public Fw_HamPlayerTakeDamage(id, this, idinflictor, idattacker, Float:damage, damagebits)
{
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if (is_user_alive(id) && szWeapID == CSW_AK47)
{
SetHamParamFloat(4, damage+=500.0)
}
if (is_user_alive(id) && szWeapID == CSW_M4A1)
{
SetHamParamFloat(4, damage+=500.0)
}
}


Dodatki SourceMod













