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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Guest Message by DevFuse
 

Zdjęcie

Jak dodać skiny deagle do tego menu?


Najlepsza odpowiedź Hiko, 28.11.2018 17:56

#include <amxmodx>
#include <amxmisc>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "SKINY"
#define VERSION "1.0.0" 
#define AUTHOR "xxx"



new model_noza[33]
new model_m4[33]
new model_ak[33]
new model_awp[33]
new model_deagle[33]

public plugin_init() { 
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_event("CurWeapon","CurWeapon","be","1=1") 
	register_clcmd("say /skiny", "menuWyboru")
	register_clcmd("say /skin", "menuWyboru")
	register_clcmd("say /skins", "menuWyboru")
	register_clcmd("say /modele", "menuWyboru")
	register_clcmd("say /model", "menuWyboru")
	register_clcmd("say /models", "menuWyboru")
	
}

public plugin_precache() { 
	precache_model("models/skiny/noz/v_knife.mdl") // zwykly
	precache_model("models/skiny/noz/falchionslaugher.mdl")
	precache_model("models/skiny/noz/butterfly.mdl")
	precache_model("models/skiny/noz/karambitvampire.mdl")
	precache_model("models/skiny/noz/karambitlore.mdl")
	precache_model("models/skiny/noz/crimsonwebm9.mdl")
	
	precache_model("models/skiny/m4a1/v_m4a1.mdl") // zwykla
	precache_model("models/skiny/m4a1/hellfire.mdl")
	precache_model("models/skiny/m4a1/howl.mdl")
	precache_model("models/skiny/m4a1/cyrex.mdl")
	precache_model("models/skiny/m4a1/hyperbeast.mdl")
	precache_model("models/skiny/m4a1/dragonking.mdl")
	
	precache_model("models/skiny/ak/v_ak47.mdl") // zwykly
	precache_model("models/skiny/ak/theempress.mdl")
	precache_model("models/skiny/ak/vulcan.mdl")
	precache_model("models/skiny/ak/bloodsport.mdl")
	precache_model("models/skiny/ak/fronsidemisty.mdl")
	precache_model("models/skiny/ak/aquamarine.mdl")
	
	precache_model("models/skiny/awp/v_awp.mdl") // zwykla
	precache_model("models/skiny/awp/hyperbeast.mdl")
	precache_model("models/skiny/awp/asiimov.mdl")
	precache_model("models/skiny/awp/dragonlore.mdl")
	precache_model("models/skiny/awp/sightningstrike.mdl")
	precache_model("models/skiny/awp/babylon.mdl")
	
	precache_model("models/skiny/deagle/v_deagle.mdl") 
	precache_model("models/skiny/deagle/v_deagle2.mdl") 
	precache_model("models/skiny/deagle/v_deagle3.mdl") 
	precache_model("models/skiny/deagle/v_deagle4.mdl") 
	precache_model("models/skiny/deagle/v_deagle5.mdl") 
} 
public menuWyboru(id)
{
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\d[\r*\yGrand-Skil.pl\r*\d]^n\wMenu Skinow:\y")
	new menu = menu_create(menuBody, "skinsmenu")

	menu_additem(menu, "\wNoz")
	menu_additem(menu, "\wM4A1")
	menu_additem(menu, "\wAK47")
	menu_additem(menu, "\wAWP")
	menu_additem(menu, "\wDEAGLE")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}
public skinsmenu(id, menu, item) {

	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	switch(item) 
	{
		case 0: menu_noze(id)
		case 1: menu_m4(id)
		case 2: menu_ak(id)
		case 3: menu_awp(id)
		case 4: menu_deagle(id)
		default: return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
} 
public menu_noze(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:")
	new menu = menu_create(menuBody, "knifemenu")
	
	menu_additem(menu, "\wZwykly Noz | Klasyczny")
	
	menu_additem(menu, "\wFalchion Laugher | 1")
	
	menu_additem(menu, "\wButterfly Colored | 2")

	menu_additem(menu, "\wKarambit Vampire | 3")
	
	menu_additem(menu, "\wKarambit Lore | 4")

