound(){
if (!PTB_SWITCH) return
// skip switching for the first few rounds
if (roundCounter <= PTB_SWITCHAFTER) return
// honor switch frequency setting
if (roundCounter - lastSwitchRound < PTB_SWITCHFREQ) return
// skip switching for a small number of players
if (get_playersnum() < PTB_SWITCHMIN) return

say("PTB: Koniec rundy, sprawdzam druzyny.")
checkTeamBalance()
if (winnerTeam) {
sortTeam(CTS)
sortTeam(TS)

// If they set the cvar(ptb_transfer_type) 1 or less than 2 or bigger than 3
// then standard transfers will be selected
if(get_cvar_num("ptb_transfer_type") < 2 || get_cvar_num("ptb_transfer_type") > 3){

// This is the standard if it should be a swith of to players or just one transfer
if (teamCounts[winnerTeam] <= teamCounts[loserTeam]) // Original formula
doSwitch()
else if (teamCounts[loserTeam] < teamCounts[winnerTeam]) // Original formula
doTransfer()

}

if(get_cvar_num("ptb_transfer_type") == 2){

// This is more agressive but not so much as the one below
if (teamCounts[winnerTeam] < teamCounts[loserTeam])
doSwitch()

else if (teamCounts[loserTeam] <= teamCounts[winnerTeam])
doTransfer()
}

if(get_cvar_num("ptb_transfer_type") == 3){

// This is the most agressive transfertype
if ((teamCounts[winnerTeam]+(PTB_MAXDIFF/2)) < teamCounts[loserTeam])
doSwitch()

else if (teamCounts[loserTeam] <= (teamCounts[winnerTeam]+(PTB_MAXDIFF/2)))
doTransfer()
}

}
}

createValidTargets(theTeam, bool:deadonly) {
new n = 0
for (new i = 0; i < teamCounts[theTeam]; ++i) {

// Protection for admins if ptb_switch_immunity 1
if (get_user_flags(sortedTeams[theTeam][i])&ADMIN_PROTECT_PTB && (get_cvar_num("ptb_switch_immunity") == 1)) continue
// Dead only condition
if ( deadonly && is_user_alive(sortedTeams[theTeam][i]) ) continue
// Already switched or in PTB_PLAYERFREQ time condition
if ((lastRoundSwitched[sortedTeams[theTeam][i]] == roundCounter) ||
(roundCounter - lastRoundSwitched[sortedTeams[theTeam][i]] < PTB_PLAYERFREQ)) continue
sortedValidTargets[theTeam][n++] = sortedTeams[theTeam][i]
}
validTargetCounts[theTeam] = n
}

sortTeam(theTeam) {
// create list of players
new n = 0, a = get_maxplayers()
for (new i = 1; i <= a; ++i) {
// Get only members of specified team
if (playerTeam[i] != theTeam) continue
sortedTeams[theTeam][n++] = i
}
// do a selection sort
new swap, count = n
for (new i = count-1; i > 0; --i){
for (new k = i-1; k >= 0; --k){
// compare players (kills better then other or if equal then with less deaths)
if ( (kills[sortedTeams[theTeam][k]] || ( (kills[sortedTeams[theTeam][k]]==kills[sortedTeams[theTeam][i]]) &&
(deaths[sortedTeams[theTeam][k]]>deaths[sortedTeams[theTeam][i]]))) {
// swap
swap = sortedTeams[theTeam][k]
sortedTeams[theTeam][k] = sortedTeams[theTeam][i]
sortedTeams[theTeam][i] = swap
}
}
}
}

Float:score(team, toBeAdded=0, toBeRemoved=0){
new Float:sumKD = 0.0
new a = get_maxplayers()
for (new i = 1; i <= a; ++i) {
if ( (playerTeam[i]!=team&&i!=toBeAdded) || (i==toBeRemoved) )
continue
sumKD += fdivWorkaround(float(kills[i]), float(deaths[i]))
}
new Float:strength = float(teamCounts[team])
if (sumKD) strength *= sumKD
return strength
}

doSwitch() {
new text[256]
//displayStatistics(0,true)
// don't switch, if at least one team is empty
if ( teamCounts[winnerTeam] == 0 || teamCounts[loserTeam] == 0 ) {
copy(text,255, "PTB: Nie moge przelaczyc graczy, potrzebni sa gracze w obu druzynach.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
// don't switch, if winner is alone (RULER!!!)
if (teamCounts[winnerTeam] == 1) {
copy(text,255, "PTB: Nie moge przelaczyc graczy, najlepszy gracz tworzy druzyne wygrywajaca.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
// don't switch, if both teams are full
if (teamCounts[winnerTeam] >= PTB_MAXSIZE && teamCounts[loserTeam] >= PTB_MAXSIZE) {
copy(text,255, "PTB: Nie moge przelaczyc graczy, obie druzyny sa pelne.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
if (!PTB_DEADONLY || couldNotSwitchCounter > PTB_FORCESWITCH) {
// choose from random top or bottom x
createValidTargets(winnerTeam, false)
createValidTargets(loserTeam, false)

if (validTargetCounts[winnerTeam] == 0 || validTargetCounts[loserTeam] == 0) {
++couldNotSwitchCounter
copy(text,255, "PTB: Nie moge przelaczyc druzyn, potrzebny odpowiedni cel w obu druzynach.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
}
else {
//say("switch dead")
createValidTargets(winnerTeam, true)
createValidTargets(loserTeam, true)

