Witam mam problem z wyświetlaniem broni otóż gdy wybieram broń nie wyświetla mi poprawnie wyglądu broni z rozszerzenia .spr
kod broni
#include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> #define PLUGIN "[CSO] Pri: Thanatos-7" #define VERSION "1.0" #define VERSION "1.0" #define AUTHOR "Dev!l" #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define WEAPONKEY 754247 const USE_STOPPED = 0 const PDATA_SAFE = 2 const OFFSET_LINUX_WEAPONS = 4 const OFFSET_WEAPONOWNER = 41 const m_flNextAttack = 83 const m_szAnimExtention = 492 #define WEAP_LINUX_XTRA_OFF 4 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define RELOAD_TIME 4.5 new const v_model[] = "models/cso/v_thanatos7.mdl" new const p_model[] = "models/cso/p_thanatos7.mdl" new const w_model[] = "models/cso/w_thanatos7.mdl" new const SCYTHE_MODEL[] = "models/cso/thanatos7_scythe.mdl" new const sound[10][] = { "weapons/thanatos7-1.wav", "weapons/thanatos7_bdraw.wav", "weapons/thanatos7_bidle2.wav", "weapons/thanatos7_clipin1.wav", "weapons/thanatos7_clipin2.wav", "weapons/thanatos7_clipout1.wav", "weapons/thanatos7_clipout2.wav", "weapons/thanatos7_draw.wav", "weapons/thanatos7_scythereload.wav", "weapons/thanatos7_scytheshoot.wav" } new const sprite[4][] = { "sprites/weapon_thanatos7.txt", "sprites/cso/640hud7.spr", "sprites/cso/640hud13.spr", "sprites/cso/640hud117.spr" } enum { IDLE = 0, BIDLE, BIDLE2, SHOOT1, BSHOOT1, SHOOT2, BSHOOT2, RELOAD, BRELOAD, SCYTHESHOOT, SCYTHERELOAD, DRAW, BDRAW } #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1) new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new g_had_thanatos7[33], g_thanatos7_ammo[33], g_mode[33], g_reload[33], g_thanatos7 new Float:cl_pushangle[33][3], g_clip_ammo[33], g_old_weapon[33] new g_IsInPrimaryAttack, g_orig_event_thanatos7, g_thanatos7_TmpClip[33], Ent, gmsgWeaponList, g_MaxPlayers ,g_Msg_StatusIcon new cvar_dmg_scythe, cvar_clip_thanatos7, cvar_thanatos7_ammo, cvar_recoil_thanatos7, cvar_dmg_thanatos7 new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_mp5navy", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } enum { MODE_NOLMAL = 1, MODE_CHANGING_1, MODE_CHANGING_2, MODE_BOLT } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_touch("scythe", "*", "fw_Touch") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_event("CurWeapon", "Event_CurWeapon", "be", "1=1") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack") RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_AddToPlayer_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_m249", "fw_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload") RegisterHam(Ham_Weapon_Reload, "weapon_m249", "fw_Reload_Post", 1) RegisterHam(Ham_Weapon_WeaponIdle, "weapon_m249", "fw_Idleanim", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") cvar_recoil_thanatos7 = register_cvar("cso_thanatos7_recoil", "0.45") cvar_dmg_thanatos7 = register_cvar("cso_dmg_thanatos7", "60.0") cvar_dmg_scythe = register_cvar("cso_dmg_scythe", "100.0") cvar_clip_thanatos7 = register_cvar("cso_thanatos7_clip", "120") cvar_thanatos7_ammo = register_cvar("cso_thanatos7_ammo", "240") g_thanatos7 = zp_register_extra_item("Thanatos-7", 50, ZP_TEAM_HUMAN) gmsgWeaponList = get_user_msgid("WeaponList") g_Msg_StatusIcon = get_user_msgid("StatusIcon") g_MaxPlayers = get_maxplayers() register_clcmd("weapon_thanatos7", "hook_weapon") } public plugin_precache() { precache_model(v_model) precache_model(p_model) precache_model(w_model) precache_model(SCYTHE_MODEL) for(new i = 0; i < sizeof(sound); i++) precache_sound(sound[i]) for(new i = 1; i < sizeof(sprite); i++) precache_model(sprite[i]) register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1) } public zp_user_infected_post(id) { remove_thanatos7(id) } public fw_PlayerKilled(id) { remove_thanatos7(id) } public hook_weapon(id) { engclient_cmd(id, "weapon_m249") return } public fw_PrecacheEvent_Post(type, const name[]) { if(equal("events/m249.sc", name)) g_orig_event_thanatos7 = get_orig_retval() } public zp_extra_item_selected(id, itemid) { if(itemid == g_thanatos7) get_thanatos(id) } public