	menu_additem(menu, "\wM9 Crimson WEB  | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public knifemenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetKnife(id , 0)
		case 1: SetKnife(id , 1)
		case 2: SetKnife(id , 2)
		case 3: SetKnife(id , 3)
		case 4: SetKnife(id , 4)
		case 5: SetKnife(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszNoz(id)
	return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
	model_noza[id] = Knife
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_KNIFE )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(Knife)
	{
	case 0: 
		{
			format(vModel,55,"models/skiny/noz/v_knife.mdl")
		}
	case 1: 
		{
			format(vModel,55,"models/skiny/noz/falchionslaugher.mdl")
		}
	case 2: 
		{
			format(vModel,55,"models/skiny/noz/butterfly.mdl")
		}
	case 3: 
		{
			format(vModel,55,"models/skiny/noz/karambitvampire.mdl")
		}
	case 4: 
		{
			format(vModel,55,"models/skiny/noz/karambitlore.mdl")
		}
	case 5:
		{
			format(vModel,55,"models/skiny/noz/crimsonwebm9.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_m4(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
	new menu = menu_create(menuBody, "m4menu")
	
	menu_additem(menu, "\wZwykla M4A1")
	
	menu_additem(menu, "\wHellFire | 1")
	
	menu_additem(menu, "\wHowl | 2")
	
	menu_additem(menu, "\wCyrex | 3")
	
	menu_additem(menu, "\wHyperBeast | 4")
	
	menu_additem(menu, "\wDragonKing | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public m4menu(id, menu, item) {
	switch(item) 
	{
		case 0: SetM4A1(id , 0)
		case 1: SetM4A1(id , 1)
		case 2: SetM4A1(id , 2)
		case 3: SetM4A1(id , 3)
		case 4: SetM4A1(id , 4)
		case 5: SetM4A1(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszM4(id)
	return PLUGIN_HANDLED
} 

public SetM4A1(id , M4A1) {
	model_m4[id] = M4A1
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_M4A1 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(M4A1)
	{
	case 0: {
			format(vModel,55,"models/skiny/m4a1/v_m4a1.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/m4a1/hellfire.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/m4a1/howl.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/m4a1/cyrex.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/m4a1/hyperbeast.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/m4a1/dragonking.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_ak(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
	new menu = menu_create(menuBody, "akmenu")
	
	menu_additem(menu, "\wZwykly AK47")
	
	menu_additem(menu, "\wTheEmpress | 1")
	
	menu_additem(menu, "\wVulcan | 2")
	
	menu_additem(menu, "\wBloodSport | 3")
	
	menu_additem(menu, "\wFrontside Misty | 4")
	
	menu_additem(menu, "\wAquamarine | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public akmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAK47(id , 0)
		case 1: SetAK47(id , 1)
		case 2: SetAK47(id , 2)
		case 3: SetAK47(id , 3)
		case 4: SetAK47(id , 4)
		case 5: SetAK47(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAK(id)
	return PLUGIN_HANDLED
} 

public SetAK47(id , AK47) {
	model_ak[id] = AK47
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AK47 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AK47)
	{
	case 0: {
			format(vModel,55,"models/skiny/ak/v_ak47.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/ak/theempress.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/ak/vulcan.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/ak/bloodsport.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/ak/fronsidemisty.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/ak/aquamarine.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_awp(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:")
	new menu = menu_create(menuBody, "awpmenu")
	
	menu_additem(menu, "\wZwykle AWP")
	
	menu_additem(menu, "\wHyperBeast | 1")
	
	menu_additem(menu, "\wAsiimov | 2")
	
	menu_additem(menu, "\wDragonLore | 3")
	
	menu_additem(menu, "\wSightning Strike | 4")
	
	menu_additem(menu, "\wBabylon | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public awpmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAWP(id , 0)
		case 1: SetAWP(id , 1)
		case 2: SetAWP(id , 2)
		case 3: SetAWP(id , 3)
		case 4: SetAWP(id , 4)
		case 5: SetAWP(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAWP(id)
	return PLUGIN_HANDLED
} 

public SetAWP(id , AWP) {
	model_awp[id] = AWP
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AWP )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AWP)
	{
	case 0: {
			format(vModel,55,"models/skiny/awp/v_awp.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/awp/hyperbeast.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/awp/asiimov.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/awp/dragonlore.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/awp/sightningstrike.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/awp/babylon.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_deagle(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rDEAGLA:")
	new menu = menu_create(menuBody, "deaglemenu")
	
	menu_additem(menu, "\wZwykly DEAGLE | Klasyczny")
	
	menu_additem(menu, "\wDEAGLE | 1")
	
	menu_additem(menu, "\wDEAGLE | 2")

	menu_additem(menu, "\wDEAGLE | 3")
	
	menu_additem(menu, "\wDEAGLE | 4")