if (validTargetCounts[winnerTeam] == 0 || validTargetCounts[loserTeam] == 0) {
if (++couldNotSwitchCounter > PTB_FORCESWITCH) {
say("PTB: Nie moge przerzucic martwego, przerzucam zywego.")
doSwitch()
return
}
copy(text, 255,"PTB: PTB: Nie moge przelaczyc graczy, potrzebny odpowiedni cel w obu druzynach.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
}
// Now search through the possible 1 to 1 swaps to equalize the strength as much as possible
new Float:closestScore = floatabs(score(winnerTeam) - score(loserTeam))
new Float:myScore, toLoser, toWinner
new winner = 0
new loser = 0
for (new w = 0; w < validTargetCounts[winnerTeam]; ++w) {
toLoser = sortedValidTargets[winnerTeam][w]
for (new l = 0; l < validTargetCounts[loserTeam]; ++l) {
toWinner = sortedValidTargets[loserTeam][l]
myScore = floatabs(score(winnerTeam, toWinner, toLoser) - score(loserTeam, toLoser, toWinner))
if (myScore < closestScore) {
closestScore = myScore
winner = toLoser
loser = toWinner
}
}
}
if (winner == 0 && loser == 0) {
copy(text, 255,"PTB: Zadne przelaczenie nie poprawi zbalansowania sil.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
couldNotSwitchCounter = 0
lastSwitchRound = roundCounter
new winnerName[32], loserName[32]
get_user_name(winner,winnerName,31)
get_user_name(loser,loserName,31)
// if one team is full, first move the the player from the full team ...
if (teamCounts[winnerTeam] >= PTB_MAXSIZE){
transferPlayer(winner)
transferPlayer(loser)
}
else {
transferPlayer(loser)
transferPlayer(winner)
}
format(text,255,"PTB: Zamieniam %s z %s.",winnerName,loserName)

if(get_cvar_num("ptb_saychat") == 2 || get_cvar_num("ptb_saychat") == 3){
//say(text)
//set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, 1)
//show_hudmessage(0, text )
set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_MyMsgSync, "%s", text)
client_print(0,print_chat,"PTB: Zamieniam %s z %s.",winnerName,loserName)
}else{
doTypesay(text, 5, 0, 255, 0)
client_print(0,print_chat,"PTB: Zamieniam %s z %s.",winnerName,loserName)
//say(text)
}
}

doTransfer() {
//displayStatistics(0,true)
new text[256]
if (teamCounts[winnerTeam] == 0) {
copy(text,255, "PTB: Nie moge przelaczyc graczy, potrzebni gracze w obu druzynach.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
if (teamCounts[loserTeam] >= PTB_MAXSIZE) {
copy(text,255, "PTB: Nie moge przerzucic gracza, przegrywajaca druzyna jest pelna.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
if (!PTB_DEADONLY || couldNotSwitchCounter > PTB_FORCESWITCH) {
createValidTargets(winnerTeam, false)
if (validTargetCounts[winnerTeam] == 0) {
copy(text,255, "PTB: Nie moge przerzucic gracza, nie ma odpowiedniego celu w druzynie wygrywajacej.")
doTypesay(text, 5, 0, 255, 0)
say(text)
++couldNotSwitchCounter
return
}
}
else {
//say("switch dead")
createValidTargets(winnerTeam, true)
if (validTargetCounts[winnerTeam] == 0) {
if (++couldNotSwitchCounter > PTB_FORCESWITCH) {
say("PTB: Nie moge przerzucic martwego, przerzucam zywego.")
doTransfer()
return
}
copy(text,255, "PTB: Nie moge przerzucic gracza, nie ma odpowiedniego celu w druzynie wygrywajacej.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
}
new Float:closestScore = floatabs(score(winnerTeam) - score(loserTeam))
new Float:myScore, toLoser
new winner = 0
for (new w = 0; w < validTargetCounts[winnerTeam]; ++w) {
toLoser = sortedValidTargets[winnerTeam][w]
myScore = floatabs(score(winnerTeam, 0, toLoser) - score(loserTeam, toLoser, 0))
if (myScore < closestScore) {
closestScore = myScore
winner = toLoser
}
}
if (winner == 0) {
copy(text, 255,"PTB: Zadna zmiana nie poprawi zbalansowania sil obu druzyn.")
doTypesay(text, 5, 0, 255, 0)
say(text)
return
}
couldNotSwitchCounter = 0
new winnerName[32]
get_user_name(winner,winnerName,31)
transferPlayer(winner)
format(text,255,"PTB: Przerzucam %s do %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")

if(get_cvar_num("ptb_saychat") == 2 || get_cvar_num("ptb_saychat") == 3){
//say(text)
//set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, 1)
//show_hudmessage(0, text )
set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_MyMsgSync, "%s", text)
client_print(0,print_chat,"PTB: Przerzucam %s do %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")
}else{
doTypesay(text, 5, 0, 255, 0)
client_print(0,print_chat,"PTB: Przerzucam %s do %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")
//say(text)
}
}

checkTeamBalance() {

get_time("%m/%d/%Y - %H:%M:%S",lastTeamBalanceCheck,31 )
calcTeamScores()
ctStrength = score(CTS)
tStrength = score(TS)
ctRating = fdivWorkaround(ctStrength, tStrength)
tRating = fdivWorkaround(tStrength, ctStrength)
wtConditions[TS] = 0
wtConditions[CTS] = 0

