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[L4D & L4D2] Detonation Control [v1.0 (14-Oct-2023)]


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Napisano 15.10.2023 02:51

<div><font color="Silver">.</font><br /><b><font color="Red">Detonation Control</font></b> (l4d_det_cntrl) by <font color="Green"><i><b>Mystik Spiral</b></i></font><br /><br />Control gascan/molotov detonation based on customizable proximity<br /><br /><br /><b>Features:</b> <br /><br />If a gascan or molotov detonation location is within a defined proximity of self/incapped/other survivor, prevent detonation, otherwise treat normally. This is very helpful if you have plugins that allow bots to throw molotovs. If a bot/player/griefer makes a bad molotov throw or shoots a gascan that would burn self/incapped/other survivor in the defined proximity, this plugin will prevent detonation.<br /><br />For gascans: Shooting the gascan when it is too close will not cause a fire, though you will see shot decals on the undetonated gascan. Move the gascan out of proximity and it will behave normally.<br /><br />For molotovs: Once a thrown molotov hits the ground, if it is too close, the molotov will skip across the ground like it does when hitting a wall. The undetonated molotov can be picked back up and thrown again. Throw the molotov out of proximity and it will behave normally.<br /><br /><br /><b>Options:</b><br /><ul><li>Separate proximity values for gascan and molotov</li>
<li>Separate proximity values for vertical and vector distance</li>
<li>Separate proximity values for self, incapped, and other</li>
<li>Separately enable/disable gascan and molotov protection</li>
<li>Separately display/surpress gascan and molotov chat messages</li>
<li>Language translations: English, French, Spanish, Russian, Chinese</li>
</ul><br /><br /><b>Notes</b>:<br /><br />Vertical proximity is checked first. If no survivor is in vertical proximity, then detonation will happen as normal and the vector proximity check is skipped.<br /><ul><li>Vertical refers to the distance in height only (above/below).</li>
<li>Vector refers to the distance in three-dimensional space.</li>
<li>Distance is measured to the survivors eye position.</li>
</ul><br /><br /><b><font color="Red">Requirements</font></b>:<br /><ul><li>The <a href="https://forums.allie...d.php?t=321696"target="_blank" rel="noopener"><font color="Green">Left 4 DHooks Direct</font></a> (left4dhooks.smx) plugin version <b>1.138</b> or higher is <font color="Red">REQUIRED</font>, and must be downloaded/copied to your server's &quot;addonssourcemodplugins directory.</li>
</ul><br /><br /><b>Credits</b>:<br /><br />Silvers (SilverShot): Game type/mode detection/enable/disable template, left4dhooks plugin, examples, fixes, and general community help.<br /><br /><br /><b>Most recent update:</b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">14-Oct-2023 v1.0<br />- Initial release.</code><hr />
</div><br /><b>Update history for older versions:</b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
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{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
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<div class="spoiler" style="display: none;"><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">.</code><hr />
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</div>
</div><br /><br /><b>GitHub:</b><br /><br /><a href="https://github.com/M.../l4d_det_cntrl"target="_blank" rel="nofollow noopener">Detonation Control</a><br /><br /><br /><b>INSTALLATION:</b><br /><br />Download the l4d_det_cntrl.zip file to your server's addonssourcemod directory and extract the files.<br /><font color="Silver">.</font></div>


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