plugin_natives () { register_native("give_weapon_thanatos7", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { get_thanatos(id) } public get_thanatos(id) { if(!is_user_alive(id)) return new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_thanatos7)) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_thanatos7_ammo)) set_weapons_timeidle(id, CSW_M249, 2.0) set_player_nextattackx(id, 2.0) set_weapon_anim(id, DRAW) } g_had_thanatos7[id] = 1 g_mode[id] = MODE_NOLMAL g_thanatos7_ammo[id] = 0 g_reload[id] = 1 update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thanatos7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) write_byte(0) message_end() } public remove_thanatos7(id) { update_specialammo(id, g_thanatos7_ammo[id], 0) g_had_thanatos7[id] = 0 g_thanatos7_ammo[id] = 0 g_reload[id] = 1 } public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType) { if(!is_user_alive(iAttacker)) return new g_currentweapon = get_user_weapon(iAttacker) if(g_currentweapon != CSW_M249 || !g_had_thanatos7[iAttacker]) return SetHamParamFloat(3, get_pcvar_float(cvar_dmg_thanatos7)) static Float:flEnd[3], Float:myOrigin[3] pev(iAttacker, pev_origin, myOrigin) get_tr2(ptr, TR_vecEndPos, flEnd) if(!is_user_alive(iEnt)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } } public fw_UpdateClientData_Post(id, sendweapons, CD_Handle) { if(!is_user_alive(id) || (get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_had_thanatos7[iOwner]) { g_had_thanatos7[iOwner] = 0 entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPONKEY) set_pev(iStoredAugID, pev_iuser4, g_thanatos7_ammo[iOwner]) entity_set_model(entity, w_model) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public Event_CurWeapon(id) { if(!is_user_alive(id)) return if(get_user_weapon(id) != CSW_M249 && g_old_weapon[id] == CSW_M249) { update_specialammo(id, g_thanatos7_ammo[id], 0) } g_old_weapon[id] = get_user_weapon(id) replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M249: { if(g_had_thanatos7[id]) { set_pev(id, pev_viewmodel2, v_model) set_pev(id, pev_weaponmodel2, p_model) update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0) g_reload[id] = 1 if(g_mode[id] == MODE_NOLMAL) { if(g_old_weapon[id] != CSW_M249) { set_weapon_anim(id, DRAW) set_weapons_timeidle(id, CSW_M249, 2.0) set_player_nextattackx(id, 2.0) remove_task(id) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thanatos7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) write_byte(0) message_end() } } else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1) { if(g_old_weapon[id] != CSW_M249) { set_weapon_anim(id, BDRAW) set_weapons_timeidle(id, CSW_M249, 2.0) set_player_nextattackx(id, 2.0) remove_task(id) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thanatos7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) write_byte(0) message_end() } } } } } g_old_weapon[id] = get_user_weapon(id) } public fw_AddToPlayer_Post(weapon, id) { if(!is_valid_ent(weapon) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(weapon, EV_INT_WEAPONKEY) == WEAPONKEY) { g_had_thanatos7[id] = 1 g_thanatos7_ammo[id] = pev(weapon, pev_iuser4) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_thanatos7") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) write_byte(0) message_end() } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_m249") write_byte(3) write_byte(200) write_byte(-1) write_byte(-1) write_byte(0) write_byte(4) write_byte(CSW_M249) write_byte(0) message_end() } return HAM_IGNORED } public fw_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_had_thanatos7[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fw_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(g_had_thanatos7[Player]) { if(szClip <= 0) emit_sound(Player, CHAN_WEAPON, sound[5], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_had_thanatos7[Player]) { if (!g_clip_ammo[Player]) return new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_thanatos7),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) emit_sound(Player, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM) if(g_mode[Player] == MODE_NOLMAL) { set_weapon_anim(Player, SHOOT1) } else