// compare scores for unequal rating scores
if (teamScores[TS] - teamScores[CTS] > PTB_MAXSCORE && tRating >= PTB_MINRATING)
wtConditions[TS]++

if (teamScores[CTS] - teamScores[TS] > PTB_MAXSCORE && ctRating >= PTB_MINRATING)
wtConditions[CTS]++

// check streaks for unequal rating scores
if (winStreaks[TS] > PTB_MAXSTREAK && tRating >= PTB_MINRATING)
wtConditions[TS]++

if (winStreaks[CTS] > PTB_MAXSTREAK && ctRating >= PTB_MINRATING)
wtConditions[CTS]++

// check ratings
if (tRating >= PTB_MAXRATING)
wtConditions[TS]++

if (ctRating >= PTB_MAXRATING)
wtConditions[CTS]++


// check ratings
if (tRating >= PTB_SUPERRATING)
wtConditions[TS]++

if (ctRating >= PTB_SUPERRATING)
wtConditions[CTS]++


// check team sizes for unequal ratings
if (teamCounts[TS] > teamCounts[CTS] && tRating >= PTB_MINRATING)
wtConditions[TS]++

if (teamCounts[CTS] > teamCounts[TS] && ctRating >= PTB_MINRATING)
wtConditions[CTS]++

// check conditions
if (wtConditions[TS] >= 2) {
winnerTeam = TS
loserTeam = CTS
}
else if (wtConditions[CTS] >= 2) {
winnerTeam = CTS
loserTeam = TS
}
else {
winnerTeam = 0
loserTeam = 0
}
}

manageWtjFile(id) {
if (!PTB_SAVEWTJ) return
//say("Trying to write wtj.log ....")
//if (wtjCount[id] < 4) return
//say("wtj.log should be written to now ....")
new text[256], mapname[32], name[32], authid[32]
get_mapname(mapname,31)
get_user_name(id,name,31)
get_user_authid(id,authid,31)
format(text, 255, "%s <%s> %s", name, authid, mapname)
log_to_file("wtj.log", text)
}


public menuclass(id) {
if (!isBeingTransfered[id]) return PLUGIN_CONTINUE
client_cmd(id,"slot1")
isBeingTransfered[id] = false
return PLUGIN_CONTINUE
}

public jointeam(id) {
new arg[2]
read_argv(1,arg,1)
if (isBeingTransfered[id]) return PLUGIN_HANDLED
return checkTeamSwitch(id,str_to_num(arg)) // team is key pressed + 1
}

public teamselect(id,key) {

return checkTeamSwitch(id,key+1) // team is key pressed + 1
}

checkTeamSwitch(id,iNewTeam) {
// don't care where player joins
if (!PTB_LIMITJOIN) return PLUGIN_CONTINUE
// Protection for admins if ptb_limitjoin_immunity 1
if (get_user_flags(id)&ADMIN_PROTECT_PTB && (get_cvar_num("ptb_limitjoin_immunity") == 1)) return PLUGIN_CONTINUE
// players is transfered so don't care with rest
if (isBeingTransfered[id]) {
//say("TRANSFER")
isBeingTransfered[id] = false
return PLUGIN_CONTINUE
}
//say("NO TRANSFER")
// skip limiting for a few rounds into the map
if (PTB_LIMITAFTER && roundCounter <= PTB_LIMITAFTER) return PLUGIN_CONTINUE
// skip limiting for a small number of players
if (get_playersnum() < PTB_LIMITMIN) return PLUGIN_CONTINUE

new iOldTeam = playerTeam[id]

// disallow free team choices in the first rounds of a map
if (PTB_AUTOROUNDS && (iOldTeam==UNASSIGNED) && roundCounter<=PTB_AUTOROUNDS && !(get_user_flags(id) & ADMIN_KICK))
iNewTeam = AUTO_TEAM

// prevent unwanted rejoining of the same team ...
if (iNewTeam == iOldTeam) {
//say("Preventing rejoining of the same team.")
client_print(id,print_chat,"PTB: Wybor tej samej druzyny jest niedozwolony...")
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}

checkTeamBalance()
//displayStatistics(0,true)

// Player for sure was in CT or T team and now is joining to the opposite team
if ((iNewTeam==CTS&&iOldTeam==TS)||(iNewTeam==TS&&iOldTeam==CTS)){
// If someone is in new team and old team weren't full
// and the winning team is a destination team or in
// new team is more players than in old then treat it as wtj
if ( teamCounts[iNewTeam]&&(teamCounts[iOldTeam] ((iNewTeam==winnerTeam)||(teamCounts[iNewTeam]>=teamCounts[iOldTeam])) ) {
// player is wtjing
new text[256],name[32]
get_user_name(id,name,31)
// Kick wtj player if reached set limit
if (++wtjCount[id] >= PTB_WTJKICK && PTB_KICK) {
format(text, 255, "PTB: Kickuje %s za a WTJ count %d of %d.", name, wtjCount[id],PTB_WTJKICK )
doTypesay(text, 5, 0, 255, 0)
say(text)
server_cmd("kick #%d",get_user_userid(id))
return PLUGIN_HANDLED
}
// Announce about WTJ
if (PTB_TELLWTJ) {
if (iNewTeam == CTS) {
format(text, 255, "PTB: CT sa wystarczajaco silni, %s (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
doTypesay(text, 5, 0, 50, 255)
}
else {
format(text, 255, "PTB: TERRO sa wystarczajaco silni, %s (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
doTypesay(text, 5, 255, 50, 0)
}
say(text)
}
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
// check for maximum team size
if (teamCounts[iNewTeam] >= PTB_MAXSIZE) {
client_print(id,print_chat,"PTB: Maksymalny rozmiar druzyny uniemozliwia jej wybor.")
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
// check team size difference limits
if ( teamCounts[iNewTeam]+1-teamCounts[iOldTeam] >= PTB_MAXDIFF ) {
client_print(id,print_chat,"PTB: Maksymalna roznica graczy obu druzyn uniemozliwia jej wybor.")
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE // OK! He can join to the oppsoite team!!!
}

