HP: xxx Klasa: ninja itp---
bo jak wiecie maxzmalnie moye wzswietlic sie 255hp.
Użytkownik Ven0 edytował ten post 17.02.2010 21:46
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 17.02.2010 21:46
Użytkownik Ven0 edytował ten post 17.02.2010 21:46
Napisano 17.02.2010 22:08
Napisano 17.02.2010 22:13
Napisano 17.02.2010 22:14
Użytkownik Vertricus edytował ten post 17.02.2010 22:15
mała pomyłka :F
Napisano 17.02.2010 22:53
Napisano 17.02.2010 23:03
Napisano 17.02.2010 23:06
Napisano 17.02.2010 23:11
public write_hud(id)
{
if (player_lvl[id] == 0)
player_lvl[id] = 1
new tpstring[1024]
new Float:<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now
new Float:<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
new Float:perc
if (last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] == player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])
{
perc = last_update_perc[id]
}
else
{
//Calculate percentage of <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> required to level
if (player_lvl[id] == 1)
{
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now = float(player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need = float(LevelXP[player_lvl[id]])
perc = <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now*100.0/<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
}
else
{
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now = float(player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id])-float( LevelXP[player_lvl[id]-1])
<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need = float(LevelXP[player_lvl[id]])-float(LevelXP[player_lvl[id]-1])
perc = <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_now*100.0/<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_need
}
}
last_update_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id] = player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />[id]
last_update_perc[id] = perc
if(player_class[id]!=Paladyn)
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id])
else
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],JumpsLeft[id],JumpsMax[id])
message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id)
write_byte(0)
write_string(tpstring)
message_end()
}
/* ==================================================================================================== */
Napisano 17.02.2010 23:15
Napisano 17.02.2010 23:33
if(player_class[id]!=Paladyn)
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id])
else
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],JumpsLeft[id],JumpsMax[id])
message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id)
write_byte(0)
write_string(tpstring)
message_end()
set_hudmessage(0, 255, 0, 0.01, 0.91, 0, 6.0, 1.0) if(player_class[id]!=Paladyn) format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id]) else format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],JumpsLeft[id],JumpsMax[id]) show_hudmessage(id, tpstring)
Napisano 18.02.2010 00:01
Napisano 18.02.2010 08:13
Napisano 18.02.2010 12:56
Napisano 18.02.2010 15:27
set_hudmessage(255, 0, 0, 0.01, 0.0, 0, 6.0, 0.6) if(player_class[id]!=Paladyn) format(tpstring,1023,"HP: %i \nKlasa: %s\n Level: %i (%0.0f%s)\n Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id]) else format(tpstring,1023,"HP: %i\n Klasa: %s\n Level: %i (%0.0f%s)\n Item: %s\n Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],JumpsLeft[id],JumpsMax[id]) show_hudmessage(id, tpstring)
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