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[Problem] VHE - problem z kompilacją bytów


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#1 Xadrian

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Napisano 24.10.2009 12:07

Siemka.
Kiedy kompiluję mapę, a znajduje na niej obojętnie jaki byt, wtedy tworzy się leak i cała mapa jest jaskrawa. Problem pojawił się z kompilacji na kompilację, i gdy na mapie jest sam info_player_start bądz sam light_env~ to jest leak.

Log:

** Executing...
** Command: Change Directory
** Parameters: "D:Program FilesXTCS"


** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "c:program filesvhemapsde_squary"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "c:program filesvhemapsde_squary"
Entering c:program filesvhemapsde_squary.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.09 seconds)

Using Wadfile: program filesxtcscstrikecs_dust.wad
 - Contains 10 used textures, 83.33 percent of map (28 textures in wad)
Using Wadfile: program filesxtcscstrikecs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: program filesxtcscstrikede_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: program filesxtcscstrikecs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: program filesxtcscstrikecs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: program filesxtcsvalvehalflife.wad
 - Contains 2 used textures, 16.67 percent of map (3116 textures in wad)
Using Wadfile: program filesxtcsvalvecached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
1.41 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "c:program filesvhemapsde_squary"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "c:program filesvhemapsde_squary"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-368,1016,  16)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

1.17 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "c:program filesvhemapsde_squary"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "c:program filesvhemapsde_squary"
>> There was a problem compiling the map.
>> Check the file c:program filesvhemapsde_squary.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "c:program filesvhemapsde_squary"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "c:program filesvhemapsde_squary"
>> There was a problem compiling the map.
>> Check the file c:program filesvhemapsde_squary.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:program filesvhemapsde_squary.bsp" "D:Program FilesXTCScstrikemapsde_squary.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:program filesvhemapsde_squary.pts" "D:Program FilesXTCScstrikemapsde_squary.pts"

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#2 Abes Mapper

    Repulsion Gel

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Napisano 24.10.2009 23:44

1. Stare kompilatory
2. W ścieżce do kompilatorów nie może być znaków specjalnych tudzież spacji.
3. Najlepiej jak byś wysłał projekt mapy
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