// Player is choosing his team for the first time!
if (iNewTeam==CTS||iNewTeam==TS){
// Get opposite team
new opposingTeam = (iNewTeam==CTS)? TS : CTS
// Players is joining to one team but the opposite is not full
// and his team is bettter then opposite or has more players
if (teamCounts[iNewTeam] && teamCounts[opposingTeam] (iNewTeam==winnerTeam||(!winnerTeam&&teamCounts[iNewTeam]>teamCounts[opposingTeam]))) {
new text[256],name[32]
get_user_name(id,name,31)
if (++wtjCount[id] >= PTB_WTJKICK && PTB_KICK) {
format(text, 255, "PTB: Kickuje %s za WTJ count %d of %d.", name, wtjCount[id],PTB_WTJKICK)
doTypesay(text, 5, 0, 255, 0)
say(text)
server_cmd("kick #%d", get_user_userid(id))
return PLUGIN_HANDLED
}
if (iNewTeam==CTS) {
if (wtjCount[id]>=PTB_WTJAUTO && is_user_connected(id)) {
manageWtjFile(id)
format(text, 255, "PTB: Wymuszam przejscie %s do TERROs (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)

engclient_cmd(id,"jointeam","1")

doTypesay(text, 5, 255, 50, 0)
say(text)
}
else if (PTB_TELLWTJ) {
format(text, 255, "PTB: CT sa wystarczajaco silni, %s (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
doTypesay(text, 5, 0, 50, 255)
say(text)
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
}
}
else {
if (wtjCount[id]>=PTB_WTJAUTO) {
manageWtjFile(id)
format(text, 255, "PTB: Wymuszam przejscie %s do CT (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)

engclient_cmd(id,"jointeam","2")

doTypesay(text, 5, 0, 50, 255)
say(text)
}
else if (PTB_TELLWTJ) {
format(text, 255, "PTB: TERRO sa wystarczajaco silni, %s (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
doTypesay(text, 5, 255, 50, 0)
say(text)
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
}
}
return PLUGIN_HANDLED
}
// check for maximum team size
if (teamCounts[iNewTeam] >= PTB_MAXSIZE) {
client_print(id,print_chat,"PTB: Maksymalny rozmiar druzyny uniemozliwia jej wybor.")
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
// check team size difference limits
if ( teamCounts[iNewTeam]-teamCounts[opposingTeam] >= PTB_MAXDIFF) {
client_print(id,print_chat,"PTB: Maksymalna roznica liczby graczy obu druzyn uniwmozliwia jej wybor.")
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE // OK! He can join to the oppsoite team!!!
}

// He is choosing the AUTO-SELECT but he was already in game (He wants to play fair!)
if (iNewTeam==AUTO_TEAM&&(iOldTeam==CTS||iOldTeam==TS)) {
//say("Changing team automatically.")
new opposingTeam = (iOldTeam==CTS) ? TS : CTS
if (teamCounts[opposingTeam] && ( (teamCounts[opposingTeam]>=PTB_MAXSIZE)
|| (iOldTeam==loserTeam) || (!loserTeam&&teamCounts[iOldTeam]<=teamCounts[opposingTeam])
|| (teamCounts[opposingTeam]+1-teamCounts[iOldTeam]>=PTB_MAXDIFF)) ) {
client_print(id,print_chat,"PTB: Lepiej zostan w swojej akutualnej druznynie...")
return PLUGIN_HANDLED
}
client_print(id,print_chat,"PTB: Zostales automatycznie przydzielony...")

engclient_cmd(id,"jointeam",(opposingTeam==CTS)?"2":"1")

return PLUGIN_HANDLED
}
// He is choosing the team for the first time with AUTO-SELECT (What a nice kid!)
if (iNewTeam==AUTO_TEAM) {
/* this is the "always smaller team" version
if (teamCounts[CTS] < teamCounts[TS] || teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
else if (teamCounts[TS] < teamCounts[CTS] || teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
// both teams have same size ...
else if (winnerTeam && teamCounts[loserTeam] else if (teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
else if (teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
else iNewTeam = (random_num(0,100) < 50) ? CTS : TS
*/
// this version prefers the losing team (but still honors PTB_MAXDIFF)
if (teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
else if (teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
else if (teamCounts[CTS]-teamCounts[TS] >= PTB_MAXDIFF) iNewTeam = TS
else if (teamCounts[TS]-teamCounts[CTS] >= PTB_MAXDIFF) iNewTeam = CTS
else if (winnerTeam) iNewTeam = loserTeam
else if (teamCounts[CTS] else if (teamCounts[TS] // both teams have same size ...
else iNewTeam = (random_num(0,100) < 50) ? CTS : TS
// check for maximum team size
if (teamCounts[iNewTeam]>=PTB_MAXSIZE) {
client_print(id,print_chat,"PTB: Maksymalny rozmiar druzyny uniemozliwia jej wybor.") // ??? - only a spectator???
#if !defined MANUAL_SWITCH
engclient_cmd(id,"chooseteam") // display menu again
#endif
return PLUGIN_HANDLED
}
client_print(id,print_chat,"PTB: Zostales automatycznie przydzielony...")

