Witam bardzo serdecznie
Potrzebowal bym edycji tej laserminy.
Chce aby po najechaniu na laser mine pokazywalo sie info w postaci HP danej laserminy.
Oraz dodanie opcji gdzie po zniszczeniu laserminy gracz otrzymuje nagrode w postaci Exp'a oraz AP
Kod LM'a:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fakemeta>
#include <xs>
#include <zombieplague.inc>
#include <colorchat>
#if defined UL_MONEY_SUPPORT
#include <money_ul>
#endif
#if AMXX_VERSION_NUM < 180
#assert AMX Mod X v1.8.0 or greater library required!
#endif
#define PLUGIN "Laser/Tripmine Entity"
#define VERSION "2.3"
#define AUTHOR "SandStriker"
#define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1)
//#define ACCESSLEVEL ADMIN_LEVEL_H
#define TASK_PLANT 30100
#define TASK_RESET 15500
#define TASK_RELEASE 15900
#define LASERMINE_TEAM pev_iuser1//EV_INT_iuser1
#define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3
#define LASERMINE_STEP pev_iuser3
#define LASERMINE_HITING pev_iuser4
#define LASERMINE_COUNT pev_fuser1
#define LASERMINE_POWERUP pev_fuser2
#define LASERMINE_BEAMTHINK pev_fuser3
#define LASERMINE_BEAMENDPOINT pev_vuser1
#define MAX_MINES 10
#define MODE_LASERMINE 0
#define OFFSET_TEAM 114
#define OFFSET_MONEY 115
#define OFFSET_DEATH 444
#define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM)
#define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH)
#define cs_get_user_money(%1) get_offset_value(%1,OFFSET_MONEY)
#define cs_set_user_money(%1,%2) set_offset_value(%1,OFFSET_MONEY,%2)
////////////// Define ZP EXTRA! //////////////////////
const g_item_lmines = 10
new g_itemid_lminas
//new id
//new proban;
//////////////////////////////////////////////////////
enum CsTeams {
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3
};
enum tripmine_e {
TRIPMINE_IDLE1 = 0,
TRIPMINE_IDLE2,
TRIPMINE_ARM1,
TRIPMINE_ARM2,
TRIPMINE_FIDGET,
TRIPMINE_HOLSTER,
TRIPMINE_DRAW,
TRIPMINE_WORLD,
TRIPMINE_GROUND,
};
enum
{
POWERUP_THINK,
BEAMBREAK_THINK,
EXPLOSE_THINK
};
enum
{
POWERUP_SOUND,
ACTIVATE_SOUND,
STOP_SOUND
};
new const
ENT_MODELS[] = "models/v_newtripmine.mdl",
ENT_SOUND1[] = "weapons/mine_deploy.wav",
ENT_SOUND2[] = "weapons/mine_charge.wav",
ENT_SOUND3[] = "weapons/mine_activate.wav",
ENT_SOUND4[] = "debris/beamstart9.wav",
ENT_SOUND5[] = "items/gunpickup2.wav",
ENT_SOUND6[] = "debris/bustglass1.wav",
ENT_SOUND7[] = "debris/bustglass2.wav",
ENT_SPRITE1[] = "sprites/laserbeam.spr",
ENT_SPRITE2[] = "sprites/zerogxplode.spr";
new const
ENT_CLASS_NAME[] = "lasermine",
//ENT_CLASS_NAME2[] = "info_target",
ENT_CLASS_NAME3[] = "func_breakable";
new g_EntMine;
new beam, boom
new
g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,
g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT,g_BINDMODE,g_NEMROUND;
new
/*g_LDELAY*, g_LTHINK,*/g_LVISIBLE,
g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE;
new g_dcount[33],/*g_nowtime,*/g_MaxPL
new bool:g_settinglaser[33]
new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgMoney;
new Float:plspeed[33]
new plsetting[33]
new g_havemine[33];
new g_deployed[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_plugin("[ZP] Extra: LaserMines", "1.4", "LARP")
g_itemid_lminas = zp_register_extra_item("ML_LASERMINE", g_item_lmines, ZP_TEAM_HUMAN)
// Add your code here...
register_clcmd("say /lm","buy_lmines");
register_clcmd("say /lasermine","buy_lmines");
register_clcmd("+setlaser","CreateLaserMine_Progress_b");
register_clcmd("-setlaser","StopCreateLaserMine");
register_clcmd("+dellaser","ReturnLaserMine_Progress");
register_clcmd("-dellaser","StopReturnLaserMine");
//register_clcmd("say","say_lasermine");
g_LENABLE = register_cvar("zp_ltm","1");
g_BINDMODE = register_cvar("zp_ltm_bind","1"); //Auto bind P Key!
g_LACCESS = register_cvar("zp_ltm_acs","0"); //0 all, 1 admin
g_LMODE = register_cvar("zp_ltm_mode","1"); //0 lasermine, 1 tripmine
g_LAMMO = register_cvar("zp_ltm_ammo","99999");
g_LDMG = register_cvar("zp_ltm_dmg","1000"); //laser hit dmg
g_LCOST = register_cvar("zp_ltm_cost","0");
g_LFMONEY = register_cvar("zp_ltm_fragmoney","0");
g_LHEALTH = register_cvar("zp_ltm_health","500");
g_LTMAX = register_cvar("zp_ltm_teammax","22");
g_LRADIUS = register_cvar("zp_ltm_radius","800");
g_LRDMG = register_cvar("zp_ltm_rdmg","1200"); //radius damage
g_LFF = register_cvar("zp_ltm_ff","0");
g_LCBT = register_cvar("zp_ltm_team","ALL"); //NO MODIFY!!
g_LBUYMODE = register_cvar("zp_ltm_buymode","1");
g_NEMROUND = register_cvar("zp_ltm_nemround","0");
/******************** NONONONO!!! **************************/
//g_LDELAY = register_cvar("zp_delay",""); //NO CHANGE!!!
/******************** NONONONO!!! **************************/
//g_LTHINK = register_cvar("amx_ltm_think","0.01")
g_LVISIBLE = register_cvar("zp_ltm_line","1");
g_LGLOW = register_cvar("zp_ltm_glow","0");
g_LCBRIGHT = register_cvar("zp_ltm_bright","100"); //laser line brightness.
g_LCLMODE = register_cvar("zp_ltm_color","0"); //0 is team color,1 is green
g_LDMGMODE = register_cvar("zp_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("zp_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("zp_ltm_startammo","1");
g_LCMDMODE = register_cvar("zp_ltm_cmdmode","1"); //0 is +USE key, 1 is bind, 2 is each.
//g_ACT = register_cvar("zp_ltm_act","0");
register_event("DeathMsg", "DeathEvent", "a");
register_event("CurWeapon", "standing", "be", "1=1");
register_event("ResetHUD", "delaycount", "a");
register_event("ResetHUD", "newround", "b");
register_event("Damage","CutDeploy_onDamage","b");
g_msgDeathMsg = get_user_msgid("DeathMsg");
g_msgScoreInfo = get_user_msgid("ScoreInfo");
g_msgDamage = get_user_msgid("Damage");
//g_msgStatusText = get_user_msgid("StatusText");
g_msgMoney = get_user_msgid("Money");
// -- Forward.
register_forward(FM_Think, "ltm_Think" );
register_forward(FM_PlayerPostThink, "ltm_PostThink" );
register_forward(FM_PlayerPreThink, "ltm_PreThink");
register_dictionary("zombie_plague.txt")
}
public plugin_precache()
{
precache_sound(ENT_SOUND1);
precache_sound(ENT_SOUND2);
precache_sound(ENT_SOUND3);
precache_sound(ENT_SOUND4);
precache_sound(ENT_SOUND5);
precache_sound(ENT_SOUND6);
precache_sound(ENT_SOUND7);
precache_model(ENT_MODELS);
beam = precache_model(ENT_SPRITE1);
boom = precache_model(ENT_SPRITE2);
return PLUGIN_CONTINUE;
}
public plugin_modules()
{
require_module("fakemeta");
require_module("cstrike");
//require_module("fun")
}
public plugin_cfg()
{
g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);
arrayset(g_havemine,0,sizeof(g_havemine));
arrayset(g_deployed,0,sizeof(g_deployed));
g_MaxPL = get_maxplayers();
new file[64]; get_localinfo("amxx_configsdir",file,63);
format(file, 63, "%s/ltm_cvars.cfg", file);
if(file_exists(file)) server_cmd("exec %s", file), server_exec();
}
public delaycount(id)
{
g_dcount[id] = floatround(get_gametime());
}
/*bool:CheckTime(id)
{
g_nowtime = floatround(get_gametime()) - g_dcount[id];
if(g_nowtime >= get_pcvar_num(g_LDELAY)+ 5) //Check time of ZP_DELAY
return true;
return false;
}*/
public CreateLaserMine_Progress_b(id)
{
/*if (!CheckTime(id))
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_ZOMBIE" )
return false;
}*/
if (!zp_has_round_started())
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_ZOMBIE" )
return false;
}
if (!zp_get_user_zombie(id))
{
if(get_pcvar_num(g_LCMDMODE) != 0)
CreateLaserMine_Progress(id);
return PLUGIN_HANDLED;
}
//ColorChat(id,GREEN,"[ZP]^x01 Zombie nie moga uzywac tej komendy!");
return false;
}
public CreateLaserMine_Progress(id)
{
if (!CreateCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin( MSG_ONE, 108, {0,0,0}, id );
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "Spawn", (TASK_PLANT + id));
return PLUGIN_HANDLED;
}
public ReturnLaserMine_Progress(id)
{
if (!ReturnCheck(id))
return PLUGIN_HANDLED;
g_settinglaser[id] = true;
message_begin( MSG_ONE, 108, {0,0,0}, id );
write_byte(1);
write_byte(0);
message_end();
set_task(1.2, "ReturnMine", (TASK_RELEASE + id));
return PLUGIN_HANDLED;
}
public StopCreateLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public StopReturnLaserMine(id)
{
DeleteTask(id);
message_begin(MSG_ONE, 108, {0,0,0}, id);
write_byte(0);
write_byte(0);
message_end();
return PLUGIN_HANDLED;
}
public ReturnMine(id)
{
id -= TASK_RELEASE;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return;
if(pev(tgt,LASERMINE_OWNER) != id) return;
RemoveEntity(tgt);
g_havemine[id] ++;
g_deployed[id] --;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
//ShowAmmo(id)
return;
}
public Spawn( id )
{
id -= TASK_PLANT
// motor
new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);
if(!i_Ent)
{
ColorChat(id,GREEN,"[ZP]^x01 Can't Create Entity");
return PLUGIN_HANDLED_MAIN;
}
set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);
engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);
set_pev(i_Ent,pev_solid,SOLID_NOT);
set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);
set_pev(i_Ent,pev_frame,0);
set_pev(i_Ent,pev_body,3);
set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);
set_pev(i_Ent,pev_framerate,0);
set_pev(i_Ent,pev_takedamage,DAMAGE_YES);
set_pev(i_Ent,pev_dmg,100.0);
set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));
new Float:vOrigin[3];
new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],
Float:vTraceEnd[3],Float:vEntAngles[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction;
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
}
xs_vec_mul_scalar( vNormal, 8.0, vNormal );
xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );
engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );
// -- Rotate tripmine.
vector_to_angle(vNormal,vEntAngles );
set_pev(i_Ent,pev_angles,vEntAngles );
// -- Calculate laser end origin.
new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];
xs_vec_mul_scalar(vNormal, 8192.0, vNormal );
xs_vec_add( vNewOrigin, vNormal, vBeamEnd );
engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );
get_tr2( 0, TR_vecPlaneNormal, vNormal );
get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );
// -- Save results to be used later.
set_pev(i_Ent, LASERMINE_OWNER, id );
set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);
set_pev(i_Ent,LASERMINE_TEAM,2);
new Float:fCurrTime = get_gametime();
set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );
set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);
set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );
PlaySound(i_Ent,POWERUP_SOUND );
g_deployed[id]++;
g_havemine[id]--;
DeleteTask(id);
//ShowAmmo(id);
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_PLANTED", g_havemine[id])
return 1;
}
stock TeamDeployedCount(id)
{
//new tid[32];
static i;
static CsTeams:t;t = cs_get_user_team(id);
static cnt;cnt=0;
for(i = 1;i <= g_MaxPL;i++)
{
if(is_user_connected(i))
if(t == cs_get_user_team(i))
cnt += g_deployed[i];
}
return cnt;
}
bool:CheckCanTeam(id)
{
new arg[5],CsTeam:num;
get_pcvar_string(g_LCBT,arg,3);
if(equali(arg,"T"))
{
num = CsTeam:CS_TEAM_T;
}
else if(equali(arg,"CT"))
{
num = CsTeam:CS_TEAM_CT;
}
else if(equali(arg,"ALL"))
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
else
{
num = CsTeam:CS_TEAM_UNASSIGNED;
}
if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))
return false;
return true;
}
bool:CanCheck(id,mode)
{
if( !get_pcvar_num( g_LENABLE ) )
{
ColorChat(id,GREEN,"[ZP]^x01 Lasermines are not currently active.");
return false;
}
if( get_pcvar_num(g_LACCESS) != 0)
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
ColorChat(id,GREEN,"[ZP]^x01 You have no access to this command.");
return false;
}
if(!pev_user_alive(id)) return false;
if (!CheckCanTeam(id))
{
ColorChat(id,GREEN,"[ZP]^x01 Your Zombie! Can't buy and deploying lasermine!");
return false;
}
if( mode == 0)
{
if(g_havemine[id] <= 0)
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_NOT" );
return false;
}
}
if (mode == 1)
{
if (get_pcvar_num(g_LBUYMODE) == 0)
{
ColorChat(id,GREEN,"[ZP]^x01 Can't buying this server.");
return false;
}
if (g_havemine[id] >= get_pcvar_num(g_LAMMO))
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_END" )
return false;
}
if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_AP" )
return false;
}
}
/*if(!CheckTime(id))
{
client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY);
return false;
}*/
return true;
}
bool:ReturnCheck( id )
{
if(!CanCheck(id,-1)) return false;
if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;
new tgt,body,Float:vo[3],Float:to[3];
get_user_aiming(id,tgt,body);
if(!pev_valid(tgt)) return false;
pev(id,pev_origin,vo);
pev(tgt,pev_origin,to);
if(get_distance_f(vo,to) > 70.0) return false;
new EntityName[32];
pev(tgt, pev_classname, EntityName, 31);
if(!equal(EntityName, ENT_CLASS_NAME)) return false;
if(pev(tgt,LASERMINE_OWNER) != id) return false;
return true;
}
bool:CreateCheck( id )
{
if (!CanCheck(id,0)) return false;
if (g_deployed[id] >= get_pcvar_num(g_LAMMO))
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_END" )
return false;
}
if(zp_is_nemesis_round() && get_pcvar_num(g_NEMROUND))
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_NEMESIS" )
return false;
}
//client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))
if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))
{
ColorChat(id,GREEN,"[ZP]^x01 Too many ppl on your team...");
return false;
}
new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];
pev( id, pev_origin, vOrigin );
velocity_by_aim( id, 128, vTraceDirection );
xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
new Float:fFraction,Float:vTraceNormal[3];
get_tr2( 0, TR_flFraction, fFraction );
// -- We hit something!
if ( fFraction < 1.0 )
{
// -- Save results to be used later.
get_tr2( 0, TR_vecEndPos, vTraceEnd );
get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );
//get_tr2( 0, TR_pHit );
return true;
}
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_WALL" );
DeleteTask(id);
// -- Did not touched something. (not solid)
return false;
}
public ltm_Think( i_Ent )
{
if ( !pev_valid( i_Ent ) )
return FMRES_IGNORED;
new EntityName[32];
pev( i_Ent, pev_classname, EntityName, 31);
if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;
// -- Entity is not a tripmine, ignoring the next...
if ( !equal( EntityName, ENT_CLASS_NAME ) )
return FMRES_IGNORED;
static Float:fCurrTime;
fCurrTime = get_gametime();
switch( pev( i_Ent, LASERMINE_STEP ) )
{
case POWERUP_THINK :
{
new Float:fPowerupTime;
pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );
if( fCurrTime > fPowerupTime )
{
set_pev( i_Ent, pev_solid, SOLID_BBOX );
set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );
PlaySound( i_Ent, ACTIVATE_SOUND );
}
if(get_pcvar_num(g_LGLOW)!=0)
{
if(get_pcvar_num(g_LCLMODE)==0)
{
switch (pev(i_Ent,LASERMINE_TEAM))
{
case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);
case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);
}
}else
{
set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);
}
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );
}
case BEAMBREAK_THINK :
{
static Float:vEnd[3],Float:vOrigin[3];
pev( i_Ent, pev_origin, vOrigin );
pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );
static iHit, Float:fFraction;
engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );
get_tr2( 0, TR_flFraction, fFraction );
iHit = get_tr2( 0, TR_pHit );
// -- Something has passed the laser.
if ( fFraction < 1.0 )
{
// -- Ignoring others tripmines entity.
if(pev_valid(iHit))
{
pev( iHit, pev_classname, EntityName, 31 );
if( !equal( EntityName, ENT_CLASS_NAME ) )
{
set_pev( i_Ent, pev_enemy, iHit );
if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)
CreateLaserDamage(i_Ent,iHit);
else
if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
}
}
if(get_pcvar_num(g_LDMGMODE)!=0)
if(pev(i_Ent,LASERMINE_HITING) != iHit)
set_pev(i_Ent,LASERMINE_HITING,iHit);
// -- Tripmine is still there.
if ( pev_valid( i_Ent ))
{
static Float:fHealth;
pev( i_Ent, pev_health, fHealth );
if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))
{
set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );
set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );
}
static Float:fBeamthink;
pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );
if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))
{
DrawLaser(i_Ent, vOrigin, vEnd );
set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );
}
set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );
}
}
case EXPLOSE_THINK :
{
// -- Stopping entity to think
set_pev( i_Ent, pev_nextthink, 0.0 );
PlaySound( i_Ent, STOP_SOUND );
g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;
CreateExplosion( i_Ent );
CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))
RemoveEntity ( i_Ent );
}
}
return FMRES_IGNORED;
}
PlaySound( i_Ent, i_SoundType )
{
switch ( i_SoundType )
{
case POWERUP_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );
}
case ACTIVATE_SOUND :
{
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );
}
case STOP_SOUND :
{
emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );
emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );
}
}
}
DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] )
{
new tcolor[3];
new teamid = pev(i_Ent, LASERMINE_TEAM);
if(get_pcvar_num(g_LCLMODE) == 0)
{
switch(teamid){
case 1:{
tcolor[0] = 255;
tcolor[1] = 0;
tcolor[2] = 0;
}
case 2:{
tcolor[0] = 0;
tcolor[1] = 0;
tcolor[2] = 255;
}
}
}else
{
tcolor[0] = 0;
tcolor[1] = 255;
tcolor[2] = 0;
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMPOINTS);
engfunc(EngFunc_WriteCoord,v_Origin[0]);
engfunc(EngFunc_WriteCoord,v_Origin[1]);
engfunc(EngFunc_WriteCoord,v_Origin[2]);
engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random
engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random
write_short(beam);
write_byte(0);
write_byte(0);
write_byte(1); //Life
write_byte(5); //Width
write_byte(0); //wave
write_byte(tcolor[0]); // r
write_byte(tcolor[1]); // g
write_byte(tcolor[2]); // b
write_byte(get_pcvar_num(g_LCBRIGHT));
write_byte(255);
message_end();
}
/*
CreateDamage(iCurrent,DmgMAX,Float:Radius)
{
new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)
new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)
new Player = -1;
new Float:distance,dmg;
new Float:tOrigin[3];
new Float:vOrigin[3];
new iHitHP,iHitTeam;
pev(iCurrent,pev_origin,vOrigin);
while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)
{
if(is_user_alive(Player))
{
pev(Player,pev_origin,tOrigin)
distance = get_distance_f(vOrigin, tOrigin)
dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))
iHitHP = pev_user_health(Player) - dmg
iHitTeam = int:bio_get_user_team(Player)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,Player,-1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(Player, iHitHP)
message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)
write_byte(dmg)
write_byte(dmg)
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}
}
Player = engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)
}
return PLUGIN_CONTINUE
}
*/
CreateDamage(iCurrent,Float:DmgMAX,Float:Radius)
{
// Get given parameters
new Float:vecSrc[3];
pev(iCurrent, pev_origin, vecSrc);
new AtkID =pev(iCurrent,LASERMINE_OWNER);
new TeamID=pev(iCurrent,LASERMINE_TEAM);
new ent = -1;
new Float:tmpdmg = DmgMAX;
new Float:kickback = 0.0;
// Needed for doing some nice calculations :P
new Float:Tabsmin[3], Float:Tabsmax[3];
new Float:vecSpot[3];
new Float:Aabsmin[3], Float:Aabsmax[3];
new Float:vecSee[3];
new trRes;
new Float:flFraction;
new Float:vecEndPos[3];
new Float:distance;
new Float:origin[3], Float:vecPush[3];
new Float:invlen;
new Float:velocity[3];
new iHitHP,iHitTeam;
// Calculate falloff
new Float:falloff;
if (Radius > 0.0)
{
falloff = DmgMAX / Radius;
} else {
falloff = 1.0;
}
// Find monsters and players inside a specifiec radius
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)
{
if(!pev_valid(ent)) continue;
if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
// Entity is not a player or monster, ignore it
continue;
}
if(!pev_user_alive(ent)) continue;
// Reset data
kickback = 0.0;
tmpdmg = DmgMAX;
// The following calculations are provided by Orangutanz, THANKS!
// We use absmin and absmax for the most accurate information
pev(ent, pev_absmin, Tabsmin);
pev(ent, pev_absmax, Tabsmax);
xs_vec_add(Tabsmin,Tabsmax,Tabsmin);
xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);
pev(iCurrent, pev_absmin, Aabsmin);
pev(iCurrent, pev_absmax, Aabsmax);
xs_vec_add(Aabsmin,Aabsmax,Aabsmin);
xs_vec_mul_scalar(Aabsmin,0.5,vecSee);
engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);
get_tr2(trRes, TR_flFraction, flFraction);
// Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)
if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)
{
// Work out the distance between impact and entity
get_tr2(trRes, TR_vecEndPos, vecEndPos);
distance = get_distance_f(vecSrc, vecEndPos) * falloff;
tmpdmg -= distance;
if(tmpdmg < 0.0)
tmpdmg = 0.0;
// Kickback Effect
if(kickback != 0.0)
{
xs_vec_sub(vecSpot,vecSee,origin);
invlen = 1.0/get_distance_f(vecSpot, vecSee);
xs_vec_mul_scalar(origin,invlen,vecPush);
pev(ent, pev_velocity, velocity)
xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);
xs_vec_mul_scalar(vecPush,kickback,vecPush);
xs_vec_add(velocity,vecPush,velocity);
if(tmpdmg < 60.0)
{
xs_vec_mul_scalar(velocity,12.0,velocity);
} else {
xs_vec_mul_scalar(velocity,4.0,velocity);
}
if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)
{
// There's some movement todo :)
set_pev(ent, pev_velocity, velocity)
}
}
iHitHP = pev_user_health(ent) - floatround(tmpdmg)
iHitTeam = int:cs_get_user_team(ent)
if(iHitHP <= 0)
{
if(iHitTeam != TeamID)
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))
set_score(AtkID,ent,1,iHitHP)
}
}
}else
{
if(iHitTeam != TeamID || get_pcvar_num(g_LFF))
{
//set_pev(Player,pev_health,iHitHP)
set_user_health(ent, iHitHP)
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);
write_byte(floatround(tmpdmg))
write_byte(floatround(tmpdmg))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vecSrc[0])
engfunc(EngFunc_WriteCoord,vecSrc[1])
engfunc(EngFunc_WriteCoord,vecSrc[2])
message_end()
}
}
}
}
return
}
bool:pev_user_alive(ent)
{
new deadflag = pev(ent,pev_deadflag);
if(deadflag != DEAD_NO)
return false;
return true;
}
CreateExplosion(iCurrent)
{
new Float:vOrigin[3];
pev(iCurrent,pev_origin,vOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(99); //99 = KillBeam
write_short(iCurrent);
message_end();
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);
write_byte(TE_EXPLOSION);
engfunc(EngFunc_WriteCoord,vOrigin[0]);
engfunc(EngFunc_WriteCoord,vOrigin[1]);
engfunc(EngFunc_WriteCoord,vOrigin[2]);
write_short(boom);
write_byte(30);
write_byte(15);
write_byte(0);
message_end();
//client_print(0,print_chat,"asdasdasd")
}
CreateLaserDamage(iCurrent,isHit)
{
if(isHit < 0 ) return PLUGIN_CONTINUE
switch(get_pcvar_num(g_LDMGMODE))
{
case 1:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
return PLUGIN_CONTINUE
}
case 2:
{
if(pev(iCurrent,LASERMINE_HITING) == isHit)
{
static Float:cnt
static now,htime;now = floatround(get_gametime())
pev(iCurrent,LASERMINE_COUNT,cnt)
htime = floatround(cnt)
if(now - htime < get_pcvar_num(g_LDSEC))
{
return PLUGIN_CONTINUE;
}else{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}else
{
set_pev(iCurrent,LASERMINE_COUNT,get_gametime())
}
}
}
new Float:vOrigin[3],Float:vEnd[3]
pev(iCurrent,pev_origin,vOrigin)
pev(iCurrent,pev_vuser1,vEnd)
new teamid = pev(iCurrent, LASERMINE_TEAM)
new szClassName[32]
new Alive,God
new iHitTeam,iHitHP,id
new hitscore
szClassName[0] = '^0'
pev(isHit,pev_classname,szClassName,32)
if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
{
Alive = pev_user_alive(isHit)
God = get_user_godmode(isHit)
if(!Alive || God) return PLUGIN_CONTINUE
iHitTeam = int:cs_get_user_team(isHit)
iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)
id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]
if(iHitHP <= 0)
{
if(iHitTeam != teamid)
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = 1
cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}else
{
if(get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
hitscore = -1
cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))
set_score(id,isHit,hitscore,iHitHP)
}
}
}else if(iHitTeam != teamid || get_pcvar_num(g_LFF))
{
emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )
set_user_health(isHit,iHitHP)
set_pev(iCurrent,LASERMINE_HITING,isHit);
engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);
write_byte(get_pcvar_num(g_LDMG))
write_byte(get_pcvar_num(g_LDMG))
write_long(DMG_BULLET)
engfunc(EngFunc_WriteCoord,vOrigin[0])
engfunc(EngFunc_WriteCoord,vOrigin[1])
engfunc(EngFunc_WriteCoord,vOrigin[2])
message_end()
}
}else if(equal(szClassName, ENT_CLASS_NAME3))
{
new hl;
hl = pev_user_health(isHit);
set_user_health(isHit,hl-get_pcvar_num(g_LDMG));
}
return PLUGIN_CONTINUE
}
stock pev_user_health(id)
{
new Float:health
pev(id,pev_health,health)
return floatround(health)
}
stock set_user_health(id,health)
{
health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
stock get_user_godmode(index) {
new Float:val
pev(index, pev_takedamage, val)
return (val == DAMAGE_NO)
}
stock set_user_frags(index, frags)
{
set_pev(index, pev_frags, float(frags))
return 1
}
stock pev_user_frags(index)
{
new Float:frags;
pev(index,pev_frags,frags);
return floatround(frags);
}
set_score(id,target,hitscore,HP){
new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore
set_user_frags(id,idfrags)
//set_user_frags(id, idfrags)
//entity_set_float(id, EV_FL_frags, float(idfrags))
new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1
set_user_frags(target,tarfrags)
//set_user_frags(target,tarfrags)
//entity_set_float(target, EV_FL_frags, float(tarfrags))
new idteam = int:cs_get_user_team(id)
new iddeaths = cs_get_user_deaths(id)
message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)
write_byte(id)
write_byte(target)
write_byte(0)
write_string(ENT_CLASS_NAME)
message_end()
message_begin(MSG_ALL, g_msgScoreInfo)
write_byte(id)
write_short(idfrags)
write_short(iddeaths)
write_short(0)
write_short(idteam)
message_end()
set_msg_block(g_msgDeathMsg, BLOCK_ONCE)
//entity_set_float(target, EV_FL_health,float(HP))
set_user_health(target, HP)
//set_pev(target,pev_health,HP)
}
public BuyLasermine(id)
{
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
cmd_bind(id)
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - g_item_lmines)
g_havemine[id]++;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
/*ShowAmmo(id)
{
new ammo[51]
formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)
write_byte(0)
write_string(ammo)
message_end()
set_hudmessage(0, 0, 255, 0.0, 0.27, 0, 6.0, 12.0)
show_hudmessage(id, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))
}
*/
public showInfo(id)
{
ColorChat(id,GREEN,"[ZP]^x01 Refer to a lasermine rule with this server. say 'lasermine'")
}
public say_lasermine(id){
new said[32]
read_argv(1,said,31);
if( !get_pcvar_num( g_LENABLE ) ){
// client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)
return PLUGIN_CONTINUE
}
if (equali(said,"/buy lasermine")||equali(said,"/lm")){
BuyLasermine(id)
}else if (equali(said, "lasermine") || equali(said, "/lasermine")){
const SIZE = 1024
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")
len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")
len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")
len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")
len += formatex(msg[len], SIZE - len, "</body></html>")
show_motd(id, msg, "Lasermine Entity help")
return PLUGIN_CONTINUE
}
else if (containi(said, "laser") != -1) {
//showInfo(id)
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public standing(id)
{
if (!g_settinglaser[id])
return PLUGIN_CONTINUE
set_pev(id, pev_maxspeed, 1.0)
// ShowAmmo(id)
return PLUGIN_CONTINUE
}
public ltm_PostThink(id)
{
if (!g_settinglaser[id] && plsetting[id]){
resetspeed(id)
}
else if (g_settinglaser[id] && !plsetting[id]) {
pev(id, pev_maxspeed,plspeed[id])
set_pev(id, pev_maxspeed, 1.0)
}
plsetting[id] = g_settinglaser[id]
return FMRES_IGNORED
}
public ltm_PreThink(id)
{
if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)
return FMRES_IGNORED;
if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))
//client_print(id,print_chat,"test");
CreateLaserMine_Progress(id)
return FMRES_IGNORED;
}
resetspeed(id)
{
set_pev(id, pev_maxspeed, plspeed[id])
}
public client_putinserver(id){
g_deployed[id] = 0;
g_havemine[id] = 0;
DeleteTask(id);
return PLUGIN_CONTINUE
}
public client_disconnect(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
DeleteTask(id);
RemoveAllTripmines(id);
return PLUGIN_CONTINUE
}
public newround(id){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
pev(id, pev_maxspeed,plspeed[id])
DeleteTask(id);
RemoveAllTripmines(id);
delaycount(id);
SetStartAmmo(id);
g_havemine[id] = 0
return PLUGIN_CONTINUE
}
public DeathEvent(){
if(!get_pcvar_num( g_LENABLE ))
return PLUGIN_CONTINUE
new id = read_data(2)
if(is_user_connected(id)) DeleteTask(id);
return PLUGIN_CONTINUE
}
public RemoveAllTripmines( i_Owner )
{
new iEnt = g_MaxPL + 1;
new clsname[32];
while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )
{
if ( i_Owner )
{
if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )
continue;
clsname[0] = '^0'
pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );
if ( equali( clsname, ENT_CLASS_NAME ) )
{
PlaySound( iEnt, STOP_SOUND );
RemoveEntity( iEnt );
}
}
else
set_pev( iEnt, pev_flags, FL_KILLME );
}
g_deployed[i_Owner]=0;
}
SetStartAmmo(id)
{
new stammo = get_pcvar_num(g_LSTAMMO);
if(stammo <= 0) return PLUGIN_CONTINUE;
g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];
return PLUGIN_CONTINUE;
}
public CutDeploy_onDamage(id)
{
if(get_user_health(id) < 1)
DeleteTask(id);
}
DeleteTask(id)
{
if (task_exists((TASK_PLANT + id)))
{
remove_task((TASK_PLANT + id))
}
if (task_exists((TASK_RELEASE + id)))
{
remove_task((TASK_RELEASE + id))
}
g_settinglaser[id] = false
return PLUGIN_CONTINUE;
}
stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
static Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1
}
// Gets offset data
get_offset_value(id, type)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_get_user_money_ul(id);
#else
key = OFFSET_MONEY;
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
return get_pdata_int(id, key);
}
return -1;
}
// Sets offset data
set_offset_value(id, type, value)
{
new key = -1;
switch(type)
{
case OFFSET_TEAM: key = OFFSET_TEAM;
case OFFSET_MONEY:
{
#if defined UL_MONEY_SUPPORT
return cs_set_user_money_ul(id, value);
#else
key = OFFSET_MONEY;
// Send Money message to update player's HUD
message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);
write_long(value);
write_byte(1); // Flash (difference between new and old money)
message_end();
#endif
}
case OFFSET_DEATH: key = OFFSET_DEATH;
}
if(key != -1)
{
if(is_amd64_server()) key += 25;
set_pdata_int(id, key, value);
}
return PLUGIN_CONTINUE;
}
public zp_extra_item_selected(id, itemid)
{
if (itemid == g_itemid_lminas)
{
if( !CanCheck(id,1) ) return PLUGIN_CONTINUE
cmd_bind(id)
g_havemine[id]++;
emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE;
}
public cmd_bind(id)
{
//new Lcount
//Lcount = g_havemine[id]
if ( get_pcvar_num(g_LCMDMODE) == 1 )
{
if ( get_pcvar_num(g_BINDMODE) == 1 )
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_READY" )
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_HAVE", g_havemine[id]+1)
client_cmd(id, "bind ^"p^" ^"+setlaser^"")
return PLUGIN_HANDLED
}
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_READY" )
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_HAVE", g_havemine[id]+1)
return PLUGIN_HANDLED
}
if ( get_pcvar_num(g_LCMDMODE) == 0 )
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_READY" )
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_HAVE", g_havemine[id]+1)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public buy_lmines(id)
{
if ( get_pcvar_num(g_LENABLE) == 0 )
{
ColorChat(id,GREEN,"[ZP]^x01 LaserMiny sa wylaczone.")
return PLUGIN_HANDLED
}
if (!zp_get_user_survivor(id) && !zp_get_user_zombie(id))
{
new money = zp_get_user_ammo_packs(id)
new cost = g_item_lmines
if ( money < cost )
{
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_AP", g_item_lmines)
return PLUGIN_CONTINUE
}
BuyLasermine(id)
return PLUGIN_CONTINUE
}
if ( !zp_get_user_zombie(id) ){
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_SURVIVOR" )
return PLUGIN_HANDLED
}
if ( !zp_get_user_survivor(id) ){
ColorChat(id,GREEN,"[ZP]^x01 %L", id, "LASERMINE_ZOMBIES" )
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
Kod Leveling Systemu:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <dhudmessage>
#include <zombieplague>
#define PLUGIN "[ZP] Level System 3.2c"
#define VERSION "3.2c"
#define AUTHOR "Re.Act!ve"
const ACCESS = ADMIN_CVAR;
new SayText;
new bool:g_FreezeTime;
new g_level[32], g_level_data, g_frags_level, g_ScreenFade;
new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage;
new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32];
new g_level_exp[32], g_exp_data, g_Players, nameid[32];
new bool:g_bonus[32], g_trime[33];
new sound_level_up[] = { "misc/zp_level_up.wav"};
new sound_health[] = { "items/medshot4.wav" };
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
precache_sound( sound_level_up );
precache_sound( sound_health );
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
g_frags_level = register_cvar("zp_level_frags", "40");
g_level_max = register_cvar("zp_level_max", "50");
g_give_ammo = register_cvar("zp_level_give_ammo", "1");
g_give_ammopacks = register_cvar("zp_level_ammo", "50");
g_h_damage = register_cvar("zp_level_h_damage", "1");
g_h_health = register_cvar("zp_level_h_health", "5");
g_h_speed = register_cvar("zp_level_h_speed", "1.0");
g_z_damage = register_cvar("zp_level_z_damage", "2");
g_level_info = register_cvar("zp_level_info", "1");
g_player_name = register_cvar("zp_player_name", "1");
g_level_num = register_cvar("zp_level_number", "100");
g_level_data = nvault_open("Leveling_Save");
g_exp_data = nvault_open("Exp_Save");
register_clcmd("say","say_info");
register_clcmd("say_team","say_info");
register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp");
register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level");
SayText = get_user_msgid("SayText");
g_Players = get_maxplayers();
register_event("HLTV", "Round_Start", "a", "1=0", "2=0");
register_event("DeathMsg", "Frags_Manager", "a", "1>0");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
register_event("StatusValue","show_status","be","1=2","2!0");
register_event("StatusValue","hide_status","be","1=1","2=0");
g_ScreenFade = get_user_msgid( "ScreenFade" );
RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1);
register_logevent("logevent_round_start", 2, "1=Round_Start");
}
public plugin_natives()
{
register_native("zp_get_user_level", "native_get_level", 1);
register_native("zp_add_user_level", "native_add_level", 1);
register_native("zp_get_user_exp", "native_get_exp", 1);
register_native("zp_add_user_exp", "native_add_exp", 1);
}
public native_get_level(index)
{
return g_level[index];
}
public native_add_level(index, amount)
{
g_level[index] += amount;
}
public native_get_exp(index)
{
return level_exp[index];
}
public native_add_exp(index, amount)
{
level_exp[index] += amount;
}
public Round_Start()
{
for(new id = 0; id < g_Players; id++)
{
set_task(3.0, "Level", id);
}
}
public fw_Player_ResetMaxSpeed(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id))
{
fw_Player_ResetMaxSpeedVip(id);
}
}
public logevent_round_start()
{
g_FreezeTime = false;
}
public event_new_round()
{
g_FreezeTime = true;
}
public fw_Player_ResetMaxSpeedVip(id)
{
if(!g_FreezeTime)
{
set_user_maxspeed(id,get_user_maxspeed(id) + h_speed[id]);
}
}
public Level(id)
{
if( !zp_get_user_zombie(id) && is_user_alive(id) )
{
g_trime[id] = false;
new n = 1;
while( n < g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
h_speed[id] = n * get_pcvar_num(g_h_speed);
n = n + 1;
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] );
set_pev(id, pev_maxspeed, speed[id] );
//set_user_maxspeed(id, speed[id])
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH );
}
}
public expa_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "Nie mozesz uzyc tej komendy");
return PLUGIN_HANDLED;
}
new target[32];
new count[32];
read_argv(1, target, charsmax(target));
read_argv(2, count, charsmax(count));
new target_id, name[32], nameid[32];
target_id = find_player("bl", target);
get_user_name(target_id, name, sizeof name - 1);
get_user_name(id, nameid, sizeof nameid - 1);
if(!target_id)
{
console_print(id, "Nie ma takiego gracza");
return PLUGIN_HANDLED;
}
if(read_argc() != 3)
{
return PLUGIN_HANDLED;
}
if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
{
if(str_to_num(count) == 0)
{
console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id]);
}
else
{
console_print(id, "Gracz %s otrzymal exp za %i exp, Jego maksymalny exp %i", name, str_to_num(count), g_level_exp[target_id]);
level_exp[target_id] = level_exp[target_id] + str_to_num(count);
}
}
else
{
console_print(id, "Minimalny exp dla gracza %i", g_level_exp[target_id]);
}
return PLUGIN_HANDLED;
}
public level_give(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
{
console_print(id, "Nie mozesz uzyc tej komendy");
return PLUGIN_HANDLED;
}
new target[32];
new count[32];
read_argv(1, target, charsmax(target));
read_argv(2, count, charsmax(count));
new target_id, name[32], level_id;
level_id = str_to_num(count);
target_id = find_player("bl", target);
get_user_name(target_id, name, sizeof name - 1);
if(!target_id)
{
console_print(id, "Nie ma takiego gracza");
return PLUGIN_HANDLED;
}
if(read_argc() != 3)
{
return PLUGIN_HANDLED;
}
if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
{
if(level_id > 0)
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id);
write_short(1<<12); // duration
write_short(1); // hold time
write_short(0x0000); // fade type
write_byte(1); // red
write_byte(200); // green
write_byte(0); // blue
write_byte(205); // alpha
message_end();
emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH );
}
else
{
g_level[target_id] = g_level[target_id] + level_id;
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id);
write_short(1<<12); // duration
write_short(1); // hold time
write_short(0x0000); // fade type
write_byte(200); // red
write_byte(40); // green
write_byte(0); // blue
write_byte(205); // alpha
message_end();
}
console_print(id, "Gracz %s otrzymal %i Level.", name, level_id);
}
else
{
console_print(id, "Operation Invalid");
}
return PLUGIN_HANDLED;
}
public client_putinserver(id)
{
Level_Load(id);
new name[32];
g_trime[id] = false;
g_bonus[id] = true;
nameid[id] = get_user_name(id, name, sizeof name - 1);
if( !zp_get_user_zombie(id) && is_user_alive(id))
{
g_trime[id] = false;
new n = 1;
while( n != g_level[id] )
{
h_health[id] = n * get_pcvar_num(g_h_health);
h_damage[id] = n * get_pcvar_num(g_h_damage);
z_damage[id] = n * get_pcvar_num(g_z_damage);
h_speed[id] = n * get_pcvar_num(g_h_speed);
n = n + 1;
}
new Float:speed[32];
speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
fm_set_user_health( id, get_user_health(id) + h_health[id] );
set_pev(id, pev_maxspeed, speed[id] );
//set_user_maxspeed(id, speed[id])
emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH );
}
if( g_level[id] == 0)
{
g_level[id] = 1;
}
if( level_exp[id] == g_level[id] )
{
level_exp[id] = 0;
}
if(g_level[id] < get_pcvar_num(g_level_num))
{
g_levels[id] = get_pcvar_num(g_level_num);
}
else
{
if(g_level[id] != g_levels[id])
{
new x = 1;
while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
{
x = x + 1;
g_levels[id] = x * get_pcvar_num(g_level_num);
}
}
}
new y = 1;
while( g_level[id] != y )
{
y = y + 1;
g_level_exp[id] = y * get_pcvar_num(g_frags_level);
}
}
public client_disconnect(id)
{
new name[32],
player_nick[32];
player_nick[id] = get_user_name(id, name, sizeof name - 1);
if(player_nick[id] == nameid[id])
{
Level_Save(id);
}
g_trime[id] = false;
}
public hide_status(id)
{
set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4);
show_hudmessage(id, "");
}
public show_status(id)
{
new name[32],
pid = read_data(2);
get_user_name(pid, name, charsmax(name));
if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4);
show_hudmessage(id,"", name, g_level[pid], get_user_health(pid), get_user_armor(pid), zp_get_user_ammo_packs(pid));
