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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zdjęcie

miscstats.amxx


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6 odpowiedzi w tym temacie

#1 MzKzMzUzE

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Napisano 14.06.2018 18:20

Witam, pytanie dotyczy standardowego wbudowanego w amxxa pluginu miscstats.amxx czyli dźwięki typu headshot, multikill itp oraz HUDy.

 

Mianowicie po włączeniu tego pluginu działają tylko HUDy. Dźwięki musiałem znaleść i wrzucić ręcznie ale co z tego skoro ich nie pobiera bo plugin nie ma precache. Da się tak przerobić .sma żeby był download dźwięków?

 

Wiem, że jest pełno podobnych pluginów ale wolałbym korzystać z jednego i nie dublować nie potrzebnie.


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#2 Legion.

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Napisano 14.06.2018 18:23

Nie musisz nic dublować wystarczy że dasz ; przed miscstats.amxx i wgraj inny plugin na to samo wyjdzie


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#3 MzKzMzUzE

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Napisano 14.06.2018 18:32

Wolałbym zostać właśnie przy miscstats.


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#4 MzKzMzUzE

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Napisano 17.06.2018 10:57

Nikt nic?


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#5 Toldi

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Napisano 17.06.2018 11:27

No to dodaj do tego pluginu

public plugin_precache()
{
          precache_sound("lokalizacja_dzwieku");
}

i po prostu pododawaj lokalizację do tych dźwięków co pobrałeś z neta żeby wszystkim pobierało przy wejściu na serwer.

 

 


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#6 MzKzMzUzE

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Napisano 22.06.2018 11:36

/* AMX Mod X
*   Misc. Stats Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation, 
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

#include <amxmodx>
#include <csx>
#include <cstrike>

public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound

new g_streakKills[33][2]
new g_multiKills[33][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[33]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync

new g_MultiKillMsg[7][] =
{
	"Multi-Kill! %s^n%L %d %L (%d %L)", 
	"Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
	"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
	"RAMPAGE!!! %s^n%L %d %L (%d hs)", 
	"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
	"%s IS A MONSTER!^n%L %d %L (%d %L)", 
	"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}

new g_Sounds[7][] =
{
	"multikill", 
	"ultrakill", 
	"killingspree", 
	"rampage", 
	"unstoppable", 
	"monsterkill", 
	"godlike"
}
new g_KillingMsg[7][] =
{
	"%s: Multi-Kill!", 
	"%s: Ultra-Kill!!!", 
	"%s IS ON A KILLING SPREE!!!", 
	"%s: RAMPAGE!!!", 
	"%s IS UNSTOPPABLE!!!", 
	"%s IS A MONSTER!", 
	"%s IS GODLIKE!!!"
}

new g_KinfeMsg[4][] =
{
	"KNIFE_MSG_1", 
	"KNIFE_MSG_2", 
	"KNIFE_MSG_3", 
	"KNIFE_MSG_4"
}

new g_LastMessages[4][] =
{
	"LAST_MSG_1", 
	"LAST_MSG_2", 
	"LAST_MSG_3", 
	"LAST_MSG_4"
}

new g_HeMessages[4][] =
{
	"HE_MSG_1", 
	"HE_MSG_2", 
	"HE_MSG_3", 
	"HE_MSG_4"
}

new g_SHeMessages[4][] =
{
	"SHE_MSG_1", 
	"SHE_MSG_2", 
	"SHE_MSG_3", 
	"SHE_MSG_4"
}

new g_HeadShots[7][] =
{
	"HS_MSG_1", 
	"HS_MSG_2", 
	"HS_MSG_3", 
	"HS_MSG_4", 
	"HS_MSG_5", 
	"HS_MSG_6", 
	"HS_MSG_7"
}

new g_teamsNames[4][] =
{
	"TERRORIST", 
	"CT", 
	"TERRORISTS", 
	"CTS"
}

public plugin_init()
{
	register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("miscstats.txt")
	register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
	register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
	register_event("RoundTime", "eNewRound", "bc")
	register_event("StatusValue", "setTeam", "be", "1=1")
	register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
	register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")

