Witam, męczę się z jednym problemem. Mianowicie zmieniłem klasę Hunter z ZP na Biohazard, i problem polega na tym, dźwięk jak i sama klasa działa oprócz longjumpa który jest specjalną umiejętnością klasy, może gdzieś jest błąd w kodzie.
Z góry dziękuję za pomoc.
Spoiler
#include <amxmodx>
#include <fakemeta>
#include <biohazard>
#include <colorchat>
/******************************************************
[Plugin infos]
******************************************************/
#define PLUGIN_NAME "ZombieClass : Hunter"
#define PLUGIN_VERSION "0.2b"
#define PLUGIN_AUTHOR "DJHD"
/******************************************************
[Id(s)]
******************************************************/
// Zombie Attributes
#define D_ZOMBIE_NAME "Hunter"
#define D_ZOMBIE_DESC "Daleki skok"
#define D_PLAYER_MODEL "bh_hunter"
#define D_CLAWS "models/v_knife_zombie_hunter.mdl"
#define PMODEL "models/player/bh_hunter/bh_hunter.mdl"
// Sounds
new const leap_sound[4][] = { "biohazard/hunter_jump.wav", "biohazard/hunter_jump1.wav", "biohazard/hunter_jump2.wav", "biohazard/hunter_jump3.wav" }
// Variables
new bool:g_b_isJumper[33]
// Arrays
new Float:g_lastleaptime[33]
// Cvar pointers
new cvar_force, cvar_cooldown
new Hunter
/******************************************************
[Main events] + [Precache event]
******************************************************/
public plugin_precache()
{
// Register the new class and store ID for reference
//g_hunter = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
// Sound
precache_model("models/v_knife_zombie_hunter.mdl")
static i
for(i = 0; i < sizeof leap_sound; i++)
precache_sound(leap_sound[i])
}
public plugin_init()
{
// Plugin Info
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
// Forward
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// Cvars
cvar_force = register_cvar("zp_hunter_jump_force", "790")
cvar_cooldown = register_cvar("zp_hunter_jump_cooldown", "1.0")
static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", PLUGIN_VERSION, PLUGIN_AUTHOR)
register_cvar("zp_zclass_hunterl4d2", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
register_class_data()
}
public register_class_data()
{
Hunter = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)
if(Hunter != -1)
{
set_class_data(Hunter, DATA_HEALTH, 500.0)
set_class_data(Hunter, DATA_SPEED, 250.0)
set_class_data(Hunter, DATA_GRAVITY, 0.6)
set_class_data(Hunter, DATA_HITREGENDLY, 3.0)
set_class_data(Hunter, DATA_KNOCKBACK, 1.5)
set_class_pmodel(Hunter, D_PLAYER_MODEL)
set_class_wmodel(Hunter, D_CLAWS)
}
}
/******************************************************
[Events]
******************************************************/
public event_infect(victim, attacker) // Infected post
{
// It's the selected zombie class
if(get_user_class(victim) == Hunter)
{
// Message
ColorChat(victim, GREEN, "[Klasa] ^1Uzyj specjalnej umiejetnosci klasy -^4 ^"CTRL + E^"")
}
}
public fw_PlayerPreThink(id) // Main hunter command
{
if(!is_user_zombie(id))
{
false_g_b_is_Jumper(id)
return
}
if(!is_user_alive(id))
{
false_g_b_is_Jumper(id)
return
}
if(is_user_connected(id))
{
if (is_user_zombie(id))
{
if (get_user_class(id) == Hunter)
{
if (allowed_hunterjump(id))
{
static Float:velocity[3]
velocity_by_aim(id, get_pcvar_num(cvar_force), velocity)
set_pev(id, pev_velocity, velocity)
g_b_isJumper[id] = true
emit_sound(id, CHAN_STREAM, leap_sound[random_num(1, sizeof leap_sound -1)], 1.0, ATTN_NORM, 0, PITCH_HIGH)
// Set the current super jump time
g_lastleaptime[id] = get_gametime()
}
}
}
}
}
allowed_hunterjump(id) // Main function
{
if (g_b_isJumper[id])
{
if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)))
{
g_b_isJumper[id] = true
return false
}
static buttons
buttons = pev(id, pev_button)
// Not doing a longjump (added bot support)
if (!(buttons & IN_USE) && !is_user_bot(id))
{
g_b_isJumper[id] = true
return false
}
static Float:cooldown
cooldown = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_lastleaptime[id] < cooldown)
return false
}
return true
}
public false_g_b_is_Jumper(id) // Remove super jumps to human/survivor/nemesis
{
g_b_isJumper[id] = false
}
Użytkownik szparrow edytował ten post 26.08.2017 17:57


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