mam plugin he_damage_effect.amxx i jeżeli się sam nim ogłuszę to sound effect volume w grze zmienia sie na 0
wie kto moze dlaczego?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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he_damage_effect.amxx problem
Temat rozp. PatrykSpec, 03.09.2008 22:17
7 odpowiedzi w tym temacie
#1
Napisano 03.09.2008 22:17
#2
Napisano 04.09.2008 05:48
podaj sma tego pluginu
#3
Napisano 04.09.2008 07:30
Ściągnij z innego źródła
#4
Napisano 04.09.2008 09:22
ściągałem z kilku źródeł i dalej mam to samo ;/
//#define USE_AMX #if defined USE_AMX #include <amxmod> #include <VexdUM> #else #include <amxmodx> #include <engine> #endif new gMsgScreenShake , gMsgScreenFade; #define CVAR_STATUS "he_damage_effect" public plugin_init() { register_plugin("HE damage effect" , "0.2" , "v3x"); register_event("Damage" , "event_Damage" , "b" , "2>0"); register_cvar(CVAR_STATUS , "1"); gMsgScreenShake = get_user_msgid("ScreenShake"); gMsgScreenFade = get_user_msgid("ScreenFade"); } #if defined USE_AMX #define DEFAULT_VOLUME 0.8 #endif #define PA_LOW 25.0 #define PA_HIGH 50.0 #if !defined USE_AMX new Float:gVolume[33]; public client_connect(id) { if(!is_user_bot(id)) { query_client_cvar(id , "volume" , "cvar_result"); } } public cvar_result(id, const cvar[] , const value[]) { gVolume[id] = str_to_float(value); } #endif public event_Damage(id) { if(get_cvar_num(CVAR_STATUS) <= 0 || !is_user_connected(id) || !is_user_alive(id) || is_user_bot(id)) return; new iWeapID, attacker = get_user_attacker(id , iWeapID); if(!is_user_connected(attacker)) return; if(iWeapID == 4) { client_cmd(id , "volume 0"); set_task(0.5 , "volume_up_1" , id); new Float:fVec[3]; fVec[0] = random_float(PA_LOW , PA_HIGH); fVec[1] = random_float(PA_LOW , PA_HIGH); fVec[2] = random_float(PA_LOW , PA_HIGH); entity_set_vector(id , EV_VEC_punchangle , fVec); message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id) write_short( 1<<14 ); write_short( 1<<14 ); write_short( 1<<14 ); message_end(); message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id); write_short( 1<<10 ); write_short( 1<<10 ); write_short( 1<<12 ); write_byte( 225 ); write_byte( 0 ); write_byte( 0 ); write_byte( 125 ); message_end(); } } public volume_up_1(id) { client_cmd(id , "volume 0.1"); set_task(0.2 , "volume_up_2" , id); } public volume_up_2(id) { client_cmd(id , "volume 0.2"); set_task(0.2 , "volume_up_3" , id); } public volume_up_3(id) { client_cmd(id , "volume 0.3"); set_task(0.2 , "volume_up_4" , id); } public volume_up_4(id) { client_cmd(id , "volume 0.4"); set_task(0.2 , "volume_up_5" , id); } public volume_up_5(id) { client_cmd(id , "volume 0.5"); set_task(0.2 , "volume_up_6" , id); } public volume_up_6(id) { client_cmd(id , "volume 0.6"); set_task(0.2 , "volume_up_7" , id); } public volume_up_7(id) { client_cmd(id , "volume 0.7"); set_task(0.2 , "volume_up_8" , id); } public volume_up_8(id) { #if !defined USE_AMX client_cmd(id , "volume %f" , gVolume[id]); #else client_cmd(id , "volume %f" , float(DEFAULT_VOLUME)); #endif }
#5 Gość__*
Napisano 04.09.2008 14:47
Spróbuj zmienić tu
client_cmd(id , "volume 0");
#6
Napisano 04.09.2008 16:24
i zamiast 0 co mam dac?
#7 Gość__*
Napisano 04.09.2008 16:33
No chyba 1i zamiast 0 co mam dac?
client_cmd(id , "volume 1");
Cały kod
//#define USE_AMX #if defined USE_AMX #include <amxmod> #include <VexdUM> #else #include <amxmodx> #include <engine> #endif new gMsgScreenShake , gMsgScreenFade; #define CVAR_STATUS "he_damage_effect" public plugin_init() { register_plugin("HE damage effect" , "0.2" , "v3x"); register_event("Damage" , "event_Damage" , "b" , "2>0"); register_cvar(CVAR_STATUS , "1"); gMsgScreenShake = get_user_msgid("ScreenShake"); gMsgScreenFade = get_user_msgid("ScreenFade"); } #if defined USE_AMX #define DEFAULT_VOLUME 0.8 #endif #define PA_LOW 25.0 #define PA_HIGH 50.0 #if !defined USE_AMX new Float:gVolume[33]; public client_connect(id) { if(!is_user_bot(id)) { query_client_cvar(id , "volume" , "cvar_result"); } } public cvar_result(id, const cvar[] , const value[]) { gVolume[id] = str_to_float(value); } #endif public event_Damage(id) { if(get_cvar_num(CVAR_STATUS) <= 0 || !is_user_connected(id) || !is_user_alive(id) || is_user_bot(id)) return; new iWeapID, attacker = get_user_attacker(id , iWeapID); if(!is_user_connected(attacker)) return; if(iWeapID == 4) { client_cmd(id , "volume 1"); set_task(0.5 , "volume_up_1" , id); new Float:fVec[3]; fVec[0] = random_float(PA_LOW , PA_HIGH); fVec[1] = random_float(PA_LOW , PA_HIGH); fVec[2] = random_float(PA_LOW , PA_HIGH); entity_set_vector(id , EV_VEC_punchangle , fVec); message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id) write_short( 1<<14 ); write_short( 1<<14 ); write_short( 1<<14 ); message_end(); message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id); write_short( 1<<10 ); write_short( 1<<10 ); write_short( 1<<12 ); write_byte( 225 ); write_byte( 0 ); write_byte( 0 ); write_byte( 125 ); message_end(); } } public volume_up_1(id) { client_cmd(id , "volume 0.1"); set_task(0.2 , "volume_up_2" , id); } public volume_up_2(id) { client_cmd(id , "volume 0.2"); set_task(0.2 , "volume_up_3" , id); } public volume_up_3(id) { client_cmd(id , "volume 0.3"); set_task(0.2 , "volume_up_4" , id); } public volume_up_4(id) { client_cmd(id , "volume 0.4"); set_task(0.2 , "volume_up_5" , id); } public volume_up_5(id) { client_cmd(id , "volume 0.5"); set_task(0.2 , "volume_up_6" , id); } public volume_up_6(id) { client_cmd(id , "volume 0.6"); set_task(0.2 , "volume_up_7" , id); } public volume_up_7(id) { client_cmd(id , "volume 0.7"); set_task(0.2 , "volume_up_8" , id); } public volume_up_8(id) { #if !defined USE_AMX client_cmd(id , "volume %f" , gVolume[id]); #else client_cmd(id , "volume %f" , float(DEFAULT_VOLUME)); #endif }
#8
Napisano 04.09.2008 21:24
dobra poradziłem sobiee wrzuce go do pluginów
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