	new mapname[32]
	get_mapname(mapname, 31)

	if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
	{
		register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
		register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
		register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
	}
	else if (equali(mapname, "cs_italy"))
	{
		register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
		register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
	}
	
	g_center1_sync = CreateHudSyncObj()
	g_announce_sync = CreateHudSyncObj()
	g_status_sync = CreateHudSyncObj()
	g_left_sync = CreateHudSyncObj()
	g_bottom_sync = CreateHudSyncObj()
	g_he_sync = CreateHudSyncObj()
}

public plugin_cfg()
{
	new g_addStast[] = "amx_statscfg add ^"%s^" %s"
	
	server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
	server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
	server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
	server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
	server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
	server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
	server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
	server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
	server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
	server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
	server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
	server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
	server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
	server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
	server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
	server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
	server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
	server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
	server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
	server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
	server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
	server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
	server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
	server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
	server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
	server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
	server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
}

public client_putinserver(id)
{
	g_multiKills[id] = {0, 0}
	g_streakKills[id] = {0, 0}
}

public client_death(killer, victim, wpnindex, hitplace, TK)
{
	if (wpnindex == CSW_C4)
		return

	new headshot = (hitplace == HIT_HEAD) ? 1 : 0
	new selfkill = (killer == victim) ? 1 : 0

	if (g_firstBlood)
	{
		g_firstBlood = 0
		if (FirstBloodSound)
			play_sound("miscszn/firstblood")
	}

	if ((KillingStreak || KillingStreakSound) && !TK)
	{
		g_streakKills[victim][1]++
		g_streakKills[victim][0] = 0

		if (!selfkill)
		{
			g_streakKills[killer][0]++
			g_streakKills[killer][1] = 0
			
			new a = g_streakKills[killer][0] - 3

			if ((a > -1) && !(a % 2))
			{
				new name[32]
				get_user_name(killer, name, 31)
				
				if ((a >>= 1) > 6)
					a = 6
				
				if (KillingStreak)
				{
					set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
					ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
				}
				
				if (KillingStreakSound)
				{
					new file[32]
					
					format(file, 31, "miscszn/%s", g_Sounds[a])
					play_sound(file)
				}
			}
		}
	}

	if (MultiKill || MultiKillSound)
	{
		if (!selfkill && !TK && killer)
		{
			g_multiKills[killer][0]++ 
			g_multiKills[killer][1] += headshot
			
			new param[2]
			
			param[0] = killer
			param[1] = g_multiKills[killer][0]
			set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
		}
	}

	if (EnemyRemaining && is_user_connected(victim))
	{
		new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
		new epplnum = 0
		new CsTeams:team = cs_get_user_team(victim)
		new CsTeams:other_team
		new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T
		
		if (team == CS_TEAM_T || team == CS_TEAM_CT)
		{
			for (new i=1; i<=maxplayers; i++)
			{
				if (!is_user_connected(i))
				{
					continue
				}
				if (i == victim)
				{
					continue
				}
				other_team = cs_get_user_team(i)
				if (other_team == team && is_user_alive(i))
				{
					epplnum++
				} else if (other_team == enemy_team) {
					ppl[pplnum++] = i
				}
			}
			
			if (pplnum && epplnum)
			{
				new message[128], team_name[32]

				set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
				
				/* This is a pretty stupid thing to translate, but whatever */
				new _teamname[32]
				if (team == CS_TEAM_T)
				{
					format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
				} else if (team == CS_TEAM_CT) {
					format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
				}

				for (new a = 0; a < pplnum; ++a)
				{
					format(team_name, 31, "%L", ppl[a], _teamname)
					format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
					ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
				}
			}
		}
	}

	if (LastMan)
	{
		new cts[32], ts[32], ctsnum, tsnum
		new maxplayers = get_maxplayers()
		new CsTeams:team
		
		for (new i=1; i<=maxplayers; i++)
		{
			if (!is_user_connected(i) || !is_user_alive(i))
			{
				continue
			}
			team = cs_get_user_team(i)
			if (team == CS_TEAM_T)
			{
				ts[tsnum++] = i
			} else if (team == CS_TEAM_CT) {
				cts[ctsnum++] = i
			}
		}
		
