Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Premium_Shop.sma(21) : warning 217: loose indentation Premium_Shop.sma(23) : warning 217: loose indentation Premium_Shop.sma(31) : warning 217: loose indentation Premium_Shop.sma(80) : error 001: expected token: ",", but found "-string-" Premium_Shop.sma(80) : warning 215: expression has no effect Premium_Shop.sma(80) : error 001: expected token: ";", but found ")" Premium_Shop.sma(80) : error 029: invalid expression, assumed zero Premium_Shop.sma(80) : fatal error 107: too many error messages on one line Compilation aborted. 4 Errors.
Nie rozumiem w czym problem a próbowałem już chyba wszystkiego...
Oto plik sma:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <amxmisc>
#include <nvault>
#include <ColorChat>
#include <fakemeta>
#define PLUGIN "Premium Shop"
#define VERSION "1.0 BETA"
#define AUTHOR "Mestru"
new g_Vault,pp_kill,pp_hs,PlayerPP[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("pp_kill", "2")
register_cvar("pp_hs","3")
pp_kill=get_cvar_num("pp_kill")
pp_hs=get_cvar_num("pp_hs")
register_event("DeathMsg", "eDeath", "a");
register_clcmd("say /sklep", "menu")
}
public eDeath()
{
new attacker = read_data( 1 );
new ofiara = read_data( 2 );
new headshot = read_data( 3 );
if(ofiara != attacker && attacker != 0)
{
if(get_user_team(attacker) != get_user_team(ofiara))
{
PlayerPP[attacker] += pp_kill;
if(headshot)
{
PlayerPP[attacker] += pp_hs;
ColorChat(attacker,GREEN,"[PremiumShop]: Dostales ^x04%d^x01 PremiumPunktow za zabicie wroga oraz bonus^x04 %d^x01 PremiumPunktow za headshot'a !",pp_kill,pp_hs);
}
else
{
ColorChat(attacker,GREEN,"[PremiumShop]^x01: Dostales ^x04%d^x01 PremiumPunktow za zabicie wroga",pp_kill);
}
}
}
}
public menu(id)
{
//Premium Itemy maja flage "o"
new menu = menu_create("\rLista przedmiotow:", "wybieranie")
menu_additem(menu, "\wDeagle (20PP)", "1", 0)
menu_additem(menu, "\wUMP45 (35PP)", "2", 0)
menu_additem(menu, "\wM3 (Premium Item - 100PP)", "3", ADMIN_LEVEL_C)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public wybieranie(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new acces, callback
menu_item_getinfo(menu, item, acces, data,5, iName, 63, callback)
new key = str_to_num(data)
new pp = PlayerPP[id]
switch(key)
{
case 1:
{
if(pp < 20)
{
client_print(id, print_chat "Masz za malo PP, aby kupic Deagle")
menu_destroy(menu)
return PLUGIN_HANDLED
}
else
{
client_print(id, print_chat "Kupiles Deagle")
give_item(id, "weapon_deagle");
pp=pp-20
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
case 2:
{
if(pp < 35)
{
client_print(id, print_chat "Masz za malo PP, aby kupic UMP45")
menu_destroy(menu)
return PLUGIN_HANDLED
}
else
{
client_print(id, print_chat "Kupiles UMP45")
give_item(id, "weapon_deagle");
pp=pp-35
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
case 3:
{
if(pp < 100)
{
client_print(id, print_chat "Masz za malo PP, aby kupic M3")
menu_destroy(menu)
return PLUGIN_HANDLED
}
else
{
client_print(id, print_chat "Kupiles M3")
give_item(id, "weapon_m3");
pp=pp-100
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
}
}
client_print(id, print_chat, "Wybrales pierwszy przycisk z menu")
public client_connect(id)
LoadPP(id);
public client_disconnect(id)
SavePP(id);
public SavePP(id) {
new namepp[32];
get_user_name(id, namepp, 31);
new vaultkey[64], vaultdata[256];
format(vaultkey, 63, "%s-ppshop", namepp);
format(vaultdata, 255, "%i#", PlayerPP[id]);
nvault_set(g_Vault, vaultkey, vaultdata);
return PLUGIN_CONTINUE;
}
public LoadPP(id) {
new namepp[32];
get_user_name(id,namepp,31);
new vaultkey[64], vaultdata[256];
format(vaultkey, 63, "%s-ppshop", namepp);
format(vaultdata, 255, "%i#", PlayerPP[id]);
nvault_get(g_Vault, vaultkey, vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new playerPP[33];
parse(vaultdata, playerPP, 31);
PlayerPP[id] = str_to_num(playerPP);
return PLUGIN_CONTINUE;
}
Proszę o pomoc!