/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1) 
new bool:ma_klase[33];
new const nazwa[] = "Elitarny Snajper";
new const opis[] = "200 procent obrazen z AWP(+inteligencja), 1/2 szansy na natychmiastowe zabicie z noza(PPM)";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP;
new const zdrowie = 45;
new const kondycja = 35;
new const inteligencja = 20;
new const wytrzymalosc = 10;
public plugin_init() 
{
	register_plugin(nazwa, "1.0", "QTM_Peyote");
	
	cod_register_advance(cod_get_classid("Wyszkolony Snajper"), 150, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
	ma_klase[id] = true;
public cod_class_disabled(id)
	ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_KNIFE && damage > 20.0) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
			
		if(weapon == CSW_AWP)
			cod_inflict_damage(idattacker, this, damage*0.5, 0.5, idinflictor, damagebits);	
	}
	
	return HAM_IGNORED;
}
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1) 
new bool:ma_klase[33];
new const nazwa[] = "Wyspecjalizowany Snajper";
new const opis[] = "200 procent obrazen z AWP(+inteligencja), 1/2 szansy na natychmiastowe zabicie z noza(PPM)";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP;
new const zdrowie = 55;
new const kondycja = 35;
new const inteligencja = 20;
new const wytrzymalosc = 10;
public plugin_init() 
{
	register_plugin(nazwa, "1.0", "QTM_Peyote");
	
	cod_register_advance(cod_get_classid("Elitarny Snajper"), 200, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
	ma_klase[id] = true;
public cod_class_disabled(id)
	ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_KNIFE && damage > 20.0) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
			
		if(weapon == CSW_AWP)
			cod_inflict_damage(idattacker, this, damage*0.5, 0.5, idinflictor, damagebits);	
	}
	
	return HAM_IGNORED;
}
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1) 
new bool:ma_klase[33];
new const nazwa[] = "Wyszkolony Snajper";
new const opis[] = "200 procent obrazen z AWP(+inteligencja), 1/2 szansy na natychmiastowe zabicie z noza(PPM)";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP;
new const zdrowie = 35;
new const kondycja = 35;
new const inteligencja = 20;
new const wytrzymalosc = 10;
public plugin_init() 
{
	register_plugin(nazwa, "1.0", "QTM_Peyote");
	
	cod_register_advance(cod_get_classid("Snajper"), 100, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
	ma_klase[id] = true;
public cod_class_disabled(id)
	ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED; 
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
		
		if(weapon == CSW_KNIFE && damage > 20.0) 
			cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
			
		if(weapon == CSW_AWP)
			cod_inflict_damage(idattacker, this, damage*0.5, 0.5, idinflictor, damagebits);	
	}
	
	return HAM_IGNORED;
}