prosiłbym o przerobienie kodu tak aby przy wyborze złego kabelka bomba nie wybuchała ale zabijała gracza.
odwdzięcze sie w postaci +
#include <amxmodx>
#include <fakemeta>
#define TE_EXPLOSION 3
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2 ;
new g_Switch;
new i;
new PlayerDefused[33];
new Sprite;
new Float: Location[3];
new wire;
new g_AllTalk;
public plugin_init()
{
register_plugin("Cut The Right Wire","0.4","The Specialist");
g_Switch = register_cvar("ctrw_switch","1");
g_AllTalk = register_cvar("ctrw_alltalk","1");
register_dictionary("right_wire.txt");
register_menucmd(register_menuid("menu_show"),1023,"menu_choose");
register_event("ResetHUD","wire_call","be");
register_logevent("bomb_defuse_no_kit", 3, "2=Begin_Bomb_Defuse_Without_Kit");
register_logevent("bomb_defuse_no_kit", 3, "2=Begin_Bomb_Defuse_With_Kit");
register_forward(FM_PlayerPreThink,"block_buttons");
}
// detect defusing
public bomb_defuse_no_kit()
{
new id = get_loguser_index();
if(get_pcvar_num(g_Switch)==0 || PlayerDefused[id] > 0 || is_user_bot(id)==1)
{
return PLUGIN_HANDLED;
}else{
new menu[192];
format(menu,191,"%L",id,"CHOOSE");
show_menu(id,keys,menu,-1,"menu_show"); ++PlayerDefused[id];
all_talk();
++i;
return 0;
}
return 0;
}
// reset hud event
public wire_call(id)
{
PlayerDefused[id] = 0;
wire = random_num(0,1);
}
// remove use button and show menu
public menu_choose(id,key)
{
switch(key)
{
case 0 :
{
if( wire == 0 )
{
--i;
return PLUGIN_HANDLED;
}else{
bomb_explosion(id);
PlayerDefused[id] = 0;
return 1
}
}
case 1:
{
if( wire == 1)
{
--i;
return PLUGIN_HANDLED;
}else{
bomb_explosion(id);
PlayerDefused[id] = 0;
return 1
}
}
}
return PLUGIN_HANDLED;
}
// block the users use button
public block_buttons(id)
{
if( i == 0 )
{
return 1;
}else{
set_pev( id, pev_button, pev(id,pev_button) & ~IN_USE);
}
return 1;
}
//bomb explosion
public bomb_explosion(id)
{
pev(id, pev_origin,Location);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,Location[0]);
engfunc(EngFunc_WriteCoord,Location[1]);
engfunc(EngFunc_WriteCoord,Location[2]);
write_short(Sprite);
write_byte(255);
write_byte(0);
write_byte(0);
message_end();
user_silentkill(id);
PlayerDefused[id] = 0;
i = 0;
return 1;
}
// turn all talk on
public all_talk()
{
if(get_pcvar_num(g_AllTalk)==0)
{
return PLUGIN_HANDLED;
}else{
set_cvar_string("sv_alltalk","1");
}
return PLUGIN_HANDLED;
}
// function to get index from log events
public get_loguser_index()
{
new loguser[80], name[32];
read_logargv(0, loguser, 79);
parse_loguser(loguser, name, 31);
return get_user_index(name);
}
//precache sprites for exloasion
public plugin_precache()
{
Sprite = precache_model("sprites/zerogxplode.spr");
}


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