engclient_cmd(id,"jointeam",(iNewTeam==CTS)?"2":"1")

return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}

public team_score(){
new arg[2]
read_data(1,arg,1)
teamScores[ ( arg[0] == 'T' ) ? TS : CTS ] = read_data(2)
}

public win_streaks(param[]){
new winner = param[0]
new looser = param[1]
if (winStreaks[winner] < 0) {
winStreaks[winner] = 1
winStreaks[looser] = -1
}
else {
winStreaks[winner]++
winStreaks[looser]--
}
actAtEndOfRound()
}

public round_end(){
new param[12]
read_data(2,param,8)
if (param[7]=='c') {//%!MRAD_ctwin
param[0] = CTS
param[1] = TS
}
else if (param[7]=='t') {//%!MRAD_terwin
param[0] = TS
param[1] = CTS
}
else
return // %!MRAD_rounddraw (both teams have left the game)
set_task(4.0,"win_streaks",0,param,2)
}

public new_round() {
if ( floatround(get_cvar_float("mp_roundtime") * 60.0) != read_data(1) ) return
++roundCounter
announceStatus()
}

// Happen only at team select (also auto-join)
public team_join() {
new arg[32]
read_data(3,arg,31)
lastRoundSwitched[ get_user_index(arg) ] = roundCounter
}

// Can happen at begin of round or team select
public team_assign() {
new arg[2], team
new i = read_data(1)
read_data(2,arg,1)
if ( arg[0] == 'C' )
team = CTS
else if ( arg[0] == 'T' )
team = TS
else
team = UNASSIGNED
teamCounts[playerTeam[i]]-- // Unregister from old team
teamCounts[team]++ // Increase ammount in new team
playerTeam[i] = team // Assign to new
}

public game_restart(){
roundCounter = 0
lastSwitchRound = 0
couldNotSwitchCounter = 0
teamKills[0] = teamKills[1] = teamKills[2] = 0
teamDeaths[0] = teamDeaths[1] = teamDeaths[2] = 0
teamScores[0] = teamScores[1] = teamScores[2] = 0
winStreaks[0] = winStreaks[1] = winStreaks[2] = 0
wtConditions[0] = wtConditions[1] = wtConditions[2] = 0
validTargetCounts[0] = validTargetCounts[1] = validTargetCounts[2] = 0
new a = get_maxplayers()
for (new i = 1; i <= a; ++i){
kills[i] = 0
deaths[i] = 0
wtjCount[i] = 0
lastRoundSwitched[i] = -999
}
}

public death_msg(){
new iWinner = read_data(1)
new iLoser = read_data(2)
if ( iWinner < 1 || iWinner > 32 || iLoser < 1 || iLoser > 32 )
return
if ( playerTeam[iWinner] == playerTeam[iLoser] )
return // no TKS!!!
kills[iWinner]++
deaths[iLoser]++
if (PTB_SCALEDOWN <= 1) return
if (kills[iWinner] + deaths[iWinner] >= PTB_MAXINCIDENTS) {
kills[iWinner] /= PTB_SCALEDOWN
deaths[iWinner] /= PTB_SCALEDOWN
}
if (kills[iLoser] + deaths[iLoser] >= PTB_MAXINCIDENTS) {
kills[iLoser] /= PTB_SCALEDOWN
deaths[iLoser] /= PTB_SCALEDOWN
}
}

calcTeamScores() {
teamDeaths[UNASSIGNED] = 0
teamDeaths[CTS] = 0
teamDeaths[TS] = 0
teamKills[UNASSIGNED] = 0
teamKills[CTS] = 0
teamKills[TS] = 0

new team, a = get_maxplayers()
for (new i = 1; i <= a; ++i) {
team = playerTeam[i]
teamKills[team] += kills[i]
teamDeaths[team] += deaths[i]
}

ctKD = fdivWorkaround(float(teamKills[CTS]), float(teamDeaths[CTS]))
tKD = fdivWorkaround(float(teamKills[TS]), float(teamDeaths[TS]))
}

announceStatus() {
if (!PTB_ANNOUNCE) return
checkTeamBalance()
new text[256]
if (winnerTeam == TS) {
format(text, 255, "PTB: Druzynie CT przydaloby sie wsparcie.")
doTypesay(text, 5, 0, 50, 255)
say("PTB: Druzynie CT przydaloby sie wsparcie.")
}
else if (winnerTeam == CTS) {
format(text, 255, "PTB: Druzynie TERRO przydaloby sie wsparcie.")
doTypesay(text, 5, 255, 50, 0)
say("PTB: Druzynie TERRO przydaloby sie wsparcie.")
}
else if (wtConditions[TS] > wtConditions[CTS]) {
format(text, 255, "PTB: Obserwuje przewage druzyny TERRO.")
doTypesay(text, 5, 255, 50, 0)
say("PTB: Obserwuje przewage druzyny TERRO.")
}
else if (wtConditions[CTS] > wtConditions[TS]) {
format(text, 255, "PTB: Obserwuje przewage druzyny CT.")
doTypesay(text, 5, 0, 50, 255)
say("PTB: Obserwuje przewage druzyny CT.")
}
else if (PTB_SAYOK) {
format(text, 255, "PTB: Druzyny wygladaja na zbalansowane, nie potrzeba zadnych dzialan.")
doTypesay(text, 5, 200, 100, 0)
say("PTB: Druzyny wygladaja na zbalansowane, nie potrzeba zadnych dzialan.")
}
}

