#include < amxmodx >
#include < engine >
#include < fakemeta >
new light;
new g_thunderbolt[ 33 ];
public plugin_precache( ) {
light = precache_model("sprites/thunder.spr");
}
public plugin_init( ) {
register_forward( FM_PlayerPreThink, "fw_PlayerPreThink");
}
public fw_PlayerPreThink( client ) {
if( !is_user_alive( client ) )
return;
if ( ( get_user_button( client ) & IN_USE ) && g_item[33] == 1 )
{
MakeThunderBolt( client );
}
}
public MakeThunderBolt( client ) {
if( g_thunderbolt[ client ] == 2 )
return;
new iMakerOrigin[ 3 ], Float:iMakeOriginSe[3];
get_user_origin( client, iMakerOrigin );
for( new i = 0; i < 3; i++ ){
iMakeOriginSe[i] = float( iMakerOrigin[i] );
}
new entPlayer;
entPlayer = -1;
while( ( entPlayer = find_ent_in_sphere( client, iMakeOriginSe, 550.0 ) ) != 0 )
{
new iVictimOrigin[ 3 ];
get_user_origin( entPlayer, iVictimOrigin );
change_health( entPlayer, -80, client, "world" );
CreateBolt( entPlayer, iMakerOrigin, iVictimOrigin );
g_thunderbolt[ client ]++;
}
}
CreateBolt( iPlayer, iMaker[3], iVictim[3] ) {
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( 0 )
write_coord( iMaker[ 0 ] )
write_coord( iMaker[ 1 ] )
write_coord( iMaker[ 2 ] )
write_coord( iVictim[ 0 ] )
write_coord( iVictim[ 1 ] )
write_coord( iVictim[ 2 ] )
write_short( light )
write_byte( 1 )
write_byte( 5 )
write_byte( 2 )
write_byte( 20 )
write_byte( 30 )
write_byte( 255 )
write_byte( 255 )
write_byte( 255 )
write_byte( 200 )
write_byte( 200 )
message_end( )
emit_sound( iPlayer, CHAN_STATIC, "misc/jakis_dzwiek.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
}
Co w tym kodzie jest źle? Mianowicie wciskam na nożu E i serwer crashuje. Logi - nic,