	menu_additem(menu, "\wDEAGLE  | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public deaglemenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetDEAGLE(id , 0)
		case 1: SetDEAGLE(id , 1)
		case 2: SetDEAGLE(id , 2)
		case 3: SetDEAGLE(id , 3)
		case 4: SetDEAGLE(id , 4)
		case 5: SetDEAGLE(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszDEAGLE(id)
	return PLUGIN_HANDLED
} 

public SetDEAGLE(id , DEAGLE) {
	model_deagle[id] = DEAGLE
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_DEAGLE )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(DEAGLE)
	{
	case 0: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle.mdl")
		}
	case 1: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle1.mdl")
		}
	case 2: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle2.mdl")
		}
	case 3: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle3.mdl")
		}
	case 4: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle4.mdl")
		}
	case 5:
		{
			format(vModel,55,"models/skiny/deagle/v_deagle5.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public CurWeapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_HANDLED;
	

	SetKnife(id, model_noza[id])
	SetM4A1(id, model_m4[id])
	SetAK47(id, model_ak[id])
	SetAWP(id, model_awp[id])
	SetDEAGLE(id, model_deagle[id])
	
	return PLUGIN_HANDLED   

}
public client_authorized(id)
{
	ZaladujNoze(id)
	ZaladujM4(id)
	ZaladujAK(id)
	ZaladujAWP(id)
	ZaladujDEAGLE(id)
}

ZapiszNoz(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	format(vaultdata, 63, "%d", model_noza[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujNoze(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_noza[id] = str_to_num(vaultdata)
	
}
ZapiszM4(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	format(vaultdata, 63, "%d", model_m4[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujM4(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_m4[id] = str_to_num(vaultdata)
	
}
ZapiszAK(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	format(vaultdata, 63, "%d", model_ak[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAK(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_ak[id] = str_to_num(vaultdata)
	
}
ZapiszAWP(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	format(vaultdata, 63, "%d", model_awp[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAWP(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_awp[id] = str_to_num(vaultdata)
	
} 

ZapiszDEAGLE(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	format(vaultdata, 63, "%d", model_deagle[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujDEAGLE(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_deagle[id] = str_to_num(vaultdata);
	
}


/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
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Napisano 28.11.2018 15:58

Tak jak w temacie, jak dodać możliwość wyboru skinów do Deagle?

#include <amxmodx>
#include <amxmisc>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "SKINY"
#define VERSION "1.0.0" 
#define AUTHOR "xxx"



new model_noza[33]
new model_m4[33]
new model_ak[33]
new model_awp[33]

public plugin_init() { 
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_event("CurWeapon","CurWeapon","be","1=1") 
	register_clcmd("say /skiny", "menuWyboru")
	register_clcmd("say /skin", "menuWyboru")
	register_clcmd("say /skins", "menuWyboru")
	register_clcmd("say /modele", "menuWyboru")
	register_clcmd("say /model", "menuWyboru")
	register_clcmd("say /models", "menuWyboru")
	
}

public plugin_precache() { 
	precache_model("models/skiny/noz/v_knife.mdl") // zwykly
	precache_model("models/skiny/noz/falchionslaugher.mdl")
	precache_model("models/skiny/noz/butterfly.mdl")
	precache_model("models/skiny/noz/karambitvampire.mdl")
	precache_model("models/skiny/noz/karambitlore.mdl")
	precache_model("models/skiny/noz/crimsonwebm9.mdl")
	
	precache_model("models/skiny/m4a1/v_m4a1.mdl") // zwykla
	precache_model("models/skiny/m4a1/hellfire.mdl")
	precache_model("models/skiny/m4a1/howl.mdl")
	precache_model("models/skiny/m4a1/cyrex.mdl")
	precache_model("models/skiny/m4a1/hyperbeast.mdl")
	precache_model("models/skiny/m4a1/dragonking.mdl")
	
	precache_model("models/skiny/ak/v_ak47.mdl") // zwykly
	precache_model("models/skiny/ak/theempress.mdl")
	precache_model("models/skiny/ak/vulcan.mdl")
	precache_model("models/skiny/ak/bloodsport.mdl")
	precache_model("models/skiny/ak/fronsidemisty.mdl")
	precache_model("models/skiny/ak/aquamarine.mdl")
	
	precache_model("models/skiny/awp/v_awp.mdl") // zwykla
	precache_model("models/skiny/awp/hyperbeast.mdl")
	precache_model("models/skiny/awp/asiimov.mdl")
	precache_model("models/skiny/awp/dragonlore.mdl")
	precache_model("models/skiny/awp/sightningstrike.mdl")
	precache_model("models/skiny/awp/babylon.mdl")
} 
public menuWyboru(id)
{
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\d[\r*\yGrand-Skil.pl\r*\d]^n\wMenu Skinow:\y")
	new menu = menu_create(menuBody, "skinsmenu")

	menu_additem(menu, "\wNoz")
	menu_additem(menu, "\wM4A1")
	menu_additem(menu, "\wAK47")
	menu_additem(menu, "\wAWP")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}
public skinsmenu(id, menu, item) {