public admin_ptb(id,level,cid) {
if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
new cmd[32], arg[32], lastcmd

if ( read_argv(1,cmd,31) == 0 ) { // no command - plain amx_ptb
//console_print(id,"PTB: Ptahhotep's Team Balancer %s", PTB_VERSION)
//console_print(id,"PTB: ([email protected])")
checkTeamBalance()
displayStatistics(id)
return PLUGIN_HANDLED
}
if (equali(cmd, "on") || equal(cmd, "1")) {
PTB_LIMITJOIN = true
PTB_SWITCH = true
PTB_ANNOUNCE = true
console_print(id,"PTB: Enabled all PTB actions.")
return PLUGIN_HANDLED
}
if (equali(cmd, "off") || equal(cmd, "0")) {
PTB_SWITCH = false
PTB_ANNOUNCE = false
PTB_LIMITJOIN = false
console_print(id,"PTB: Disabled all PTB actions.")
return PLUGIN_HANDLED
}
if (equal(cmd, "list") || equal(cmd, "help")) {
console_print(id,"PTB: Available Commands:")
console_print(id,"PTB: Team Join Control: ^"limitjoin^", ^"limitafter^", ^"limitmin^", ^"maxsize^", ^"autorounds^",")
console_print(id,"PTB: ^"maxdiff^", ^"wtjauto^", ^"wtjkick^", ^"kick^", ^"savewtj^"")
console_print(id,"PTB: Team Balancing Actions: ^"switch^", ^"switchafter^", ^"switchmin^", ^"switchfreq^", ^"playerfreq^",")
console_print(id,"PTB: ^"forceswitch^", ^"deadonly^"")
console_print(id,"PTB: Team Strength Limits: ^"maxstreak^", ^"maxscore^", ^"minrating^", ^"maxrating^", ^"superrating^"")
console_print(id,"PTB: Messages: ^"tellwtj^", ^"announce^", ^"sayok^", ^"typesay^"")
console_print(id,"PTB: Misc: ^"^", ^"status^", ^"list^", ^"help^", ^"on^", ^"off^", ^"save^", ^"load^"")
console_print(id,"PTB: To view all PTB settings, type ^"amx_ptb status^".")
console_print(id,"PTB: To view or change a single PTB setting, type ^"amx_ptb ^".")
console_print(id,"PTB: For PTB statistics, simply type ^"amx_ptb^".")
return PLUGIN_HANDLED
}
new arglen = read_argv(2,arg,31)
new status = equal(cmd, "status")

// team selection control
if ( status ) console_print(id,"PTB: ---------- Team Selection Control ----------")

// PTB_LIMITJOIN
if ( (lastcmd = equal(cmd, "limitjoin")) && arglen ) PTB_LIMITJOIN = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (limitjoin) WTJ prevention is %s.", PTB_LIMITJOIN ? "ON" : "OFF")

// PTB_LIMITAFTER
if ( (lastcmd = equal(cmd, "limitafter")) && arglen ) PTB_LIMITAFTER = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (limitafter) Team limiting starts after %d round(s).", PTB_LIMITAFTER)

// PTB_LIMITMIN
if ( (lastcmd = equal(cmd, "limitmin")) && arglen ) PTB_LIMITMIN = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (limitmin) Team limiting needs at least %d player(s).", PTB_LIMITMIN)

// PTB_MAXSIZE
if ( (lastcmd = equal(cmd, "maxsize")) && arglen ) PTB_MAXSIZE = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (maxsize) Maximum team size is %d player(s).", PTB_MAXSIZE)

// PTB_MAXDIFF
if ( (lastcmd = equal(cmd, "maxdiff")) && arglen ) PTB_MAXDIFF = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (maxdiff) Maximum team size difference is %d.", PTB_MAXDIFF)

// PTB_AUTOROUNDS
if ( (lastcmd = equal(cmd, "autorounds")) && arglen ) PTB_AUTOROUNDS = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id, "PTB: (autorounds) First %d rounds no free team choice.", PTB_AUTOROUNDS)

// PTB_WTJAUTO
if ( (lastcmd = equal(cmd, "wtjauto")) && arglen ) PTB_WTJAUTO = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (wtjauto) Auto-joining WTJ after %d tr(y/ies).", PTB_WTJAUTO)

// PTB_WTJKICK
if ( (lastcmd = equal(cmd, "wtjkick")) && arglen ) PTB_WTJKICK = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (wtjauto) Auto-kicking WTJ after %d tr(y/ies).", PTB_WTJKICK)

// PTB_KICK
if ( (lastcmd = equal(cmd, "kick")) && arglen ) PTB_KICK = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (kick) WTJ kicking is %s.", PTB_KICK ? "ON" : "OFF" )

