znalazlem temat z emitem na allied modders
ale on mi nic nie pomogl..
Emit Sounds... - AlliedModders#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <amxmisc>
#include <fun>
public plugin_init()
{
register_plugin("Star Wars","0.1","Front Line")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
register_clcmd("array_go","check_uncheck")
register_forward( FM_EmitSound, "EmitSound" )
}
public plugin_precache()
{
precache_sound("moj_folder/ttwin.wav")
precache_sound("moj_folder/ctwin.wav")
precache_sound("moj_folder/mp5-1.wav")
}
public t_win()
{
client_cmd(0, "spk moj_folder/ttwin")
return PLUGIN_HANDLED
}
public ct_win()
{
client_cmd(0, "spk moj_folder/ctwin")
return PLUGIN_HANDLED
}
new array_go[33]
public check_uncheck(id)
{
if ( array_go[id] !=0 )
{
array_go[id] = 0
return PLUGIN_HANDLED
}
else
{
array_go[id] = 1
}
return PLUGIN_HANDLED
}
public EmitSound(entity, channel, const sound[])
{
if( entity > 32 || entity < 1 )
return FMRES_IGNORED;
if( array_go[entity] !=0 )
{
if( containi( sound, "weapons/mp5-1.wav" ) != -1 )
{
emit_sound( entity, channel, "moj_folder/mp5-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
te dzwieki na koniec rundy dzialaja ale podmianka nie ;/
Użytkownik CeLeS edytował ten post 06.05.2010 15:42