		if (ctsnum == 1 && tsnum == 1)
		{
			new ctname[32], tname[32]
			
			get_user_name(cts[0], ctname, 31)
			get_user_name(ts[0], tname, 31)
			
			set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
			
			play_sound("miscszn/maytheforce")
		}
		else if (!g_LastAnnounce)
		{
			new oposite = 0, _team = 0
			
			if (ctsnum == 1 && tsnum > 1)
			{
				g_LastAnnounce = cts[0]
				oposite = tsnum
				_team = 0
			}
			else if (tsnum == 1 && ctsnum > 1)
			{
				g_LastAnnounce = ts[0]
				oposite = ctsnum
				_team = 1
			}

			if (g_LastAnnounce)
			{
				new name[32]
				
				get_user_name(g_LastAnnounce, name, 31)
				
				set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
				
				if (!is_user_connecting(g_LastAnnounce))
				{
					client_cmd(g_LastAnnounce, "spk miscszn/oneandonly")
				}
			}
		}
	}

	if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
	{
		if (KnifeKill)
		{
			new killer_name[32], victim_name[32]
			
			get_user_name(killer, killer_name, 31)
			get_user_name(victim, victim_name, 31)
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
		}
		
		if (KnifeKillSound)
			play_sound("miscszn/humiliation")
	}

	if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
	{
		new killer_name[32], victim_name[32]
		
		get_user_name(killer, killer_name, 31)
		get_user_name(victim, victim_name, 31)
		
		set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
		
		if (!selfkill)
		{
			if (GrenadeKill)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
		}
		else if (GrenadeSuicide)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
	}

	if (headshot && (HeadShotKill || HeadShotKillSound))
	{
		if (HeadShotKill && wpnindex)
		{
			new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum
			
			xmod_get_wpnname(wpnindex, weapon_name, 31)
			get_user_name(killer, killer_name, 31)
			get_user_name(victim, victim_name, 31)
			get_players(players, pnum, "c")
			
			for (new i = 0; i < pnum; i++)
			{
				format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])
				
				replace(message, sizeof(message)-1, "$vn", victim_name)
				replace(message, sizeof(message)-1, "$wn", weapon_name)
				replace(message, sizeof(message)-1, "$kn", killer_name)
				
				set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
			}
		}
		
		if (HeadShotKillSound)
		{
			client_cmd(killer, "spk miscszn/headshot")
			client_cmd(victim, "spk miscszn/headshot")
		}
	}

	if ((DoubleKill || DoubleKillSound) && !selfkill)
	{
		new Float:nowtime = get_gametime()
		
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			if (DoubleKill)
			{
				new name[32]
				
				get_user_name(killer, name, 31)
				
				set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
			}
			
			if (DoubleKillSound)
				play_sound("miscszn/doublekill")
		}
		
		g_doubleKill = nowtime
		g_doubleKillId = killer
	}
}

public hideStatus(id)
{
	if (PlayerName)
	{
		ClearSyncHud(id, g_status_sync)
	}
}

public setTeam(id)
	g_friend[id] = read_data(2)

public showStatus(id)
{
	if(!is_user_bot(id) && is_user_connected(id) && PlayerName) 
	{
		new name[32], pid = read_data(2)
	
		get_user_name(pid, name, 31)
		new color1 = 0, color2 = 0
	
		if (get_user_team(pid) == 1)
			color1 = 255
		else
			color2 = 255
		
		if (g_friend[id] == 1)	// friend
		{
			new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
			new wpnname[32]
		
			if (wpnid)
				xmod_get_wpnname(wpnid, wpnname, 31)
		