if(g_mode[Player] == MODE_BOLT) { set_weapon_anim(Player, BSHOOT1) } } } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id) || !is_user_connected(id)) return if(get_user_weapon(id) != CSW_M249 || !g_had_thanatos7[id]) return static ent; ent = fm_get_user_weapon_entity(id, CSW_M249) if(!pev_valid(ent)) return new szClip, szAmmo get_user_weapon(id, szClip, szAmmo) static CurButton CurButton = get_uc(uc_handle, UC_Buttons) if(CurButton & IN_ATTACK2 && szClip >= 1) { CurButton &= ~IN_ATTACK2 set_uc(uc_handle, UC_Buttons, CurButton) if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0) return if(g_mode[id] == MODE_NOLMAL) { set_weapons_timeidle(id, CSW_M249, 4.0) set_player_nextattackx(id, 4.0) set_weapon_anim(id, SCYTHERELOAD) g_reload[id] = 0 emit_sound(id, CHAN_WEAPON, sound[8], 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(0.1, "change_mode", id) g_mode[id] = MODE_CHANGING_1 } else if(g_mode[id] == MODE_BOLT) { if(g_thanatos7_ammo[id] == 0) return set_weapons_timeidle(id, CSW_M249, 4.0) set_player_nextattackx(id, 4.0) Scythe_Shoot(id) static Float:PunchAngles[3] PunchAngles[0] = -10.0 update_specialammo(id, g_thanatos7_ammo[id], 0) g_thanatos7_ammo[id]-- update_specialammo(id, g_thanatos7_ammo[id], g_thanatos7_ammo[id] > 0 ? 1 : 0) g_reload[id] = 0 set_weapon_anim(id, SCYTHESHOOT) emit_sound(id, CHAN_WEAPON, sound[9], 1.0, ATTN_NORM, 0, PITCH_NORM) set_task(0.1, "change_mode", id) g_mode[id] = MODE_CHANGING_2 } } } public change_mode(id) { if(g_mode[id] == MODE_CHANGING_1) { g_mode[id] = MODE_NOLMAL set_task(3.5, "fil_scythe", id) } else if(g_mode[id] == MODE_CHANGING_2) { g_reload[id] = 1 g_mode[id] = MODE_NOLMAL } } public fil_scythe(id) { set_weapons_timeidle(id, CSW_M249, 0.5) set_player_nextattackx(id, 0.5) g_mode[id] = MODE_BOLT update_specialammo(id, g_thanatos7_ammo[id], 0) g_thanatos7_ammo[id]++ update_specialammo(id, g_thanatos7_ammo[id], 1) reload_on(id) } public reload_on(id) { g_reload[id] = 1 } public Scythe_Shoot(id) { static Float:StartOrigin[3], Float:TargetOrigin[3], Float:angles[3], Float:angles_fix[3] get_position(id, 2.0, 4.0, -1.0, StartOrigin) pev(id,pev_v_angle,angles) Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) if(!pev_valid(Ent)) return angles_fix[0] = 360.0 - angles[0] angles_fix[1] = angles[1] angles_fix[2] = angles[2] set_pev(Ent, pev_movetype, MOVETYPE_FLY) set_pev(Ent, pev_owner, id) entity_set_string(Ent, EV_SZ_classname, "scythe") engfunc(EngFunc_SetModel, Ent, SCYTHE_MODEL) set_pev(Ent, pev_mins,{ -0.1, -0.1, -0.1 }) set_pev(Ent, pev_maxs,{ 0.1, 0.1, 0.1 }) set_pev(Ent, pev_origin, StartOrigin) set_pev(Ent, pev_angles, angles_fix) set_pev(Ent, pev_solid, SOLID_BBOX) set_pev(Ent, pev_frame, 0.0) set_entity_anim(Ent, 1) entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01) static Float:Velocity[3] fm_get_aim_origin(id, TargetOrigin) get_speed_vector(StartOrigin, TargetOrigin, 750.0, Velocity) set_pev(Ent, pev_velocity, Velocity) } public fw_Touch(Ent, Id) { // If ent is valid if(!pev_valid(Ent)) return if(pev(Ent, pev_movetype) == MOVETYPE_NONE) return set_pev(Ent, pev_movetype, MOVETYPE_NONE) set_pev(Ent, pev_solid, SOLID_NOT) set_entity_anim(Ent, 1) entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.01) set_task(0.1, "action_scythe", Ent) set_task(9.0, "remove", Ent) } public remove(Ent) { if(!pev_valid(Ent)) return remove_entity(Ent) } public action_scythe(Ent) { if(!pev_valid(Ent)) return Damage_scythe(Ent) } public Damage_scythe(Ent) { if(!pev_valid(Ent)) return static id; id = pev(Ent, pev_owner) new Float:origin[3] pev(Ent, pev_origin, origin) // Alive... new a = FM_NULLENT // Get distance between victim and epicenter while((a = find_ent_in_sphere(a, origin, 80.0)) != 0) { if (id == a) continue if(pev(a, pev_takedamage) != DAMAGE_NO) { ExecuteHamB(Ham_TakeDamage, a, id, id, get_pcvar_float(cvar_dmg_scythe), DMG_BULLET) } } set_task(0.1, "action_scythe", Ent) } public fw_Idleanim(Weapon) { new id = get_pdata_cbase(Weapon, 41, 4) g_reload[id] = 1 if(!is_user_alive(id) || !g_had_thanatos7[id] || get_user_weapon(id) != CSW_M249) return