Doda ktoś mi poświatę skrzynki (niebieski)
#include <amxmodx> #include <fakemeta> #include <engine> #include <fun> #include <colorchat> #define TaskSeven 7777 native AddXP(User, Number); native GetLVL(User); new const BonusPackModel[] = "models/xxx/xxx.mdl"; public plugin_init() { register_plugin("GXP [Bonus Pack]", "5.2", "Sloenthran"); register_forward(FM_Touch, "TouchBonusPack"); } public plugin_natives() { set_native_filter("NativeFilter"); register_native("CreateBonusPack", "CreateBonusPack", 1); } public plugin_precache() { precache_model(BonusPackModel); } public NativeFilter() { return PLUGIN_HANDLED; } public TouchBonusPack(Ent, User) { if(task_exists(Ent + TaskSeven)) { remove_task(Ent + TaskSeven); } if(!is_user_alive(User) || !pev_valid(Ent)) { return FMRES_IGNORED; } static ClassName[32]; pev(Ent, pev_classname, ClassName,31); if(!equali(ClassName, "bonuspack")) { return FMRES_IGNORED; } if(pev(User, pev_button)) { UseBonusPack(User); engfunc(EngFunc_RemoveEntity, Ent); } return FMRES_IGNORED; } public CreateBonusPack(User) { new Float:origins[3]; pev(User, pev_origin, origins); origins[0] += 50.0; origins[2] -= 32.0; new CreateEnt = create_entity("info_target") set_pev(CreateEnt, pev_origin, origins); entity_set_model(CreateEnt, BonusPackModel); set_pev(CreateEnt, pev_classname, "bonuspack"); dllfunc(DLLFunc_Spawn, CreateEnt); set_pev(CreateEnt, pev_solid, SOLID_TRIGGER); set_pev(CreateEnt, pev_movetype, MOVETYPE_FLY); engfunc(EngFunc_SetSize, CreateEnt, {-1.1, -1.1, -1.1}, {1.1, 1.1, 1.1}); engfunc(EngFunc_DropToFloor, CreateEnt); set_task(20.0, "RemoveBonusPack", CreateEnt + TaskSeven); } public RemoveBonusPack(Ent) { Ent -= TaskSeven; engfunc(EngFunc_RemoveEntity, Ent); } public UseBonusPack(User) { if(is_user_connected(User) && is_user_alive(User)) { switch(random_num(1, 4)) { case 1: { new HP = get_user_health(User); new Draw = random_num(5, 20); set_user_health(User, HP - Draw); ColorChat(User, GREEN, "[GunXPMod]^x03 Trucizna! Tracisz %i HP!", Draw); } case 2: { new HP = get_user_health(User); new Draw = random_num(5, 20); set_user_health(User, HP + Draw); ColorChat(User, GREEN, "[GunXPMod]^x03 Apteczka! Dostajesz %i HP!", Draw); } case 3: { ColorChat(User, GREEN, "[GunXPMod]^x03 Niestety paczka jest pusta!"); } case 4: { if(GetLVL(User) == 26) { ColorChat(User, GREEN, "[GunXPMod]^x03 Niestety paczka jest pusta!"); } else { new Draw = random_num(1, 5); AddXP(User, Draw); ColorChat(User, GREEN, "[GunXPMod]^x03 XP! Dostajesz %i XP!", Draw); } } } } }