public Damage(id)
{
if (is_user_connected(id))
{
new weapon
new bodypart
new attacker_id = get_user_attacker(id,weapon,bodypart)
if(attacker_id!=0 && attacker_id != id)
{
new damage = read_data(2)
if (is_user_connected(attacker_id))
{
if(get_user_team(id) != get_user_team(attacker_id))
{
if(damage>175) player_dmg[attacker_id]+=damage/2
else player_dmg[attacker_id]+=damage
dmg_exp(attacker_id)
add_damage_bonus(id,damage,attacker_id)
add_vampire_bonus(id,damage,attacker_id)
add_grenade_bonus(id,attacker_id,weapon)
add_theif_bonus(id,attacker_id)
add_bonus_blind(id,attacker_id,weapon,damage)
add_bonus_redirect(id)
add_bonus_necromancer(attacker_id,id)
add_bonus_scoutdamage(attacker_id,id,weapon)
add_bonus_darksteel(attacker_id,id,damage)
add_bonus_illusion(attacker_id,id,weapon)
add_bonus_awpdamage(attacker_id,id,weapon)
add_bonus_m3damage(attacker_id,id,weapon)
add_khazra_bonus(id,damage,attacker_id)
add_bonus_blind_drop(id,attacker_id,weapon,damage)
item_take_damage(id,damage)
if(player_sword[attacker_id] == 1 && weapon==CSW_KNIFE )
change_health(id,-35,attacker_id,"world")
if (HasFlag(attacker_id,Flag_Ignite))
RemoveFlag(attacker_id,Flag_Ignite)
if((HasFlag(id,Flag_Illusion) || HasFlag(id,Flag_Teamshield))&& get_user_health(id) - damage > 0)
{
new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
UTIL_Kill(attacker_id,id,weaponname)
}
if (HasFlag(id,Flag_Moneyshield))
change_health(id,damage/2,0,"")
if (damage > 0 && player_agility[id] > 0)
{
new heal = floatround(player_damreduction[id]*damage)
if (is_user_alive(id)) change_health(id,heal,0,"")
}
if (HasFlag(id,Flag_Teamshield_Target))
{
new owner = find_owner_by_euser(id,"Effect_Teamshield")
new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
if (is_user_alive(owner))
{
change_health(attacker_id,-damage,owner,weaponname)
change_health(id,damage/2,0,"")
}
}
if(weapon == CSW_GLOCK18 || weapon == CSW_USP || weapon == CSW_P228 || weapon == CSW_DEAGLE || weapon == CSW_ELITE || weapon == CSW_FIVESEVEN)
{
switch(player_class[attacker_id])
{
case Mag:
{
agi=(BASE_SPEED / 2)
set_speedchange(id)
if(DemageTake[id]==0)
{
DemageTake[id]=1
set_task(11.0, "funcReleaseVic", id)
set_task(11.0, "funcReleaseVic2", id)
set_task(2.0, "funcDemageVic", id+GLUTON)
}
}
case Zabojca:
{
set_task(1.5, "funcDemageVic3", id)
}
case nowaklasa:
{
if(random_num(0,2) <= 1 ){
return PLUGIN_HANDLED
}
cs_set_user_model(id,"test")
message_begin(MSG_ONE , get_user_msgid("ScreenShake") , {0,0,0} ,id)
write_short( -1<<1 );
write_short( -1<<12 );
write_short( -1<<14 );
message_end();
if(task_exists(id)){
change_task(id,2.0)
}
else
{
set_task(11.0, "test2", id)
}
}
case Hunter:
{
new ori[3]
trace_bool[attacker_id]=id
get_user_origin(id,ori)
new parms[5];
for(new i=0;i<3;i++)
{
parms[i] = ori[i]
}
parms[3]=attacker_id
parms[4]=id
set_task(0.5,"charge_hunter",attacker_id,parms,5)
}
}
}
}
}
}
}
}