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
		} else {
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s", name)
		}
	}
}

public eNewRound()
{
	if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
	{
		g_firstBlood = 1
		g_C4Timer = 0
		++g_roundCount
		
		if (RoundCounter)
		{
			set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
		}
		
		if (RoundCounterSound)
			play_sound("miscszn/prepare")
		
		if (KillingStreak)
		{
			new appl[32], ppl, i
			get_players(appl, ppl, "ac")
			
			for (new a = 0; a < ppl; ++a)
			{
				i = appl[a]
				
				if (g_streakKills[i][0] >= 2)
					client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
				else if (g_streakKills[i][1] >= 2)
					client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
			}
		}
	}
}

public eRestart()
{
	eEndRound()
	g_roundCount = 0
	g_firstBlood = 1
}

public eEndRound()
{
	g_C4Timer = -2
	g_LastOmg = 0.0
	remove_task(8038)
	g_LastAnnounce = 0
}

public checkKills(param[])
{
	new id = param[0]
	new a = param[1]
	
	if (a == g_multiKills[id][0])
	{
		a -= 3
		
		if (a > -1)
		{
			if (a > 6)
			{
				a = 6
			}
			
			if (MultiKill)
			{
				new name[32]
				
				get_user_name(id, name, 31)
				set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
				
				ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
			}
			
			if (MultiKillSound)
			{
				new sound[24]
				format(sound, 23, "miscszn/%s", g_Sounds[a])
				play_sound(sound)
			}
		}
		g_multiKills[id] = {0, 0}
	}
}

public chickenKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "KILLED_CHICKEN")
}

public radioKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "BLEW_RADIO")
}

announceEvent(id, message[])
{
	new name[32]
	
	get_user_name(id, name, 31)
	set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}

public eBombPickUp(id)
{
	if (BombPickUp)
		announceEvent(id, "PICKED_BOMB")
}

public eBombDrop()
{
	if (BombDrop)
		announceEvent(g_Planter, "DROPPED_BOMB")
}

public eGotBomb(id)
{
	g_Planter = id
	
	if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
	{
		g_LastOmg = get_gametime() + 15.0
		announceEvent(g_Planter, "REACHED_TARGET")
	}
}

public bombTimer()
{
	if (--g_C4Timer > 0)
	{
		if (BombCountVoice)
		{
			if (g_C4Timer == 30 || g_C4Timer == 20)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, 63)
				format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
				play_sound(temp)
			}
			else if (g_C4Timer < 11)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, 63)
				format(temp, 63, "^"vox/%s^"", temp)
				play_sound(temp)
			}
		}
		if (BombCountDef && g_Defusing)
			client_print(g_Defusing, print_center, "%d", g_C4Timer)
	}
	else
		remove_task(8038)
}

public bomb_planted(planter)
{
	g_Defusing = 0
	
	if (BombPlanted)
		announceEvent(planter, "SET_UP_BOMB")
	
	g_C4Timer = get_cvar_num("mp_c4timer")
	set_task(1.0, "bombTimer", 8038, "", 0, "b")
}

public bomb_planting(planter)
{
	if (BombPlanting)
		announceEvent(planter, "PLANT_BOMB")
}

public bomb_defusing(defuser)
{
	if (BombDefusing)
		announceEvent(defuser, "DEFUSING_BOMB")
	
	g_Defusing = defuser
}

public bomb_defused(defuser)
{
	if (BombDefused)
		announceEvent(defuser, "DEFUSED_BOMB")
}

public bomb_explode(planter, defuser)
{
	if (BombFailed && defuser)
		announceEvent(defuser, "FAILED_DEFU")
}

public play_sound(sound[])
{
	new players[32], pnum
	get_players(players, pnum, "c")
	new i
	
	for (i = 0; i < pnum; i++)
	{
		if (is_user_connecting(players[i]))
			continue
		
		client_cmd(players[i], "spk %s", sound)
	}
}

public plugin_precache()
{
	precache_sound( "miscszn/1.wav")
	precache_sound( "miscszn/2.wav")
	precache_sound( "miscszn/3.wav")
	precache_sound( "miscszn/4.wav")
	precache_sound( "miscszn/5.wav")
	return PLUGIN_CONTINUE
}

Dobrze? Niby kompiluje ale jeszcze nie testowałem na serwerze.

 


Użytkownik MzKzMzUzE edytował ten post 22.06.2018 11:39

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#7 MzKzMzUzE

    Życzliwy

  • Autor tematu
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  • Postów:27
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Napisano 22.06.2018 19:31

Sprawdziłem, działa dziękuje. Do zamknięcia.


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