Witam mam problem z komplikacją problemu i nw co źle tam zrobiłem
Pomoże ktoś?
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <hamsandwich>
#define PLUGIN "Nozowka"
#define VERSION "1.0"
#define AUTHOR "HLDK"
#define SPRAWDZ 3431
new Odliczanie[33]
new rr_czas
new bool:noze = false
new randowmowa_bron = random_num(0,23);
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("TextMsg","nozowka","a","2&#Game_C")
rr_czas = register_cvar("rr_czas","50")
register_event("CurWeapon","switchweapon","be","1=1","2!29")
register_event("DeathMsg","death_msg","a")
}
public nozowka(id)
{
set_task(1.0, "Start")
}
public Start(id)
{
switchweapon(id)
noze = true
Odliczanie[id] = get_pcvar_num(rr_czas);
if(task_exists(id + SPRAWDZ))
{
remove_task( id + SPRAWDZ )
}
set_task( 1.0, "Koniec", id + SPRAWDZ, _, _, "b" )
return PLUGIN_CONTINUE
}
public LosowaBron(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
new randowmowa_bron = random_num(0,23);
switch(randowmowa_bron)
{
case 0:
{
give_item(id, "weapon_p228");
cs_set_user_bpammo(id, CSW_P228, 52);
wiadomosc(id, "Bedziesz gral:^x04 P228")
}
case 1:
{
give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT , 90);
wiadomosc(id, "Bedziesz gral:^x04 SCOUT")
}
case 2:
{
give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014 , 32);
wiadomosc(id, "Bedziesz gral:^x04 XM1014")
}
case 3:
{
give_item(id, "weapon_mac10");
cs_set_user_bpammo(id, CSW_MAC10 , 90);
wiadomosc(id, "Bedziesz gral:^x04 MAC10")
}
case 4:
{
give_item(id, "weapon_aug");
cs_set_user_bpammo(id, CSW_AUG , 120);
wiadomosc(id, "Bedziesz gral:^x04 AUG")
}
case 5:
{
give_item(id, "weapon_elite");
cs_set_user_bpammo(id, CSW_ELITE , 120);
wiadomosc(id, "Bedziesz gral:^x04 ELITE")
}
case 6:
{
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_FIVESEVEN , 100);
wiadomosc(id, "Bedziesz gral:^x04 FIVESEVEN")
}
case 7:
{
give_item(id, "weapon_ump45");
cs_set_user_bpammo(id, CSW_UMP45 , 100);
wiadomosc(id, "Bedziesz gral:^x04 UM45")
}
case 8:
{
give_item(id, "weapon_sg550");
cs_set_user_bpammo(id, CSW_SG550 , 90);
wiadomosc(id, "Bedziesz gral:^x04 SG550")
}
case 9:
{
give_item(id, "weapon_galil");
cs_set_user_bpammo(id, CSW_GALIL , 90);
wiadomosc(id, "Bedziesz gral:^x04 GALIL")
}
case 10:
{
give_item(id, "weapon_famas");
cs_set_user_bpammo(id, CSW_FAMAS , 90);
wiadomosc(id, "Bedziesz gral:^x04 FAMAS")
}
case 11:
{
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, CSW_USP , 100);
wiadomosc(id, "Bedziesz gral:^x04 USP")
}
case 12:
{
give_item(id, "weapon_glock18");
cs_set_user_b
22:29
give_item(id, "weapon_glock18");
cs_set_user_bpammo(id, CSW_GLOCK18 , 120);
wiadomosc(id, "Bedziesz gral:^x04 GLOCK")
}
case 13:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP , 30);
wiadomosc(id, "Bedziesz gral:^x04 AWP")
}
case 14:
{
give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY , 120);
wiadomosc(id, "Bedziesz gral:^x04 MP5")
}
case 15:
{
give_item(id, "weapon_m249");
cs_set_user_bpammo(id, CSW_M249 , 200);
wiadomosc(id, "Bedziesz gral:^x04 M249")
}
case 16:
{
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3 , 32);
wiadomosc(id, "Bedziesz gral:^x04 M3")
}
case 17:
{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1 , 90);
wiadomosc(id, "Bedziesz gral:^x04 M4A1")
}
case 18:
{
give_item(id, "weapon_tmp");
cs_set_user_bpammo(id, CSW_TMP , 120);
wiadomosc(id, "Bedziesz gral:^x04 TMP")
}
case 19:
{
give_item(id, "weapon_g3sg1");
cs_set_user_bpammo(id, CSW_G3SG1 , 90);
wiadomosc(id, "Bedziesz gral:^x04 G3SG1")
}
case 20:
{
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE , 35);
wiadomosc(id, "Bedziesz gral:^x04 DEAGLE")
}
case 21:
{
give_item(id, "weapon_sg552");
cs_set_user_bpammo(id, CSW_SG552 , 90);
wiadomosc(id, "Bedziesz gral:^x04 SG552")
}
case 22:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47 , 90);
wiadomosc(id, "Bedziesz gral:^x04 AK47")
}
case 23:
{
give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90 , 100);
wiadomosc(id, "Bedziesz gral:^x04 P90")
}
}
}
}
public Koniec(task_id)
{
new id = task_id - SPRAWDZ
set_hudmessage(255, 170, 127, 0.33, 0.04, 0, 6.0, 20.0)
show_hudmessage( id, "[Rozgrzewka] Zakonczy sie za: [%d]", Odliczanie[id] )
Odliczanie[id] -= 1
if(Odliczanie[id] <= 0)
{
if( task_exists(task_id) )
{
remove_task( task_id )
}
set_cvar_num("sv_restart", 2);
ColorChat(id, RED, "");
noze = false
}
}
public switchweapon(id)
{
if (!noze)
return PLUGIN_CONTINUE
engclient_cmd(id,"weapon_knife")
return PLUGIN_CONTINUE
}
public death_msg()
{
if(!noze)
return
new id = read_data(2)
set_task(1.0,"respawn_player",id)
}
public respawn_player(id)
{
if(is_user_connected(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
}