	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	switch(item) 
	{
		case 0: menu_noze(id)
		case 1: menu_m4(id)
		case 2: menu_ak(id)
		case 3: menu_awp(id)
		default: return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
} 
public menu_noze(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:")
	new menu = menu_create(menuBody, "knifemenu")
	
	menu_additem(menu, "\wZwykly Noz | Klasyczny")
	
	menu_additem(menu, "\wFalchion Laugher | 1")
	
	menu_additem(menu, "\wButterfly Colored | 2")

	menu_additem(menu, "\wKarambit Vampire | 3")
	
	menu_additem(menu, "\wKarambit Lore | 4")

	menu_additem(menu, "\wM9 Crimson WEB  | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public knifemenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetKnife(id , 0)
		case 1: SetKnife(id , 1)
		case 2: SetKnife(id , 2)
		case 3: SetKnife(id , 3)
		case 4: SetKnife(id , 4)
		case 5: SetKnife(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszNoz(id)
	return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
	model_noza[id] = Knife
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_KNIFE )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(Knife)
	{
	case 0: 
		{
			format(vModel,55,"models/skiny/noz/v_knife.mdl")
		}
	case 1: 
		{
			format(vModel,55,"models/skiny/noz/falchionslaugher.mdl")
		}
	case 2: 
		{
			format(vModel,55,"models/skiny/noz/butterfly.mdl")
		}
	case 3: 
		{
			format(vModel,55,"models/skiny/noz/karambitvampire.mdl")
		}
	case 4: 
		{
			format(vModel,55,"models/skiny/noz/karambitlore.mdl")
		}
	case 5:
		{
			format(vModel,55,"models/skiny/noz/crimsonwebm9.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_m4(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
	new menu = menu_create(menuBody, "m4menu")
	
	menu_additem(menu, "\wZwykla M4A1")
	
	menu_additem(menu, "\wHellFire | 1")
	
	menu_additem(menu, "\wHowl | 2")
	
	menu_additem(menu, "\wCyrex | 3")
	
	menu_additem(menu, "\wHyperBeast | 4")
	
	menu_additem(menu, "\wDragonKing | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public m4menu(id, menu, item) {
	switch(item) 
	{
		case 0: SetM4A1(id , 0)
		case 1: SetM4A1(id , 1)
		case 2: SetM4A1(id , 2)
		case 3: SetM4A1(id , 3)
		case 4: SetM4A1(id , 4)
		case 5: SetM4A1(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszM4(id)
	return PLUGIN_HANDLED
} 

public SetM4A1(id , M4A1) {
	model_m4[id] = M4A1
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_M4A1 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(M4A1)
	{
	case 0: {
			format(vModel,55,"models/skiny/m4a1/v_m4a1.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/m4a1/hellfire.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/m4a1/howl.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/m4a1/cyrex.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/m4a1/hyperbeast.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/m4a1/dragonking.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_ak(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
	new menu = menu_create(menuBody, "akmenu")
	
	menu_additem(menu, "\wZwykly AK47")
	
	menu_additem(menu, "\wTheEmpress | 1")
	
	menu_additem(menu, "\wVulcan | 2")
	
	menu_additem(menu, "\wBloodSport | 3")
	
	menu_additem(menu, "\wFrontside Misty | 4")
	
	menu_additem(menu, "\wAquamarine | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public akmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAK47(id , 0)
		case 1: SetAK47(id , 1)
		case 2: SetAK47(id , 2)
		case 3: SetAK47(id , 3)
		case 4: SetAK47(id , 4)
		case 5: SetAK47(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAK(id)
	return PLUGIN_HANDLED
} 

public SetAK47(id , AK47) {
	model_ak[id] = AK47
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AK47 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AK47)
	{
	case 0: {
			format(vModel,55,"models/skiny/ak/v_ak47.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/ak/theempress.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/ak/vulcan.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/ak/bloodsport.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/ak/fronsidemisty.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/ak/aquamarine.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_awp(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:")
	new menu = menu_create(menuBody, "awpmenu")
	
	menu_additem(menu, "\wZwykle AWP")
	
	menu_additem(menu, "\wHyperBeast | 1")
	
	menu_additem(menu, "\wAsiimov | 2")
	
	menu_additem(menu, "\wDragonLore | 3")
	
	menu_additem(menu, "\wSightning Strike | 4")
	
	menu_additem(menu, "\wBabylon | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public awpmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAWP(id , 0)
		case 1: SetAWP(id , 1)
		case 2: SetAWP(id , 2)
		case 3: SetAWP(id , 3)
		case 4: SetAWP(id , 4)
		case 5: SetAWP(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAWP(id)
	return PLUGIN_HANDLED
} 

public SetAWP(id , AWP) {
	model_awp[id] = AWP
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AWP )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AWP)
	{
	case 0: {
			format(vModel,55,"models/skiny/awp/v_awp.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/awp/hyperbeast.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/awp/asiimov.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/awp/dragonlore.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/awp/sightningstrike.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/awp/babylon.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public CurWeapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_HANDLED;
	

	SetKnife(id, model_noza[id])
	SetM4A1(id, model_m4[id])
	SetAK47(id, model_ak[id])
	SetAWP(id, model_awp[id])
	
	return PLUGIN_HANDLED   

}
public client_authorized(id)
{
	ZaladujNoze(id)
	ZaladujM4(id)
	ZaladujAK(id)
	ZaladujAWP(id)
}

ZapiszNoz(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	format(vaultdata, 63, "%d", model_noza[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujNoze(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_noza[id] = str_to_num(vaultdata)
	
}
ZapiszM4(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	format(vaultdata, 63, "%d", model_m4[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujM4(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_m4[id] = str_to_num(vaultdata)
	
}
ZapiszAK(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	format(vaultdata, 63, "%d", model_ak[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAK(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_ak[id] = str_to_num(vaultdata)
	
}
ZapiszAWP(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	format(vaultdata, 63, "%d", model_awp[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAWP(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_awp[id] = str_to_num(vaultdata)
	
} 



/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


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#2 BlanTq

    Życzliwy

  • Zbanowany

Reputacja: 18
Początkujący

  • Postów:27
  • GG:
Offline

Napisano 28.11.2018 17:53

nie zapomnij o sciezkach.

Załączone pliki


Zostanę płatnym technikiem serwerów AMXX.

Posiadam na sprzedaż dużo paczek / pluginów pod AMXX.

2 letnie doświadcznie, niskie ceny, fajna jakość.

 

Zapraszam, GG: 66852090


#3 Hiko

    Wszechpomocny

  • Użytkownik

Reputacja: 34
Życzliwy

  • Postów:302
Offline

Napisano 28.11.2018 17:56   Najlepsza odpowiedź

#include <amxmodx>
#include <amxmisc>
#include <engine> 
#include <vault>
#include <fun>

#define PLUGIN "SKINY"
#define VERSION "1.0.0" 
#define AUTHOR "xxx"



new model_noza[33]
new model_m4[33]
new model_ak[33]
new model_awp[33]
new model_deagle[33]

public plugin_init() { 
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_event("CurWeapon","CurWeapon","be","1=1") 
	register_clcmd("say /skiny", "menuWyboru")
	register_clcmd("say /skin", "menuWyboru")
	register_clcmd("say /skins", "menuWyboru")
	register_clcmd("say /modele", "menuWyboru")
	register_clcmd("say /model", "menuWyboru")
	register_clcmd("say /models", "menuWyboru")
	
}

public plugin_precache() { 
	precache_model("models/skiny/noz/v_knife.mdl") // zwykly
	precache_model("models/skiny/noz/falchionslaugher.mdl")
	precache_model("models/skiny/noz/butterfly.mdl")
	precache_model("models/skiny/noz/karambitvampire.mdl")
	precache_model("models/skiny/noz/karambitlore.mdl")
	precache_model("models/skiny/noz/crimsonwebm9.mdl")
	
	precache_model("models/skiny/m4a1/v_m4a1.mdl") // zwykla
	precache_model("models/skiny/m4a1/hellfire.mdl")
	precache_model("models/skiny/m4a1/howl.mdl")
	precache_model("models/skiny/m4a1/cyrex.mdl")
	precache_model("models/skiny/m4a1/hyperbeast.mdl")
	precache_model("models/skiny/m4a1/dragonking.mdl")
	
