Mam mały problem z moim diablo modem, a właściwie z trzecią frakcją.
Dodałem takie frakcje :
1.Bohaterowie
2.Potwory
3.Premium
Lecz kiedy próbuję wejść w premium echo. Brak odpowiedzi. Jakby w ogóle tej frakcji nie było. Wklejam kawałek .sma:
public select_class(id,lx[])
{
new text4[512]
format(text4, 511,"\yWybierz Rodzaj Frakcji: ^n\r1. \wBohaterowie^n\r2. \wPotwory^n\r3. \wPremium")
new keysczwarta
keysczwarta = (1<<0)|(1<<1)
show_menu(id, keysczwarta,text4, -1, "Wybierz Klase")
}
public select_class_menu(id, key)
{
new lx[19] // <-- w nawiasie wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
switch(key)
{
case 0:
{
PokazKlasy(id,lx)
}
case 1:
{
ShowKlasy(id,lx)
}
case 2:
{
Premium(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public PokazKlasy(id,lx[])
{
new flags[17]
get_cvar_string("diablo_classes",flags,18) //<--- tu, gdzie jest 16 wpisz liczbę swoich klas
new text3[512]
asked_klass[id]=0
for(new i=0;i<8;i++) //Tego masz nigdy nie zmieniać
{Osoby używające więcej niż 3 wykrzykników lub pytajników to osoby z zaburzeniami własnej osobowości
format(text3, 512,"\yBohaterowie: ^n\w1. \yMag^t\wLevel: \r%i^n\w2. \yDruid^t\wLevel: \r%i^n\w3. \yPaladyn^t\wLevel: \r%i^n\w4. \yZabojczyni^t\wLevel: \r%i^n\w5. \yNekromanta^t\wLevel: \r%i^n\w6. \yBarbarzynca^t\wLevel: \r%i^n\w7. \ySkrytobojca^t\wLevel: \r%i^n\w8. \yLowca^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][3],player_class_lvl[id][4],player_class_lvl[id][5],player_class_lvl[id][6],player_class_lvl[id][7],player_class_lvl[id][8])
}
new keyspiata
keyspiata = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, keyspiata, text3, -1, "Lok")
}
public PokazMeni(id, key)
{
/* Menu:
* Wybierz klase:
* 1:Mag
* 2:Druid
* 3:Paladyn
* 4:Zabojczyni
* 5:Nekromanta
* 6:Barbarzynca
* 7:Skrytobojca
* 8:Lowca
* 9:Wstecz
*/
new lx[19] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
LoadXP(id, player_class[id])
}
case 1:
{
player_class[id] = Druid
LoadXP(id, player_class[id])
}
case 2:
{
player_class[id] = Paladyn
LoadXP(id, player_class[id])
}
case 3:
{
player_class[id] = Zabojczyni
LoadXP(id, player_class[id])
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
LoadXP(id, player_class[id])
}
case 5:
{
player_class[id] = Barbarzynca
LoadXP(id, player_class[id])
}
case 6:
{
player_class[id] = Skrytobojca
LoadXP(id, player_class[id])
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
LoadXP(id, player_class[id])
}
case 8:
{
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yPotwory: ^n\w1. \yAndriel^t\wLevel: \r%i^n\w2. \yGrinswold^t\wLevel: \r%i^n\w3. \yFernando^t\wLevel: \r%i^n\w4. \yIzual^t\wLevel: \r%i^n\w5. \yBaal^t\wLevel: \r%i^n\w6. \yNemesis^t\wLevel: \r%i^n\w7. \yShardhead^t\wLevel: \r%i^n\w8. \yHellhound^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
new szosta
szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, szosta,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Andriel
* 2:Grinswold
* 3:Fernando
* 4:Izual
* 5:Baal
* 6:Nemesis
* 7:Shardhead
* 8:Hellhound
* 9:Wstecz do menu wyboru
*/
new lx[19] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Andriel
player_b_knifemaster[id] = 5
c_resp[id] = 5
}
case 1: { // 2
player_class[id] = Grinswold
c_theif[id] = 850
c_darksteel[id] = 35
}
case 2: { // 3
player_class[id] = Fernando
player_b_smokehit[id] = 4
c_darksteel[id] = 30
}
case 3: { // 4
player_class[id] = Izual
c_blind[id] = 4
}
case 4: { // 5
player_class[id] = Baal
c_darksteel[id] = 0
}
case 5: { // 6
player_class[id] = Nemesis
}
case 6: { // 7
player_class[id] = Shardhead
}
case 7: { // 8
player_class[id] = Hellhound
}
case 8: { // 0
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public Premium(id,lx[]) {
new texto[512]
asked_klass[id]=0
format(texto, 511,"\yPremium: ^n\w1. \ySzkielet^t\wLevel: \r%i^n\w2. \yBerserker^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][17],player_class_lvl[id][18])
new szosta
szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
show_menu(id, szosta,texto, -1, "Klasy")
}
public Pressedklasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Szkielet
* 2:Berserker
* 3:Wstecz
*/
new lx[19] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Szkielet
}
case 1: { // 2
player_class[id] = Berserker
}
case 8: { // 0
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public check_class()
{
for (new id=0; id < 33; id++)
{
if((player_class[id] == Skrytobojca) && (is_user_connected(id)))
{
if (is_user_alive(id)) set_user_armor(id,100)
}
set_gravitychange(id)
set_renderchange(id)
}
}
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