<div><b><font size="3">Description</font></b><ul><li>simple plugin provide native and forwards of real player fisrt time connected, and really disconnect.</li>
<li>original method and logic from <a href="https://forums.allie....php?p=2066621"target="_blank" rel="noopener"> [TF2] Empty Server Map Restarter</a>.</li>
<li>dose not support late load.</li>
</ul><br /><b><font size="3">Native and Forwards</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">/**
<br /> * @brief Called when a new human client connected
<br /> *
<br /> * @param userid userid of the client
<br /> * @param count count of connected human userids, include the "userid" param
<br /> * @param userids array of connected human userids, include the "userid" param
<br /> *
<br /> * @noreturn
<br /> */
<br /></span><span style="color: #0000BB">forward void ConnectedCounter_OnConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">int userid</span><span style="color: #007700">, </span><span style="color: #0000BB">int count</span><span style="color: #007700">, const </span><span style="color: #0000BB">int userids</span><span style="color: #007700">[</span><span style="color: #0000BB">MAXPLAYERS</span><span style="color: #007700">]);
<br />
<br /></span><span style="color: #FF8000">/**
<br /> * @brief Called when a human client is disconnecting
<br /> *
<br /> * @param userid userid of the client
<br /> * @param count count of connected human userids, exclude the "userid" param
<br /> * @param userids array of connected human userids, exclude the "userid" param
<br /> *
<br /> * @noreturn
<br /> */
<br /></span><span style="color: #0000BB">forward void ConnectedCounter_OnDisconnect</span><span style="color: #007700">(</span><span style="color: #0000BB">int userid</span><span style="color: #007700">, </span><span style="color: #0000BB">int count</span><span style="color: #007700">, const </span><span style="color: #0000BB">int userids</span><span style="color: #007700">[</span><span style="color: #0000BB">MAXPLAYERS</span><span style="color: #007700">]);
<br />
<br /></span><span style="color: #FF8000">/**
<br /> * @brief Get the connected human userids count and array
<br /> *
<br /> * @param count buffer to store connected human userids count
<br /> * @param userids buffer to store connected human userids array
<br /> *
<br /> * @noreturn
<br /> *
<br /> * @error called too early, the data has not been initialized yet.
<br /> */
<br /></span><span style="color: #0000BB">native void ConnectedCounter_GetConnected</span><span style="color: #007700">(</span><span style="color: #0000BB">int</span><span style="color: #007700">& </span><span style="color: #0000BB">count</span><span style="color: #007700">, </span><span style="color: #0000BB">int userids</span><span style="color: #007700">[</span><span style="color: #0000BB">MAXPLAYERS</span><span style="color: #007700">]);
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div></div>
</div>
</div><br /><br /><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.1 (2023-10-27:<br />init public release.</code><hr />
</div></div>
</div>
</div></div>
<br /> <div style="padding:6px">
<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="https://www.sourcemo...02"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1698419712">GetSource</a> (connected_counter.sp - 3.1 KB)
</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/inc.gif"alt="File Type: inc" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="https://forums.allie...counter.inc</a>(1.6 KB)
</td>
</tr>
</table>
</fieldset>
</div>
Wyświetl pełny artykuł
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
[Any] Connected Counter - Attentions of Player Connected/Disconnect v1.1【2023-10-27】
Temat rozp. Adminek AMXX.PL, 27.10.2023 16:13
Brak odpowiedzi do tego tematu
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych