Witam, mam pytanie, dałoby się tutaj jakoś wcisnąć kod na wyłączenie/włączenie skinów?
Pod komendą /wlacz i /wyłącz
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#define PLUGIN "Wybor skinow"
#define VERSION "1.0.2"
#define AUTHOR "K@MILOVVSKY edit by google's"
new model_noza[33]
new model_m4[33]
new model_ak[33]
new model_awp[33]
new model_deagle[33]
new model_glock18[33]
new model_usp[33]
new bool: bModels[ 33 ];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon","CurWeapon","be","1=1")
register_clcmd("say /skiny", "menuWyboru")
register_clcmd("say /skin", "menuWyboru")
register_clcmd("say /skins", "menuWyboru")
register_clcmd( "say /models" , "modelCommand" );
register_clcmd( "say /modele" , "modelCommand" );
register_clcmd( "say_team /models" , "modelCommand" );
register_clcmd( "say_team /modele" , "modelCommand" );
}
public modelCommand( id ){
bModels[ id ] = !bModels[ id ];
return PLUGIN_HANDLED;
}
public plugin_precache() {
precache_model("models/skiny/knife/bayonet/v_knife.mdl") // zwykly
precache_model("models/skiny/knife/bowie/v_knife.mdl")
precache_model("models/skiny/knife/butterfly/v_knife.mdl")
precache_model("models/skiny/knife/karambit/v_knife.mdl")
precache_model("models/skiny/knife/karambit/v_tiger.mdl")
precache_model("models/skiny/knife/falchion/v_knife.mdl")
precache_model("models/skiny/knife/flip/v_knife.mdl")
precache_model("models/skiny/knife/marine/v_knife.mdl")
precache_model("models/skiny/m4a1/condor/v_m4a1.mdl") // zwykla
precache_model("models/skiny/m4a1/cyrex/v_m4a1.mdl")
precache_model("models/skiny/m4a1/howl/v_m4a1.mdl")
precache_model("models/skiny/m4a1/hyper_beast/v_m4a1.mdl")
precache_model("models/skiny/m4a1/icarus_fell/v_m4a1.mdl")
precache_model("models/skiny/m4a1/masterpiece/v_m4a1.mdl")
precache_model("models/skiny/ak47/deluxe/v_ak47.mdl") // zwykly
precache_model("models/skiny/ak47/fireserpent/v_ak47.mdl")
precache_model("models/skiny/ak47/frontside_misty/v_ak47.mdl")
precache_model("models/skiny/ak47/reddragon/v_ak47.mdl")
precache_model("models/skiny/ak47/vulkan/v_ak47.mdl")
precache_model("models/skiny/ak47/xms/v_ak47.mdl")
precache_model("models/skiny/ak47/redline/v_ak47.mdl")
precache_model("models/skiny/awp/asiimov/v_awp.mdl") // zwykla
precache_model("models/skiny/awp/dragon_lore/v_awp.mdl")
precache_model("models/skiny/awp/hyperbeast/v_awp.mdl")
precache_model("models/skiny/awp/lightning/v_awp.mdl")
precache_model("models/skiny/awp/pinkflash/v_awp.mdl")
precache_model("models/skiny/awp/zbl/v_awp.mdl")
precache_model("models/skiny/deagle/black_dragon/v_deagle.mdl") // zwykla
precache_model("models/skiny/deagle/conspiracy/v_deagle.mdl")
precache_model("models/skiny/deagle/emperordragon/v_deagle.mdl")
precache_model("models/skiny/deagle/fireelement/v_deagle.mdl")
precache_model("models/skiny/deagle/frankenstein/v_deagle.mdl")
precache_model("models/skiny/deagle/orochi/v_deagle.mdl")
precache_model("models/skiny/glock18/mosaic/v_glock18.mdl") // zwykla
precache_model("models/skiny/glock18/vulcan/v_glock18.mdl")
precache_model("models/skiny/glock18/waterelemental/v_glock18.mdl")
precache_model("models/skiny/usp/electra/v_usp.mdl")
precache_model("models/skiny/usp/orion/v_usp.mdl")
precache_model("models/skiny/usp/tiger/v_usp.mdl")
}
public menuWyboru(id)
{
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\d[\r*\yMultiFrag.pl\r*\d]^n\wMenu Skinow:\y")
new menu = menu_create(menuBody, "skinsmenu")
menu_additem(menu, "\wNoz")
menu_additem(menu, "\wM4A1")
menu_additem(menu, "\wAK47")
menu_additem(menu, "\wAWP")
menu_additem(menu, "\wDeagle")
menu_additem(menu, "\wGlock")
menu_additem(menu, "\wUSP")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public skinsmenu(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0: menu_noze(id)
case 1: menu_m4(id)
case 2: menu_ak(id)
case 3: menu_awp(id)
case 4: menu_deagle(id)
case 5: menu_glock18(id)
case 6: menu_usp(id)
default: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public menu_noze(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:")
new menu = menu_create(menuBody, "knifemenu")
menu_additem(menu, "\wBayonet | 0")
menu_additem(menu, "\wBowie | 1")
menu_additem(menu, "\wButterfly | 2")
menu_additem(menu, "\wKarambit | 3")
menu_additem(menu, "\wKarambit - Tiger Tooth | 4")
menu_additem(menu, "\wFalchion | 5")
menu_additem(menu, "\wFilip | 6")
menu_additem(menu, "\wMarine | 7")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public knifemenu(id, menu, item) {
switch(item)
{
case 0: SetKnife(id , 0)
case 1: SetKnife(id , 1)
case 2: SetKnife(id , 2)
case 3: SetKnife(id , 3)
case 4: SetKnife(id , 4)
case 5: SetKnife(id , 5)
case 6: SetKnife(id , 6)
default: return PLUGIN_HANDLED
}
ZapiszNoz(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
model_noza[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56]
switch(Knife)
{
case 0:
{
format(vModel,55,"models/skiny/knife/bayonet/v_knife.mdl")
}
case 1:
{
format(vModel,55,"models/skiny/knife/bowie/v_knife.mdl")
}
case 2:
{
format(vModel,55,"models/skiny/knife/butterfly/v_knife.mdl")
}
case 3:
{
format(vModel,55,"models/skiny/knife/karambit/v_knife.mdl")
}
case 4:
{
format(vModel,55,"models/skiny/knife/karambit/v_tiger.mdl")
}
case 5:
{
format(vModel,55,"models/skiny/knife/falchion/v_knife.mdl")
}
case 6:
{
format(vModel,55,"models/skiny/knife/flip/v_knife.mdl")
}
case 7:
{
format(vModel,55,"models/skiny/knife/marine/v_knife.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_m4(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
new menu = menu_create(menuBody, "m4menu")
menu_additem(menu, "\wCondor")
menu_additem(menu, "\wCyrex | 1")
menu_additem(menu, "\wHowl | 2")
menu_additem(menu, "\wHyper Beast | 3")
menu_additem(menu, "\wIcarus Fell | 4")
menu_additem(menu, "\wMasterpiece | 5")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public m4menu(id, menu, item) {
switch(item)
{
case 0: SetM4A1(id , 0)
case 1: SetM4A1(id , 1)
case 2: SetM4A1(id , 2)
case 3: SetM4A1(id , 3)
case 4: SetM4A1(id , 4)
case 5: SetM4A1(id , 5)
default: return PLUGIN_HANDLED
}
ZapiszM4(id)
return PLUGIN_HANDLED
}
public SetM4A1(id , M4A1) {
model_m4[id] = M4A1
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_M4A1 )
return PLUGIN_HANDLED
new vModel[56]
switch(M4A1)
{
case 0: {
format(vModel,55,"models/skiny/m4a1/condor/v_m4a1.mdl")
}
case 1: {
format(vModel,55,"models/skiny/m4a1/cyrex/v_m4a1.mdl")
}
case 2: {
format(vModel,55,"models/skiny/m4a1/howl/v_m4a1.mdl")
}
case 3: {
format(vModel,55,"models/skiny/m4a1/hyper_beast/v_m4a1.mdl")
}
case 4: {
format(vModel,55,"models/skiny/m4a1/icarus_fell/v_m4a1.mdl")
}
case 5: {
format(vModel,55,"models/skiny/m4a1/masterpiece/v_m4a1.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_ak(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
new menu = menu_create(menuBody, "akmenu")
menu_additem(menu, "\wDeluxe")
menu_additem(menu, "\wFireserpent | 1")
menu_additem(menu, "\wForontside Misty | 2")
menu_additem(menu, "\wReedDragon | 3")
menu_additem(menu, "\wVulkan | 4")
menu_additem(menu, "\wXMS | 5")
menu_additem(menu, "\wRedLine | 6")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public akmenu(id, menu, item) {
switch(item)
{
case 0: SetAK47(id , 0)
case 1: SetAK47(id , 1)
case 2: SetAK47(id , 2)
case 3: SetAK47(id , 3)
case 4: SetAK47(id , 4)
case 5: SetAK47(id , 5)
case 6: SetAK47(id , 6)
default: return PLUGIN_HANDLED
}
ZapiszAK(id)
return PLUGIN_HANDLED
}
public SetAK47(id , AK47) {
model_ak[id] = AK47
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AK47 )
return PLUGIN_HANDLED
new vModel[56]
switch(AK47)
{
case 0: {
format(vModel,55,"models/skiny/ak47/deluxe/v_ak47.mdl")
}
case 1: {
format(vModel,55,"models/skiny/ak47/fireserpent/v_ak47.mdl")
}
case 2: {
format(vModel,55,"models/skiny/ak47/frontside_misty/v_ak47.mdl")
}
case 3: {
format(vModel,55,"models/skiny/ak47/reddragon/v_ak47.mdl")
}
case 4: {
format(vModel,55,"models/skiny/ak47/vulkan/v_ak47.mdl")
}
case 5: {
format(vModel,55,"models/skiny/ak47/xms/v_ak47.mdl")
}
case 6: {
format(vModel,55,"models/skiny/ak47/redline/v_ak47.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_awp(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:")
new menu = menu_create(menuBody, "awpmenu")
menu_additem(menu, "\wAsiimov")
menu_additem(menu, "\wDragon Lore | 1")
menu_additem(menu, "\wHyperBest | 2")
menu_additem(menu, "\wLightning | 3")
menu_additem(menu, "\wPinkFlash | 4")
menu_additem(menu, "\wZBL | 5")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public awpmenu(id, menu, item) {
switch(item)
{
case 0: SetAWP(id , 0)
case 1: SetAWP(id , 1)
case 2: SetAWP(id , 2)
case 3: SetAWP(id , 3)
case 4: SetAWP(id , 4)
case 5: SetAWP(id , 5)
default: return PLUGIN_HANDLED
}
ZapiszAWP(id)
return PLUGIN_HANDLED
}
public SetAWP(id , AWP) {
model_awp[id] = AWP
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AWP )
return PLUGIN_HANDLED
new vModel[56]
switch(AWP)
{
case 0: {
format(vModel,55,"models/skiny/awp/asiimov/v_awp.mdl")
}
case 1: {
format(vModel,55,"models/skiny/awp/dragon_lore/v_awp.mdl")
}
case 2: {
format(vModel,55,"models/skiny/awp/hyperbeast/v_awp.mdl")
}
case 3: {
format(vModel,55,"models/skiny/awp/lightning/v_awp.mdl")
}
case 4: {
format(vModel,55,"models/skiny/awp/pinkflash/v_awp.mdl")
}
case 5: {
format(vModel,55,"models/skiny/awp/zbl/v_awp.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_deagle(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rDeagle:")
new menu = menu_create(menuBody, "deaglemenu")
menu_additem(menu, "\wBlack Dragon")
menu_additem(menu, "\wConspiracy | 1")
menu_additem(menu, "\wEmperorDragon | 2")
menu_additem(menu, "\wFireElement | 3")
menu_additem(menu, "\wFrankenStein | 4")
menu_additem(menu, "\wOrochi | 5")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public deaglemenu(id, menu, item) {
switch(item)
{
case 0: Setdeagle(id , 0)
case 1: Setdeagle(id , 1)
case 2: Setdeagle(id , 2)
case 3: Setdeagle(id , 3)
case 4: Setdeagle(id , 4)
case 5: Setdeagle(id , 5)
default: return PLUGIN_HANDLED
}
Zapiszdeagle(id)
return PLUGIN_HANDLED
}
public Setdeagle(id , deagle) {
model_deagle[id] = deagle
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_DEAGLE )
return PLUGIN_HANDLED
new vModel[56]
switch(deagle)
{
case 0: {
format(vModel,55,"models/skiny/deagle/black_dragon/v_deagle.mdl")
}
case 1: {
format(vModel,55,"models/skiny/deagle/conspiracy/v_deagle.mdl")
}
case 2: {
format(vModel,55,"models/skiny/deagle/emperordragon/v_deagle.mdl")
}
case 3: {
format(vModel,55,"models/skiny/deagle/fireelement/v_deagle.mdl")
}
case 4: {
format(vModel,55,"models/skiny/deagle/frankenstein/v_deagle.mdl")
}
case 5: {
format(vModel,55,"models/skiny/deagle/orochi/v_deagle.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_glock18(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rGlock:")
new menu = menu_create(menuBody, "glock18menu")
menu_additem(menu, "\wMosaic")
menu_additem(menu, "\wVulcan | 1")
menu_additem(menu, "\wWaterElemental | 2")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public glock18menu(id, menu, item) {
switch(item)
{
case 0: Setglock18(id , 0)
case 1: Setglock18(id , 1)
case 2: Setglock18(id , 2)
default: return PLUGIN_HANDLED
}
Zapiszglock18(id)
return PLUGIN_HANDLED
}
public Setglock18(id , glock18) {
model_glock18[id] = glock18
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_GLOCK18 )
return PLUGIN_HANDLED
new vModel[56]
switch(glock18)
{
case 0: {
format(vModel,55,"models/skiny/glock18/mosaic/v_glock18.mdl")
}
case 1: {
format(vModel,55,"models/skiny/glock18/vulcan/v_glock18.mdl")
}
case 2: {
format(vModel,55,"models/skiny/glock18/waterelemental/v_glock18.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_usp(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rUSP:")
new menu = menu_create(menuBody, "uspmenu")
menu_additem(menu, "\wElectra")
menu_additem(menu, "\wOrion | 1")
menu_additem(menu, "\wTiger | 2")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public uspmenu(id, menu, item) {
switch(item)
{
case 0: Setusp(id , 0)
case 1: Setusp(id , 1)
case 2: Setusp(id , 2)
default: return PLUGIN_HANDLED
}
Zapiszusp(id)
return PLUGIN_HANDLED
}
public Setusp(id , usp) {
model_usp[id] = usp
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_USP )
return PLUGIN_HANDLED
new vModel[56]
switch(usp)
{
case 0: {
format(vModel,55,"models/skiny/usp/electra/v_usp.mdl")
}
case 1: {
format(vModel,55,"models/skiny/usp/orion/v_usp.mdl")
}
case 2: {
format(vModel,55,"models/skiny/usp/tiger/v_usp.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
SetKnife(id, model_noza[id])
SetM4A1(id, model_m4[id])
SetAK47(id, model_ak[id])
SetAWP(id, model_awp[id])
Setdeagle(id, model_deagle[id])
Setglock18(id, model_glock18[id])
Setusp(id, model_usp[id])
return PLUGIN_HANDLED
}
public client_authorized(id)
{
ZaladujNoze(id)
ZaladujM4(id)
ZaladujAK(id)
ZaladujAWP(id)
Zaladujdeagle(id)
Zaladujglock18(id)
Zaladujusp(id)
}
ZapiszNoz(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "Knife_%s", authid)
format(vaultdata, 63, "%d", model_noza[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujNoze(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "Knife_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_noza[id] = str_to_num(vaultdata)
}
ZapiszM4(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
format(vaultdata, 63, "%d", model_m4[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujM4(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_m4[id] = str_to_num(vaultdata)
}
ZapiszAK(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
format(vaultdata, 63, "%d", model_ak[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAK(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_ak[id] = str_to_num(vaultdata)
}
ZapiszAWP(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
format(vaultdata, 63, "%d", model_awp[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAWP(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_awp[id] = str_to_num(vaultdata)
}
Zapiszdeagle(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "deagle_%s", authid)
format(vaultdata, 63, "%d", model_deagle[id])
set_vaultdata(vaultkey, vaultdata)
}
Zaladujdeagle(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "deagle_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_deagle[id] = str_to_num(vaultdata)
}
Zapiszglock18(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "glock18_%s", authid)
format(vaultdata, 63, "%d", model_glock18[id])
set_vaultdata(vaultkey, vaultdata)
}
Zaladujglock18(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "glock18_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_glock18[id] = str_to_num(vaultdata)
}
Zapiszusp(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "usp_%s", authid)
format(vaultdata, 63, "%d", model_usp[id])
set_vaultdata(vaultkey, vaultdata)
}
Zaladujusp(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "usp_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_usp[id] = str_to_num(vaultdata)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/