	precache_model("models/skiny/ak/v_ak47.mdl") // zwykly
	precache_model("models/skiny/ak/theempress.mdl")
	precache_model("models/skiny/ak/vulcan.mdl")
	precache_model("models/skiny/ak/bloodsport.mdl")
	precache_model("models/skiny/ak/fronsidemisty.mdl")
	precache_model("models/skiny/ak/aquamarine.mdl")
	
	precache_model("models/skiny/awp/v_awp.mdl") // zwykla
	precache_model("models/skiny/awp/hyperbeast.mdl")
	precache_model("models/skiny/awp/asiimov.mdl")
	precache_model("models/skiny/awp/dragonlore.mdl")
	precache_model("models/skiny/awp/sightningstrike.mdl")
	precache_model("models/skiny/awp/babylon.mdl")
	
	precache_model("models/skiny/deagle/v_deagle.mdl") 
	precache_model("models/skiny/deagle/v_deagle2.mdl") 
	precache_model("models/skiny/deagle/v_deagle3.mdl") 
	precache_model("models/skiny/deagle/v_deagle4.mdl") 
	precache_model("models/skiny/deagle/v_deagle5.mdl") 
} 
public menuWyboru(id)
{
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\d[\r*\yGrand-Skil.pl\r*\d]^n\wMenu Skinow:\y")
	new menu = menu_create(menuBody, "skinsmenu")

	menu_additem(menu, "\wNoz")
	menu_additem(menu, "\wM4A1")
	menu_additem(menu, "\wAK47")
	menu_additem(menu, "\wAWP")
	menu_additem(menu, "\wDEAGLE")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}
public skinsmenu(id, menu, item) {

	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	
	switch(item) 
	{
		case 0: menu_noze(id)
		case 1: menu_m4(id)
		case 2: menu_ak(id)
		case 3: menu_awp(id)
		case 4: menu_deagle(id)
		default: return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
} 
public menu_noze(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:")
	new menu = menu_create(menuBody, "knifemenu")
	
	menu_additem(menu, "\wZwykly Noz | Klasyczny")
	
	menu_additem(menu, "\wFalchion Laugher | 1")
	
	menu_additem(menu, "\wButterfly Colored | 2")

	menu_additem(menu, "\wKarambit Vampire | 3")
	
	menu_additem(menu, "\wKarambit Lore | 4")

	menu_additem(menu, "\wM9 Crimson WEB  | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public knifemenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetKnife(id , 0)
		case 1: SetKnife(id , 1)
		case 2: SetKnife(id , 2)
		case 3: SetKnife(id , 3)
		case 4: SetKnife(id , 4)
		case 5: SetKnife(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszNoz(id)
	return PLUGIN_HANDLED
} 

public SetKnife(id , Knife) {
	model_noza[id] = Knife
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_KNIFE )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(Knife)
	{
	case 0: 
		{
			format(vModel,55,"models/skiny/noz/v_knife.mdl")
		}
	case 1: 
		{
			format(vModel,55,"models/skiny/noz/falchionslaugher.mdl")
		}
	case 2: 
		{
			format(vModel,55,"models/skiny/noz/butterfly.mdl")
		}
	case 3: 
		{
			format(vModel,55,"models/skiny/noz/karambitvampire.mdl")
		}
	case 4: 
		{
			format(vModel,55,"models/skiny/noz/karambitlore.mdl")
		}
	case 5:
		{
			format(vModel,55,"models/skiny/noz/crimsonwebm9.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_m4(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
	new menu = menu_create(menuBody, "m4menu")
	
	menu_additem(menu, "\wZwykla M4A1")
	
	menu_additem(menu, "\wHellFire | 1")
	
	menu_additem(menu, "\wHowl | 2")
	
	menu_additem(menu, "\wCyrex | 3")
	
	menu_additem(menu, "\wHyperBeast | 4")
	
	menu_additem(menu, "\wDragonKing | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public m4menu(id, menu, item) {
	switch(item) 
	{
		case 0: SetM4A1(id , 0)
		case 1: SetM4A1(id , 1)
		case 2: SetM4A1(id , 2)
		case 3: SetM4A1(id , 3)
		case 4: SetM4A1(id , 4)
		case 5: SetM4A1(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszM4(id)
	return PLUGIN_HANDLED
} 

public SetM4A1(id , M4A1) {
	model_m4[id] = M4A1
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_M4A1 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(M4A1)
	{
	case 0: {
			format(vModel,55,"models/skiny/m4a1/v_m4a1.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/m4a1/hellfire.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/m4a1/howl.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/m4a1/cyrex.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/m4a1/hyperbeast.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/m4a1/dragonking.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_ak(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
	new menu = menu_create(menuBody, "akmenu")
	
