#include <amxmodx>
#include <engine>
new bool: g_vip[33];
public plugin_init(){
register_event("CurWeapon","CurWeapon","be","1=1");
}
public plugin_precache(){
precache_model("models/DD2_VIP/v_ak47_vip.mdl");
precache_model("models/DD2_VIP/v_famas_vip.mdl");
precache_model("models/DD2_VIP/v_awp_vip.mdl");
precache_model("models/DD2_VIP/v_deagle_vip.mdl");
precache_model("models/DD2_VIP/v_m4a1_vip.mdl");
precache_model("models/DD2_VIP/v_glock18_vip.mdl");
precache_model("models/DD2_VIP/v_knife_vip.mdl");
}
public client_putinserver(id){
if(get_user_flags(id) & ADMIN_LEVEL_H)
g_vip[id]=true;
}
public client_disconnected(id){
if(g_vip[id])
g_vip[id]=false;
}
public CurWeapon(id){
if(!g_vip[id]) return;
new weapon = read_data(2);
if(weapon == CSW_AK47)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_ak47_vip.mdl")
if(weapon == CSW_DEAGLE)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_deagle_vip.mdl")
if(weapon == CSW_M4A1)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_m4a1_vip.mdl")
if(weapon == CSW_GLOCK18)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_glock18_vip.mdl")
if(weapon == CSW_AWP)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_awp_vip.mdl")
if(weapon == CSW_FAMAS)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_famas_vip.mdl")
if(weapon == CSW_KNIFE)
entity_set_string(id, EV_SZ_viewmodel, "models/DD2_VIP/v_knife_vip.mdl")
}
Użytkownik SezonowyGracz edytował ten post 07.11.2022 20:13