}
if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
{
set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4);
show_hudmessage(id,"", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid));
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if (!(1 <= attacker <= 23))
{
return;
}
if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
{
SetHamParamFloat(4, damage + h_damage[attacker]);
}
else
{
if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
{
SetHamParamFloat(4, damage + z_damage[attacker]);
}
}
}
public say_info(id)
{
new text[70], arg1[32], target[32], count[32]
read_args(text, sizeof(text)-1);
remove_quotes(text);
arg1[0] = '^0';
target[0] = '^0';
count[0] = '^0';
parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
if ( equali(arg1, "info", 4) )
{
info_player(id, target);
}
if ( equali(arg1, "level", 7) && (get_pcvar_num(g_level_info) == 1))
{
expa_player(id);
}
return PLUGIN_CONTINUE;
}
public zp_extra_item_selected(id, itemid)
{
Level_Save(id)
}
public zp_user_infected_pre(id, infector)
{
if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
{
level_exp[infector] = level_exp[infector] + 1;
Level_Save(infector);
}
}
public info_player(id, target[])
{
new target_2;
target_2 = find_player("bl", target);
static name[32],
nameid[32];
get_user_name(target_2, name, sizeof name - 1);
get_user_name(id, nameid, sizeof nameid - 1);
if(!target_2)
{
ChatColor(id, "!g[L4D2]!y Taki nick nie zostal znaleziony na serwerze lub nie istnieje");
return PLUGIN_HANDLED;
}
if(zp_get_user_zombie(id))
{
if(id != target_2)
{
ChatColor(id, "!g[L4D2]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) );
ChatColor(target_2, "!g[L4D2]!y Gracz %s sprawdzil twoje statystyki", nameid);
}
else
{
ChatColor(id, "!g[L4D2]!y Wiecej obrazen z lapy !tzombie!y : !g+%i", z_damage[target_2] );
}
}
else
{
if(id != target_2)
{
ChatColor(id, "!g[L4D2]!y Statystyki Gracza !g%s !y| Level : !g%i !y, !yExp : !g%i !y| Posiada aktualnie : !g%i !yAmmo Packow", name, g_level[target_2], level_exp[target_2], zp_get_user_ammo_packs(target_2) );
ChatColor(target_2, "!g[L4D2]!y Gracz %s sprawdzil twoje statystyki", nameid);
}
else
{
ChatColor(id, "!g[L4D2]!y Wiecej obrazen z !tbroni!y : !g+%i !y, !tszybkosci!y : !g+%i !y, !tHP!y : !g+%i", h_damage[target_2], h_speed[target_2], h_health[target_2] );
}
}
return PLUGIN_HANDLED;
}
public expa_player(id)
{
ChatColor(id, "!g[L4D2]!y Twoj Exp: !g%i !y/ !g%i", level_exp[id], g_level_exp[id]);
return PLUGIN_HANDLED;
}
public level_status(id)
{
if( is_user_alive(id))
{
if( !zp_get_user_zombie(id) )
{
set_hudmessage(200, 250, 0, -1.0, 0.90, 0, 1.0, 1.1, 0.0, 0.0, -1);
show_hudmessage(id,"[Level: %i/60] | [Exp: %i/%i]", g_level[id], level_exp[id], g_level_exp[id]);
}
else
{
set_hudmessage(200, 250, 0, -1.0, 0.90, 0, 1.0, 1.1, 0.0, 0.0, -1);
show_hudmessage(id,"[Level: %i/60] | Exp: %i/%i]", g_level[id], level_exp[id], g_level_exp[id]);
}
}
}
public Level_Save(id)
{
new key[64], data[256], data_exp[256], key_exp[64];
new name[33];
get_user_name(id,name,charsmax(name));
format(key, charsmax(key), "%s-/", name);
format(data, charsmax(data), "%i#", g_level[id]);
format(key_exp, charsmax(key_exp), "%s-/", name);
format(data_exp, charsmax(data_exp), "%i#", level_exp[id]);
nvault_set(g_level_data, key, data);
nvault_set(g_exp_data, key_exp, data_exp);
return PLUGIN_CONTINUE;
}
public Level_Load(id)
{
new key[64], data[256], data_exp[256], key_exp[64];
new name[33];
get_user_name(id,name,charsmax(name));
format(key, charsmax(key), "%s-/", name);
format(data, charsmax(data), "%i#", g_level[id]);
format(key_exp, charsmax(key_exp), "%s-/", name);
format(data_exp, charsmax(data_exp), "%i#", level_exp[id]);
nvault_get(g_level_data, key, data, charsmax(data));
nvault_get(g_exp_data, key_exp, data_exp, charsmax(data_exp));
replace_all(data, charsmax(data), "#", " ");
replace_all(data_exp, charsmax(data_exp), "#", " ");
new givelevel[32],
give_exp[32];
parse(data, givelevel, charsmax(givelevel));
parse(data_exp, give_exp, charsmax(give_exp));
g_level[id] = str_to_num(givelevel);
level_exp[id] = str_to_num(give_exp);
set_task(1.0, "level_status", id, _, _, "b");
return PLUGIN_CONTINUE;
}
public Frags_Manager()
{
new aname[32],
attacker,
y;
attacker = read_data(1);
get_user_name(attacker, aname, sizeof aname - 1)
if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
{
g_bonus[attacker] = true;
g_level[attacker] = g_level[attacker] + 1;
level_exp[attacker] = 0;
while( g_level[attacker] != y )
{
y = y + 1;
g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
}
message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker);
write_short(1<<12); // duration
write_short(1); // hold time
write_short(0x0000); // fade type
write_byte(1); // red
write_byte(200); // green
write_byte(0); // blue
write_byte(205); // alpha
message_end();
emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH );
set_dhudmessage(0, 200, 0, -1.0, 0.12, 0, 0.0, 3.0, 2.0, 1.0);
show_dhudmessage(0, "%s awansowal na %i level", aname, g_level[attacker]);
if(get_pcvar_num(g_give_ammo) == 1)
{
ChatColor(attacker, "!g[L4D2]!y Zdobyles bonus w postaci !g%i !yAmmo Packow za nowy level", get_pcvar_num(g_give_ammopacks) );
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks));
}
Level_Save(attacker);
}
else
{
if(g_level[attacker] == get_pcvar_num(g_level_max))
{
ChatColor(attacker, "!g[L4D2]!y Osiagneles maksymalny level:!g%i !yGratulujemy !", g_level[attacker]);
}
level_exp[attacker] = level_exp[attacker] + 1;
Level_Save(attacker);
}
}
public zp_round_ended(winteam)
{
for(new id = 0; id < g_Players; id++)
{
g_trime[id] = true;
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1,
players[32];
static msg[191];
vformat(msg, charsmax(msg), input, 3);
replace_all(msg, charsmax(msg), "!g", "^4"); // Green Color
replace_all(msg, charsmax(msg), "!y", "^1"); // Default Color
replace_all(msg, charsmax(msg), "!t", "^3"); // Team Color
replace_all(msg, charsmax(msg), "!t2", "^0"); // Team2 Color
if (id)
{
players[0] = id;
}
else
{
get_players(players, count, "ch");
}
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}


Dodatki SourceMod



Temat jest zamknięty