	menu_additem(menu, "\wZwykly AK47")
	
	menu_additem(menu, "\wTheEmpress | 1")
	
	menu_additem(menu, "\wVulcan | 2")
	
	menu_additem(menu, "\wBloodSport | 3")
	
	menu_additem(menu, "\wFrontside Misty | 4")
	
	menu_additem(menu, "\wAquamarine | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public akmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAK47(id , 0)
		case 1: SetAK47(id , 1)
		case 2: SetAK47(id , 2)
		case 3: SetAK47(id , 3)
		case 4: SetAK47(id , 4)
		case 5: SetAK47(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAK(id)
	return PLUGIN_HANDLED
} 

public SetAK47(id , AK47) {
	model_ak[id] = AK47
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AK47 )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AK47)
	{
	case 0: {
			format(vModel,55,"models/skiny/ak/v_ak47.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/ak/theempress.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/ak/vulcan.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/ak/bloodsport.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/ak/fronsidemisty.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/ak/aquamarine.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_awp(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:")
	new menu = menu_create(menuBody, "awpmenu")
	
	menu_additem(menu, "\wZwykle AWP")
	
	menu_additem(menu, "\wHyperBeast | 1")
	
	menu_additem(menu, "\wAsiimov | 2")
	
	menu_additem(menu, "\wDragonLore | 3")
	
	menu_additem(menu, "\wSightning Strike | 4")
	
	menu_additem(menu, "\wBabylon | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public awpmenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetAWP(id , 0)
		case 1: SetAWP(id , 1)
		case 2: SetAWP(id , 2)
		case 3: SetAWP(id , 3)
		case 4: SetAWP(id , 4)
		case 5: SetAWP(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszAWP(id)
	return PLUGIN_HANDLED
} 

public SetAWP(id , AWP) {
	model_awp[id] = AWP
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_AWP )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(AWP)
	{
	case 0: {
			format(vModel,55,"models/skiny/awp/v_awp.mdl")
		}
	case 1: {
			format(vModel,55,"models/skiny/awp/hyperbeast.mdl")
		}
	case 2: {
			format(vModel,55,"models/skiny/awp/asiimov.mdl")
		}
	case 3: {
			format(vModel,55,"models/skiny/awp/dragonlore.mdl")
		}
	case 4: {
			format(vModel,55,"models/skiny/awp/sightningstrike.mdl")
		}
	case 5: {
			format(vModel,55,"models/skiny/awp/babylon.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public menu_deagle(id) {
	new menuBody[512]
	formatex(menuBody, charsmax(menuBody), "\ySkiny do \rDEAGLA:")
	new menu = menu_create(menuBody, "deaglemenu")
	
	menu_additem(menu, "\wZwykly DEAGLE | Klasyczny")
	
	menu_additem(menu, "\wDEAGLE | 1")
	
	menu_additem(menu, "\wDEAGLE | 2")

	menu_additem(menu, "\wDEAGLE | 3")
	
	menu_additem(menu, "\wDEAGLE | 4")

	menu_additem(menu, "\wDEAGLE  | 5")
	
	
	menu_setprop(menu, MPROP_BACKNAME, "Wroc");
	menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
	menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");

	menu_display(id, menu);
}

public deaglemenu(id, menu, item) {
	switch(item) 
	{
		case 0: SetDEAGLE(id , 0)
		case 1: SetDEAGLE(id , 1)
		case 2: SetDEAGLE(id , 2)
		case 3: SetDEAGLE(id , 3)
		case 4: SetDEAGLE(id , 4)
		case 5: SetDEAGLE(id , 5)
		default: return PLUGIN_HANDLED
	}
	ZapiszDEAGLE(id)
	return PLUGIN_HANDLED
} 

public SetDEAGLE(id , DEAGLE) {
	model_deagle[id] = DEAGLE
	
	new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) 
	if ( Weapon != CSW_DEAGLE )
	return PLUGIN_HANDLED
	
	new vModel[56]
	
	switch(DEAGLE)
	{
	case 0: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle.mdl")
		}
	case 1: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle1.mdl")
		}
	case 2: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle2.mdl")
		}
	case 3: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle3.mdl")
		}
	case 4: 
		{
			format(vModel,55,"models/skiny/deagle/v_deagle4.mdl")
		}
	case 5:
		{
			format(vModel,55,"models/skiny/deagle/v_deagle5.mdl")
		}
	} 
	
	entity_set_string(id, EV_SZ_viewmodel, vModel)
	
	return PLUGIN_HANDLED;  
}
public CurWeapon(id)
{
	if(!is_user_alive(id))
		return PLUGIN_HANDLED;
	

