public plugin_natives(){
register_library("DiabloMod_Items");
register_native("diablo_send_user_item", "_diablo_send_user_item");
register_native("diablo_get_user_item", "_diablo_get_user_item");
}
public _diablo_get_user_item(plugin, params){
if(params != 1)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0;
return player_item_id[id];
}
public _diablo_send_user_item(plugin, params){
if(params != 2)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0
new id2 = get_param(2);
if(!is_user_connected(id2))
return 0
if(player_item_id[id] == 0)
return 0;
dropitem(id2);
award_item(id2, player_item_id[id]);
item_boosted[id2] = item_boosted[id]
item_durability[id2] = item_durability[id]
jumps[id2] = jumps[id]
gravitytimer[id2] = gravitytimer[id]
player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage
player_b_damage[id2] = player_b_damage[id] //Bonus damage
player_b_money[id2] = player_b_money[id] //Money bonus
player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best
player_b_inv[id2] = player_b_inv[id] //Invisibility bonus
player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill
player_b_reduceH[id2] = player_b_reduceH[id] //Reduces player health each round start
player_b_theif[id2] = player_b_theif[id] //Amount of money to steal
player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death
player_b_explode[id2] = player_b_explode[id] //Radius to explode upon death
player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second
player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy
player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus
player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate
player_b_teamheal[id2] = player_b_teamheal[id] //How many hp to heal when shooting a teammate
player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect
player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius *
player_b_ghost[id2] = player_b_ghost[id] //Ability to walk through walls
player_b_eye[id2] = player_b_eye[id] //Ability to snarkattack
player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun
player_b_windwalk[id2] = player_b_windwalk[id] //Ability to windwalk
player_b_usingwind[id2] = player_b_usingwind[id] //Is player using windwalk
player_b_froglegs[id2] = player_b_froglegs[id]
player_b_silent[id2] = player_b_silent[id]
player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents
player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout
player_b_jumpx[id2] = player_b_jumpx[id]
player_b_smokehit[id2] = player_b_smokehit[id]
player_b_extrastats[id2] = player_b_extrastats[id]
player_b_firetotem[id2] =player_b_firetotem[id]
player_b_hook[id2] = player_b_hook[id]
player_b_darksteel[id2] = player_b_darksteel[id]
player_b_illusionist[id2] = player_b_illusionist[id]
player_b_mine[id2] = player_b_mine[id]
wear_sun[id2] = wear_sun[id]
player_sword[id2] = player_sword[id]
player_ultra_armor_left[id2]=player_ultra_armor_left[id]
player_ultra_armor[id2]=player_ultra_armor[id]
dropitem(id);
return 1;
}
Tylko nie wiem co zrobić z tymi plikami diablo_wez_daj.sma i diablomod_items.rar proszę o pomoc co z tym zrobić za pomoc dziękuję
w razie co dodaje link do tematu Link


Dodatki SourceMod



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