// PTB_SAVEWTJ
if ( (lastcmd = equal(cmd, "savewtj")) && arglen ) PTB_SAVEWTJ = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (savewtj) Saving to wtj.log is %s.", PTB_SAVEWTJ ? "ON" : "OFF");

// team balancing actions
if ( status ) console_print(id,"PTB: ---------- Team Balancing Actions ----------")

// PTB_SWITCH
if ( (lastcmd = equal(cmd, "switch")) && arglen ) PTB_SWITCH = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (switch) Team switching is %s.", PTB_SWITCH ? "ON" : "OFF")

// PTB_SWITCHAFTER
if ( (lastcmd = equal(cmd, "switchafter")) && arglen ) PTB_SWITCHAFTER = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (switchafter) Switching starts after %d round(s).", PTB_SWITCHAFTER)

// PTB_SWITCHMIN
if ( (lastcmd = equal(cmd, "switchmin")) && arglen ) PTB_SWITCHMIN = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (switchmin) Switching needs at least %d player(s).", PTB_SWITCHMIN)

// PTB_PLAYERFREQ
if ( (lastcmd = equal(cmd, "playerfreq")) && arglen ) PTB_PLAYERFREQ = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (playerfreq) Individual players are switched every %d round(s) at maximum.", PTB_PLAYERFREQ)

// PTB_SWITCHFREQ
if ( (lastcmd = equal(cmd, "switchfreq")) && arglen ) PTB_SWITCHFREQ = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (switchfreq) Switch occurs every %d round(s) at maximum.", PTB_SWITCHFREQ)

// PTB_FORCESWITCH
if ( (lastcmd = equal(cmd, "forceswitch")) && arglen ) PTB_FORCESWITCH = check_param_num(arg,0)
if ( status || lastcmd ) console_print(id,"PTB: (forceswitch) Forcing switch after %d unsuccessful switch(es).", PTB_FORCESWITCH)

// PTB_DEADONLY
if ( (lastcmd = equal(cmd, "deadonly")) && arglen ) PTB_DEADONLY = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (deadonly) Switching dead only is %s.",PTB_DEADONLY ? "ON" : "OFF" )

// messages
if ( status ) console_print(id,"PTB: ---------- Messages ----------")

// PTB_TELLWTJ
if ( (lastcmd = equal(cmd, "tellwtj")) && arglen ) PTB_TELLWTJ = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (tellwtj) Telling about WTJ tries is %s.",PTB_TELLWTJ ? "ON" : "OFF")

// PTB_ANNOUNCE
if ( (lastcmd = equal(cmd, "announce")) && arglen ) PTB_ANNOUNCE = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (announce) Announcements are %s.",PTB_ANNOUNCE ? "ON" : "OFF")

// PTB_SAYOK
if ( (lastcmd = equal(cmd, "sayok")) && arglen ) PTB_SAYOK = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (sayok) ^"OK^" announcements are %s.",PTB_SAYOK ? "ON" : "OFF")

// PTB_TYPESAY
if ( (lastcmd = equal(cmd, "typesay")) && arglen ) PTB_TYPESAY = check_param_bool(arg)
if ( status || lastcmd ) console_print(id,"PTB: (typesay) typesay usage is %s.",PTB_TYPESAY ? "ON" : "OFF")

// team strength limits
if ( status ) console_print(id,"PTB: ---------- Team Strength Limits ----------")

// PTB_MAXSTREAK
if ( (lastcmd = equal(cmd, "maxstreak")) && arglen ) PTB_MAXSTREAK = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (maxstreak) Maximum accepted win streak is %d.", PTB_MAXSTREAK)

// PTB_MAXSCORE
if ( (lastcmd = equal(cmd, "maxscore")) && arglen ) PTB_MAXSCORE = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (maxscore) Maximum accepted team score difference is %d.", PTB_MAXSCORE)

// PTB_MINRATING
if ( (lastcmd = equal(cmd, "minrating")) && arglen ) PTB_MINRATING = check_param_float(arg,1.0)
if ( status || lastcmd ) console_print(id,"PTB: (minrating) Minimum critical strength rating is %.2f.",PTB_MINRATING)

// PTB_MAXRATING
if ( (lastcmd = equal(cmd, "maxrating")) && arglen ) PTB_MAXRATING = check_param_float(arg,1.0)
if ( status || lastcmd ) console_print(id,"PTB: (maxrating) Maximum critical strength rating is %.2f.",PTB_MAXRATING)

// PTB_SUPERRATING
if ( (lastcmd = equal(cmd, "superrating")) && arglen ) PTB_SUPERRATING = check_param_float(arg,1.0)
if ( status || lastcmd ) console_print(id,"PTB: (superrating) Super critical strength rating is %.2f.",PTB_SUPERRATING)

// PTB_MAXINCIDENTS
if ( (lastcmd = equal(cmd, "maxincidents")) && arglen ) PTB_MAXINCIDENTS = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (maxincidents) Maximum incidents before internal player score scale down is %d.", PTB_MAXINCIDENTS)

// PTB_SCALEDOWN
if ( (lastcmd = equal(cmd, "scaledown")) && arglen ) PTB_SCALEDOWN = check_param_num(arg,1)
if ( status || lastcmd ) console_print(id,"PTB: (scaledown) Integer scale down factor for player scores is %d.", PTB_SCALEDOWN)

