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[L4D2 (Any Source)] RPG Maker 2 - v3.x - Supporting SM1.11+


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Napisano 06.03.2024 11:11

<div><font size="6">Description</font><font size="3"><br /><br />RPG Maker 2 is a gigantic parser, which reads a bunch of different config files and interprets them, essentially providing a shell with a bunch of parameters, allowing you to create the RPG of your dreams (within some reason) without ever having to write a single line of code -- though support for expansion plugins to extend the functionality of talents does exist via IPC native/forward calls, and will be covered in a later post.<br /><br />There's a ton of features, and the best way to be overwhelmed is to just watch this short, five-minute video: <a href="https://www.twitch.t...eos/2082743636"target="_blank" rel="nofollow noopener">https://www.twitch.t...82743636</a><br /><br />Most features of RPG Maker 2 can be disabled/enabled as you see fit; <b>the main config file holds about 500 different cvars</b>, <u>most</u> of which are gameplay-affecting and customizable.<br /><br />RPG Maker 2 will work with any source game, but it only comes with the config files assembled for Left 4 Dead 2. You'll have to edit the events and weapondamages configs and update them appropriately to support other source games. Honestly, you'll have to edit most of the configs, but none of it's code, and it's mostly well-documented?<br /></font><br /><br /><br /><font size="6">Requirements/Dependencies</font><font size="3"><br /><br />RPG Maker 2 still requires Ready Up ( <a href="https://github.com/exSkye/rpgmaker2/tree/master/ReadyUp(RPGMaker_dependency)/ReadyUp-8.x" target="_blank" rel="nofollow noopener">https://github.com/e.../rpgmaker2/...y)/ReadyUp-8.x</a> ) and I don't see myself ever removing this dependency, as it provides many important natives/forwards to greatly-extend the amount of events that occur in l4d2. This version is still on old syntax, but is running perfectly-fine on my server, which runs the latest version of SM. <b>I will, however, be porting Ready Up to the new syntax in the near future for uniformity.</b><br /><br />SM Lib - I use this for custom chat/text colours that are otherwise unavailable.<br />Left 4 DHooks<br />l4d_stocks.inc (/include/ is found in the archive included on this page.)<br /></font><br /><br /><br /><font size="6">A MySQL database is required</font><font size="3"> even if localhost. SQLite is not supported, and I have no plans to add support for it, though if you do and would like it merged into the official code branch, please open a ticket on the github page.</font><br /><br /><br /><font size="6">Github</font><font size="3"><br /><br />I will try to keep regular updates here, but don't forget to always check the github for the latest updates just in case, and if you need to post any issues/bugs that need fixing, it is preferred that you do it on github tickets so that it is all in one place.<br /><br /><a href="https://github.com/exSkye/rpgmaker2/tree/master/RPGMaker2/v3.x" target="_blank" rel="nofollow noopener">https://github.com/e...x</a></font><br /><br /><br /><font size="2">I'm sure there's something I forgot to post, since it's super late, I'm super baked, and I've been coding non-stop for many hours... many, many hours. Remind me, or I'll remember later and add it.<br /><br />You can connect to the server and test out the plugin running the exact version of the files that are in the archive/posted on the github, here: <a href="http://skyrpg.org" target="_blank" rel="nofollow noopener">http://skyrpg.org</a> - click the server, then click 'connect' on the drop-down, or alternatively connect skyrpg.org in console.<br /><br />I tried my best to make the code as easy to understand as possible.<br /><br /><br />Timers are used intelligently to run certain high-traffic methods asynchronously, and the plugin requires a lot more memory to run than other plugins as it reserves <i>a lot</i> of space for <b>hundreds of dynamic arrays</b>. The plugin also &quot;simulates&quot; threading in certain places using repeating data timers. There are a lot of timers.<br /><br />Please be aware of the memory requirements when hosting a server; I think it requires 3x what a vanilla server requires. </font></div>


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