1.Jaskrawość
2.Nachylenie
3.Parametry kompilacji:
Nie wiem czy się przyda, ale daję:
** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\CS-druga czesc ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Białkowscy\Pulpit\Damian\swiatlo.map" "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo.map" ** Executing... ** Command: C:\ZHLT34~1\hlcsg.exe ** Parameters: "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\ZHLT34~1\hlcsg.exe "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" Entering C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \program files\cs\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\cs\valve\halflife.wad - Contains 2 used textures, 66.67 percent of map (3116 textures in wad) Using Wadfile: \program files\cs\cstrike\cs_dust.wad - Contains 1 used texture, 33.33 percent of map (28 textures in wad) Using Wadfile: \program files\cs\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \documents and settings\białkowscy\pulpit\damian\as_tundra.wad\as_tundra.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) added 2 additional animating textures. Texture usage is at 0.15 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\ZHLT34~1\hlbsp.exe ** Parameters: "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\ZHLT34~1\hlbsp.exe "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 25 (0.00 seconds) BSP generation successful, writing portal file 'C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo.prt' SolidBSP [hull 1] 25 (0.00 seconds) SolidBSP [hull 2] 25 (0.02 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\ZHLT34~1\hlvis.exe ** Parameters: "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\ZHLT34~1\hlvis.exe "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 0 g_visdatasize:3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\ZHLT34~1\hlrad.exe ** Parameters: "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\ZHLT34~1\hlrad.exe "C:\Program Files\CS-druga czesc\cstrike_polish\maps\swiatlo" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\ZHLT34~1\lights.rad'] 65 faces Create Patches : 864 base patches 0 opaque faces 17543 square feet [2526208.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) visibility matrix : 0.0 megs BuildVisLeafs: (0.06 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 539136 : 539.14k transfers Indices : 4992 : 4.88k bytes Data : 2156544 : 2.06M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) 1.06 seconds elapsed ----- END hlrad -----
A w grze wygląda to tak :