HAM_IGNORED; if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25) { set_weapon_anim(id, IDLE) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1 && get_pdata_float(Weapon, 48, 4) <= 0.25) { set_weapon_anim(id, random_num(BIDLE, BIDLE2)) set_pdata_float(Weapon, 48, 20.0, 4) return HAM_SUPERCEDE; } return HAM_IGNORED; } public update_ammo(id) { if(!is_user_alive(id)) return static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_m249", id) if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1) cs_set_user_bpammo(id, CSW_M249, 0) engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id) write_byte(1) write_byte(CSW_M249) write_byte(-1) message_end() message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id) write_byte(3) write_byte(g_thanatos7_ammo[id]) message_end() } public update_specialammo(id, Ammo, On) { static AmmoSprites[33] format(AmmoSprites, sizeof(AmmoSprites), "number_%d", Ammo) message_begin(MSG_ONE_UNRELIABLE, g_Msg_StatusIcon, {0,0,0}, id) write_byte(On) write_string(AmmoSprites) write_byte(42) // red write_byte(212) // green write_byte(255) // blue message_end() } public fw_ItemPostFrame( wpn ) { new id = pev(wpn, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED if(!g_had_thanatos7[id]) return HAM_IGNORED if(g_reload[id] == 0) return HAM_IGNORED new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(wpn, m_fInReload, WEAP_LINUX_XTRA_OFF) if(fInReload && flNextAttack <= 0.0) { new j = min(get_pcvar_num(cvar_clip_thanatos7) - iClip, iBpAmmo) set_pdata_int(wpn, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j) set_pdata_int(wpn, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED } public fw_Reload( wpn ) { new id = pev(wpn, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED if(!g_had_thanatos7[id]) return HAM_IGNORED if(g_reload[id] == 0) return HAM_IGNORED g_thanatos7_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_M249) new iClip = get_pdata_int(wpn, m_iClip, WEAP_LINUX_XTRA_OFF) if(iBpAmmo <= 0) return HAM_SUPERCEDE if(iClip >= get_pcvar_num(cvar_clip_thanatos7)) return HAM_SUPERCEDE g_thanatos7_TmpClip[id] = iClip return HAM_IGNORED } public fw_Reload_Post(weapon) { new id = pev(weapon, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED if(!g_had_thanatos7[id]) return HAM_IGNORED if(g_thanatos7_TmpClip[id] == -1) return HAM_IGNORED if(g_reload[id] == 0) return HAM_IGNORED set_pdata_int(weapon, m_iClip, g_thanatos7_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) if(g_mode[id] == MODE_NOLMAL && g_thanatos7_ammo[id] == 0) { set_weapon_anim(id, RELOAD) set_pdata_float(weapon, 48, 20.0, 4) } else if(g_mode[id] == MODE_BOLT && g_thanatos7_ammo[id] == 1) { set_weapon_anim(id, BRELOAD) set_pdata_float(weapon, 48, 20.0, 4) } return HAM_IGNORED } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_thanatos7) || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } stock set_weapon_anim(id, anim) { if(!is_user_alive(id)) return set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id) write_byte(anim) write_byte(pev(id, pev_body)) message_end() } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[]) { static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3] pev(id, pev_origin, vOrigin) pev(id, pev_view_ofs, vUp) //for player xs_vec_add(vOrigin, vUp, vOrigin) pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight) angle_vector(vAngle, ANGLEVECTOR_UP, vUp) vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up } stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle) { if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS) set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS) set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS) } stock set_player_nextattackx(id, Float:nexttime) { if(!is_user_alive(id)) return set_pdata_float(id, m_flNextAttack, nexttime, 5) } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS) } stock set_entity_anim(ent, anim) { entity_set_float(ent, EV_FL_animtime, get_gametime()) entity_set_float(ent, EV_FL_framerate, 1.0) entity_set_int(ent, EV_INT_sequence, anim) }