	SetKnife(id, model_noza[id])
	SetM4A1(id, model_m4[id])
	SetAK47(id, model_ak[id])
	SetAWP(id, model_awp[id])
	SetDEAGLE(id, model_deagle[id])
	
	return PLUGIN_HANDLED   

}
public client_authorized(id)
{
	ZaladujNoze(id)
	ZaladujM4(id)
	ZaladujAK(id)
	ZaladujAWP(id)
	ZaladujDEAGLE(id)
}

ZapiszNoz(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	format(vaultdata, 63, "%d", model_noza[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujNoze(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "Knife_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_noza[id] = str_to_num(vaultdata)
	
}
ZapiszM4(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	format(vaultdata, 63, "%d", model_m4[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujM4(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "M4A1_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_m4[id] = str_to_num(vaultdata)
	
}
ZapiszAK(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	format(vaultdata, 63, "%d", model_ak[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAK(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AK47_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_ak[id] = str_to_num(vaultdata)
	
}
ZapiszAWP(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	format(vaultdata, 63, "%d", model_awp[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujAWP(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "AWP_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_awp[id] = str_to_num(vaultdata)
	
} 

ZapiszDEAGLE(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	format(vaultdata, 63, "%d", model_deagle[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujDEAGLE(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_deagle[id] = str_to_num(vaultdata);
	
}


/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

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POMAGAM NA ILE TYLKO POTRAFIĘ !

 

 


#4 Hiko

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Napisano 28.11.2018 18:00

nie zapomnij o sciezkach.

 


ZapiszDEAGLE(id)
{ 
	
	new authid[32]
	get_user_authid(id, authid, 31)
	
	new vaultkey[64]
	new vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	format(vaultdata, 63, "%d", model_deagle[id])
	set_vaultdata(vaultkey, vaultdata)
}

ZaladujDEAGLE(id) 
{ 
	new authid[32] 
	get_user_authid(id,authid,31)
	
	new vaultkey[64], vaultdata[64]
	
	format(vaultkey, 63, "DEAGLE_%s", authid)
	get_vaultdata(vaultkey, vaultdata, 63)
	model_awp[id] = str_to_num(vaultdata)
	
} 


jak to ma mu działać ? zmień jak ci wyżej podałem 


Użytkownik Hiko edytował ten post 28.11.2018 18:01

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POMAGAM NA ILE TYLKO POTRAFIĘ !

 

 


#5 BlanTq

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Napisano 28.11.2018 18:18

sprawdziles w ogóle w kompilatorze moja edycje czlowieku? nie osmieszaj sie..


Zostanę płatnym technikiem serwerów AMXX.

Posiadam na sprzedaż dużo paczek / pluginów pod AMXX.

2 letnie doświadcznie, niskie ceny, fajna jakość.

 

Zapraszam, GG: 66852090


#6 Hiko

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Napisano 28.11.2018 18:26

ale sprawdz zapis deagla a dokładnie wczytywanie :) i ty sie nie osmieszaj 


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#7 BlanTq

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  • Postów:27
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Napisano 28.11.2018 19:36

nie mam zamiaru sie klocic, bo nie ma o co.

 

plugin sprawdzilem u siebie z czystej ciekawosci i wszystko trybi, skiny sa , zapisuja sie , wiec powiesz mi o co ci chodzi?


Zostanę płatnym technikiem serwerów AMXX.

Posiadam na sprzedaż dużo paczek / pluginów pod AMXX.

2 letnie doświadcznie, niskie ceny, fajna jakość.

 

Zapraszam, GG: 66852090


#8 Toldi

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Napisano 28.11.2018 20:59

nie mam zamiaru sie klocic, bo nie ma o co.

 

plugin sprawdzilem u siebie z czystej ciekawosci i wszystko trybi, skiny sa , zapisuja sie , wiec powiesz mi o co ci chodzi?

Nie kłóć się bo ma rację.

model_awp[id] = str_to_num(vaultdata)

W taki sposób graczowi na AWP nałoży się model zapisanego dgl.

Poprawnie powinno być tak: 

dgl_awp[id] = str_to_num(vaultdata) // czy jak tam sie zmienna nazywa

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