// misc
if ( status ) {
console_print(id,"PTB: ---------- Misc ----------")
console_print(id,"PTB: To enable or disable PTB, type ^"admin_ptb ^".")
console_print(id,"PTB: To view or change a single PTB setting, type ^"amx_ptb ^".")
console_print(id,"PTB: To view a brief overview of PTB commands, type ^"amx_ptb help^" or ^"amx_ptb list^".")
console_print(id,"PTB: For PTB statistics, simply type ^"amx_ptb^".")
}

return PLUGIN_HANDLED
}

stock displayStatistics(id,bool:toLog = false) {
//say("displayStatistics")
new text[256]
// time
/*format(text, 255, "PTB: Statistics generated at: %s", lastTeamBalanceCheck)
if (toLog) log_amx(text)
console_print(id,text)*/
// connected players
format(text, 255, "PTB: Connected players: %d", get_playersnum())
if (toLog) log_amx(text)
console_print(id,text)
// team sizes
format(text, 255, "PTB: Team sizes: CTs %d, Ts %d", teamCounts[CTS], teamCounts[TS])
if (toLog) log_amx(text)
console_print(id,text)
// team scores
format(text, 255, "PTB: Team scores: CTs %d, Ts %d", teamScores[CTS], teamScores[TS])
if (toLog) log_amx(text)
console_print(id,text)
// Kills:Deaths
format(text, 255, "PTB: Team kills:deaths: CTs %d:%d, Ts %d:%d", teamKills[CTS], teamDeaths[CTS], teamKills[TS], teamDeaths[TS])
if (toLog) log_amx(text)
console_print(id,text)
// Kills/Deaths
format(text, 255, "PTB: Team kills/deaths: CTs %.2f, Ts %.2f", ctKD , tKD )
if (toLog) log_amx(text)
console_print(id,text)
// strength
format(text, 255, "PTB: Team strengths: CTs %.2f, Ts %.2f",ctStrength , tStrength )
if (toLog) log_amx(text)
console_print(id,text)
// rating
format(text, 255, "PTB: Team ratings: CTs %.2f, Ts %.2f",ctRating,tRating )
if (toLog) log_amx(text)
console_print(id,text)
// won rounds
if (winStreaks[CTS] > 0) {
format(text, 255, "PTB: Last %d round(s) won by CTs.", winStreaks[CTS])
if (toLog) log_amx(text)
console_print(id,text)
}
else if (winStreaks[TS] > 0) {
format(text, 255, "PTB: Last %d round(s) won by Ts.", winStreaks[TS])
if (toLog) log_amx(text)
console_print(id,text)
}

// winning team
switch(winnerTeam){
case CTS: format(text, 255, "PTB: The CTs are the winning team.")
case TS: format(text, 255, "PTB: The Ts are the winning team.")
default: format(text, 255, "PTB: Teams are balanced.")
}
if (toLog) log_amx(text)
console_print(id,text)

/*format(text, 255, "PTB: These statistics might be already outdated.")
if (toLog) log_amx(text)
console_print(id,text)

format(text, 255, "PTB: To view a brief overview of PTB commands, type ^"amx_ptb help^" or ^"amx_ptb list^".")
if (toLog) log_amx(text)
console_print(id,text)

format(text, 255, "PTB: To view all PTB settings, type ^"amx_ptb status^".")
if (toLog) log_amx(text)
console_print(id,text)*/
}

public client_connect(id){
kills[id] = 0
deaths[id] = 0
isBeingTransfered[id] = false
playerTeam[id] = UNASSIGNED
lastRoundSwitched[id] = -999
wtjCount[id] = 0
get_user_info(id,"_vgui_menus",clientVGUIMenu[id],1)
clientVGUIMenu[id][0] = '0'

return PLUGIN_CONTINUE
}

public client_disconnect(id) {
kills[id] = 0
deaths[id] = 0
isBeingTransfered[id] = false
playerTeam[id] = UNASSIGNED
lastRoundSwitched[id] = -999
wtjCount[id] = 0
// redundant team size check
teamCounts[UNASSIGNED] = 0
teamCounts[CTS] = 0
teamCounts[TS] = 0

new a = get_maxplayers()
for (new i = 1; i <= a; ++i)
++teamCounts[playerTeam[i]]


if (clientVGUIMenu[id][0] != '0') {
set_user_info( id, "_vgui_menus", clientVGUIMenu[id] )
clientVGUIMenu[id][0] = '0'
}

return PLUGIN_CONTINUE
}



#9 pawlik

    Wszechwiedzący

  • Użytkownik

Reputacja: 86
Zaawansowany

  • Postów:579
  • Steam:steam
  • Lokalizacja:Podkarpacie
Offline

Napisano 10.11.2008 14:42

muzę wrzuć do sound/misc/ms/

http://uploader.pl/?d=778EE6A51

  • +
  • -
  • 0

#10 Sala8

    Pomocny

  • Autor tematu
  • Użytkownik

Reputacja: 0
zer0.

  • Postów:44
Offline

Napisano 11.11.2008 12:34

pawlik .. Nie dziala ;/
  • +
  • -
  • 0

#11 pawlik

    Wszechwiedzący

  • Użytkownik

Reputacja: 86
Zaawansowany

  • Postów:579
  • Steam:steam
  • Lokalizacja:Podkarpacie
Offline

Napisano 11.11.2008 13:05

pawlik .. Nie dziala ;/

Widocznie coś robisz źle, bo u mnie wszystko działa.
  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych


Coinsy CSGOAtse Za SMS, PSC , Przelew - CoinSell.pl