Nazwa amxx: zp_zclasses40
Kod sma:
/*================================================================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Niedawno Zarazony Zombi" }
new const zclass1_info[] = { "3500HP*Zbalansowany}
new const zclass1_model[] = { "zombie_guerilla" }
new const zclass1_clawmodel[] = { "hands2.mdl" }
const zclass1_health = 3500
const zclass1_speed = 200
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Szybkie Zombi" }
new const zclass2_info[] = { "2000HP*Bardzo Szybki*Duzy Odrzut" }
new const zclass2_model[] = { "zombie_rapido" }
new const zclass2_clawmodel[] = { "hunterz.mdl" }
const zclass2_health = 3000
const zclass2_speed = 235
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Skoczek Zombi" }
new const zclass3_info[] = { "3000HP*Duzy Odrzut*Szybki" }
new const zclass3_model[] = { "zombie_terror }
new const zclass3_clawmodel[] = { "hands.mdl" }
const zclass3_health = 3000
const zclass3_speed = 210
const Float:zclass3_gravity = 0.60
const Float:zclass3_knockback = 0.90
// Big Zombie Attributes
new const zclass4_name[] = { "Predator Zombi" }
new const zclass4_info[] = { "5000HP*Szybki*Sredni Odrzut" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 5000
const zclass4_speed = 220
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Podly Zombi" }
new const zclass5_info[] = { "3900hp*Sredni Odrzut*Dostaje 500hp za infekcje" }
new const zclass5_model[] = { "zombie_resident" }
new const zclass5_clawmodel[] = { "hands3.mdl" }
const zclass5_health = 3900
const zclass5_speed = 190
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 0.90
const zclass5_infecthp = 500 // extra hp for infections
// Zmutowane Zombie Attributes
new const zclass5_name[] = { "Zmutowane Zombi" }
new const zclass5_info[] = { "4500hp*Sredni Odrzut*Srednia Grawiacja*500hp za infekcje" }
new const zclass5_model[] = { "zombie_nemesis" }
new const zclass5_clawmodel[] = { "hands.mdl" }
const zclass5_health = 4500
const zclass5_speed = 205
const Float:zclass5_gravity = 0.60
const Float:zclass5_knockback = 0.50
/*============================================================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}


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