Nie mogę znów skompilować pluginu https://pastebin.com/wRB2w8A2kod sma
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Nie moge cos skompilowac pluginu
Temat rozp. Remik, 30.10.2022 20:10
1 odpowiedź w tym temacie
#1
Napisano 30.10.2022 20:10
#2
Napisano 30.10.2022 22:16
#include <amxmodx> #include <amxmisc> #define PLUGIN "[DD2] (MVP) Najlepszy gracz" #define VERSION "0.07" #define AUTHOR "Leqally" #define MAX_PLAYERS 32 //rozrabiaka #define PREPARE_HUD() set_dhudmessage(0, 255, 0, -1.0, 0.13, 0, 6.0, 6.0,_,_) //koniec szalenstwa #define PREPARE_HUD2() set_hudmessage(42, 42, 255, 0.62, -1.0, 0, 6.0, 6.0,_,_) //#define DEBUG new g_points[MAX_PLAYERS+1][2]; new g_pointsThisRound[MAX_PLAYERS+1][2]; new g_cvarLimit,g_cvarEndShow; public plugin_init(){ register_plugin(PLUGIN, VERSION, AUTHOR); register_event("DeathMsg","onDeath","a"); register_event("TextMsg", "resetAll", "a", "2&#Game_will_restart_in" ); register_event("TextMsg", "resetAll", "a", "2&#Game_C"); register_logevent("onEndRound", 2, "1=Round_End") register_logevent("resetAllThisRound", 2, "1=Round_Start") g_cvarLimit=register_cvar("amx_spree_limit","5"); g_cvarEndShow=register_cvar("amx_endshow","1"); #if defined DEBUG register_concmd("show_points","cmd_show_points",ADMIN_KICK); #endif } reset(id){ g_points[id][0]=0; g_points[id][1]=0; } resetRound(id){ g_pointsThisRound[id][0]=0; g_pointsThisRound[id][1]=0; } public resetAllThisRound(){ for(new i=0;i<=MAX_PLAYERS;i++) resetRound(i); } public resetAll(){ for(new i=0;i<=MAX_PLAYERS;i++) reset(i); } public onEndRound(){ if(get_pcvar_num(g_cvarEndShow)) set_task(0.3,"podsumowanie"); } public podsumowanie(){ new bool:double=false; new id=0; for(new i=1;i<=MAX_PLAYERS;i++){ if(g_pointsThisRound[id][0]==g_pointsThisRound[i][0]){ if(g_pointsThisRound[id][1] == g_pointsThisRound[i][1]){ double=true; } else if(g_pointsThisRound[id][1] < g_pointsThisRound[i][1]){ id=i; double=false; } } else if(g_pointsThisRound[id][0] < g_pointsThisRound[i][0]){ id=i; double=false; } } if(!double && id){ PREPARE_HUD(); new szNick[33]; get_user_name(id,szNick,32); show_dhudmessage(0, "[DD2] %s %d zabojstwa oraz %d headshot",szNick,g_pointsThisRound[id][0],g_pointsThisRound[id][1]); } } public client_putinserver(id){ reset(id); resetRound(id); } public client_disconnect(id){ reset(id); resetRound(id); } public onDeath(){ new kid=read_data(1); new vid=read_data(2); log_amx("%d->%d",kid,vid); if(!is_user_connected(kid)){ reset(vid); return PLUGIN_CONTINUE; } log_amx("(2)%d->%d",kid,vid); g_points[kid][0]++; g_pointsThisRound[kid][0]++; if(read_data(3)){ g_points[kid][1]++; g_pointsThisRound[kid][1]++; } if(get_pcvar_num(g_cvarLimit)<=0) return PLUGIN_CONTINUE; if(g_points[vid][0]>=get_pcvar_num(g_cvarLimit)){ new szVicNick[33],szKilNick[33]; get_user_name(vid,szVicNick,32); get_user_name(kid,szKilNick,32); PREPARE_HUD2(); show_hudmessage(0, "Szalenstwo zabijania^n%s^n [%d w tym %d w glowe]^n^nzatrzymane przez:^n%s",szVicNick,g_points[vid][0],g_points[vid][1],szKilNick); } reset(vid); return PLUGIN_CONTINUE; } #if defined DEBUG public cmd_show_points(id,level,cid){ if( !cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED; client_print(id,print_console,"----------Points------------"); new Players[32]; new playerCount, id2; get_players(Players, playerCount); for ( new i=0; i<playerCount; i++){ id2 = Players[i]; client_print(id,print_console,"[%d] P=%d(%dhs), PTR=%d(%dhs)",id2,g_points[id2][0],g_points[id2][1],g_pointsThisRound[id2][0],g_pointsThisRound[id2][1]) } client_print(id,print_console,"--------------------------"); return PLUGIN_HANDLED; } #endif /*stock __dhud_color; stock __dhud_x; stock __dhud_y; stock __dhud_effect; stock __dhud_fxtime; stock __dhud_holdtime; stock __dhud_fadeintime; stock __dhud_fadeouttime; stock __dhud_reliable; stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false ) { #define clamp_byte(%1) ( clamp( %1, 0, 255 ) ) #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) __dhud_color = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) ); __dhud_x = _:x; __dhud_y = _:y; __dhud_effect = effects; __dhud_fxtime = _:fxtime; __dhud_holdtime = _:holdtime; __dhud_fadeintime = _:fadeintime; __dhud_fadeouttime = _:fadeouttime; __dhud_reliable = _:reliable; return 1; } stock show_dhudmessage( index, const message[], any:... ) { new buffer[ 128 ]; new numArguments = numargs(); if( numArguments == 2 ) { send_dhudMessage( index, message ); } else if( index || numArguments == 3 ) { vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } else { new playersList[ 32 ], numPlayers; get_players( playersList, numPlayers, "ch" ); if( !numPlayers ) { return 0; } new Array:handleArrayML = ArrayCreate(); for( new i = 2, j; i < numArguments; i++ ) { if( getarg( i ) == LANG_PLAYER ) { while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {} j = 0; if( GetLangTransKey( buffer ) != TransKey_Bad ) { ArrayPushCell( handleArrayML, i++ ); } } } new size = ArraySize( handleArrayML ); if( !size ) { vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } else { for( new i = 0, j; i < numPlayers; i++ ) { index = playersList[ i ]; for( j = 0; j < size; j++ ) { setarg( ArrayGetCell( handleArrayML, j ), 0, index ); } vformat( buffer, charsmax( buffer ), message, 3 ); send_dhudMessage( index, buffer ); } } ArrayDestroy( handleArrayML ); } return 1; } stock send_dhudMessage( const index, const message[] ) { message_begin( __dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index ); { write_byte( strlen( message ) + 31 ); write_byte( DRC_CMD_MESSAGE ); write_byte( __dhud_effect ); write_long( __dhud_color ); write_long( __dhud_x ); write_long( __dhud_y ); write_long( __dhud_fadeintime ); write_long( __dhud_fadeouttime ); write_long( __dhud_holdtime ); write_long( __dhud_fxtime ); write_string( message ); } message_end(); }*/
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