
Użytkownik dawideq edytował ten post 18.04.2010 18:05
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 18.04.2010 18:03
Użytkownik dawideq edytował ten post 18.04.2010 18:05
Napisano 18.04.2010 19:06
Napisano 18.04.2010 19:30
Napisano 18.04.2010 22:57
//CVARS for PokeMod, these are loaded every map change pm_pokemod 1 //turns pokemod on and off (1=on, 0=off) pm_admin a //what accessflag admins need to mess with PokeMod <--------------------- TU MASZ USTAWIEBIE FLAGI DOSTEPU DO KOMEND pm_save 1 //save players xp (1=on, 0=off) pm_xpsavedays 30 //how many days to save xp for before erasing it pm_safari_mode 0 //turns safari mode on and off (1=on, 0=off) pm_debug 0 //turns pokemod debug messages on and off (1=on, 0=off) pm_debug_key //only shows debug messages with this in it pm_wild 0 //how many people needed to be wild pm_wild_level 0 //max level that wild pokemon will be (set to 0 to disable) pm_maxhp 255 //max hp that someone can get with bonuses pm_maxarmor 255 //max armor that someone can get with bonuses pm_botsays 1 //turns on bot radio commands when they choose/buy a pokemon/item pm_pokecenter 200 //set to 0 if you dont want the npcs to be spawned. otherwise this is the distance you can be from pokecenter to use it pm_oak ab //prof oak properties (a = pokemart, b = heal, c = team specific) pm_oakhp 0 //how much hp oak has (set to 0 for godmode) pm_pokeballs 1 //spawn pokeballs with pokemon in them at spawns (1=yes, 0=no) pm_buytime 0.0 //minutes that you can buy things from pokemart, set to 0 for infinite time pm_itemtime 30.0 //items disappear after this time, set to 0 to remove at end of round pm_pokemart_open 1 //allow buying from pokemart pm_ffa 0 //make pokemod work with free for all pm_burntime 10 //how long until players are no longer on fire pm_burndamage 5 //how much damage per half second burn does pm_waterheal 3 //how much hp is healed per second in water (if using a water pokemon) pm_poisondamage 5 //how long until players are no longer poisoned pm_poisontime 10 //how much damage per second poison does pm_sleeptime 3 //players will fall asleep for this amount of time echo "PokeMod - Successfully Loaded PokeMod Config File"
Napisano 19.04.2010 16:57
Użytkownik hardbot edytował ten post 19.04.2010 16:58
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