Witam powie mi ktoś co sie stało z tym generatorem, żaden vip zrobiony w generatorze nie chce działać na serwerze.
Serwer nie czyta tego pluginu...
Może ktoś wykonać jakieś poprawki aby to zadziałało ?
#include <amxmodx> #include <colorchat> #include <cstrike> #include <csx> #include <engine> #include <fun> #include <hamsandwich> #include <stripweapons> forward amxbans_admin_connect(id); new Array:g_Array, CsArmorType:armortype, bool:g_Vip[33], gRound=0, maxPlayers, menu, menu_callback_handler, weapon_id; new const clips[]={0, 13, -0, 10, 1, 7, 0, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, 0, 50}; new const g_Langcmd[][]={"say /vips","say_team /vips","say /vipy","say_team /vipy"}; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); register_event("DeathMsg", "DeathMsg", "a"); register_message(get_user_msgid("ScoreAttrib"), "VipStatus"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++){ register_clcmd(g_Langcmd[i], "ShowVips"); } register_clcmd("say /vip", "ShowMotd"); set_task(30.0, "ShowAdv",.flags = "b"); register_logevent("RoundEnd", 2, "1=Round_End"); } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); new g_Size = ArraySize(g_Array); new szName[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, szName, charsmax(szName)); if(equal(g_Name, szName)){ return 0; } } ArrayPushString(g_Array,g_Name); return PLUGIN_CONTINUE; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public menu_1_handler(id){ cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 100), CS_ARMOR_VESTHELM); StripWeapons(id, Primary); give_item(id, "weapon_ak47"); give_item(id, "ammo_762nato"); weapon_id=find_ent_by_owner(-1, "weapon_ak47", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_AK47, 90); } public menu_2_handler(id){ cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 100), CS_ARMOR_VESTHELM); StripWeapons(id, Primary); give_item(id, "weapon_awp"); give_item(id, "ammo_338magnum"); weapon_id=find_ent_by_owner(-1, "weapon_awp", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 10); cs_set_user_bpammo(id, CSW_AWP, 30); } public menu_3_handler(id){ cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+100, 100), CS_ARMOR_VESTHELM); StripWeapons(id, Primary); give_item(id, "weapon_m4a1"); give_item(id, "ammo_556nato"); weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 30); cs_set_user_bpammo(id, CSW_M4A1, 90); } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0); give_item(id, "weapon_hegrenade"); ++henum; new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0); give_item(id, "weapon_flashbang"); ++fbnum; cs_set_user_bpammo(id, CSW_FLASHBANG, 2); new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0); give_item(id, "weapon_smokegrenade"); ++sgnum; cs_set_user_nvg(id); recharge(id); show_vip_menu(id); new g_Model[64]; formatex(g_Model,charsmax(g_Model),"%s",get_user_team(id) == 1 ? "VipTT" : "VipCT"); cs_set_user_model(id,g_Model); if(gRound>=1){ StripWeapons(id, Secondary); give_item(id, "weapon_deagle"); give_item(id, "ammo_50ae"); weapon_id=find_ent_by_owner(-1, "weapon_deagle", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 7); cs_set_user_bpammo(id, CSW_DEAGLE, 35); } if(get_user_team(id)==2){ give_item(id, "item_thighpack"); } } public event_new_round(){ ++gRound; } public GameCommencing(){ gRound=0; } public recharge(id){ new wid=get_user_weapon(id); if(wid){ new weaponname[32], weid; get_weaponname(wid, weaponname, 31); weid=find_ent_by_owner(-1, weaponname, id); if(weid){ cs_set_weapon_ammo(weid, clips[wid]); } } } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){ DeathMsgVip(killer,victim,read_data(3)); } } public DeathMsgVip(kid,vid,hs){ set_user_health(kid, min(get_user_health(kid)+(hs?15:10),100)); cs_set_user_money(kid, cs_get_user_money(kid)+(hs?500:300)); } public show_vip_menu(id){ menu=menu_create("\rMenu VIPa","menu_handler"); menu_callback_handler=menu_makecallback("menu_callback"); new bool:active=false, num=-1; menu_additem(menu,"\wAK47","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wAWP","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } menu_additem(menu,"\wM4A1","",0,menu_callback_handler); if(menu_callback(id, menu, ++num)==ITEM_ENABLED){ active=true; } if(active){ menu_setprop(menu,MPROP_EXITNAME,"Zamknij"); menu_setprop(menu,MPROP_TITLE,"\rZestawy"); menu_setprop(menu,MPROP_NUMBER_COLOR,"\y"); menu_display(id, menu); } else { menu_destroy(menu); } } public menu_callback(id, menu, item){ if(is_user_alive(id)){ if(gRound>=3){ if(item==0){ return ITEM_ENABLED; } if(item==1){ return ITEM_ENABLED; } if(item==2){ return ITEM_ENABLED; } } } return ITEM_DISABLED; } public menu_handler(id, menu, item){ if(is_user_alive(id)){ if(gRound>=3){ if(item==0){ menu_1_handler(id); } if(item==1){ menu_2_handler(id); } if(item==2){ menu_3_handler(id); } } } menu_destroy(menu); return PLUGIN_HANDLED; } public VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]){ set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } } public ShowVips(id){ new g_Name[64],g_Message[192]; new g_Size=ArraySize(g_Array); for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); add(g_Message, charsmax(g_Message), g_Name); if(i == g_Size - 1){ add(g_Message, charsmax(g_Message), "."); } else{ add(g_Message, charsmax(g_Message), ", "); } } ColorChat(id,GREEN,"^x03Vipy ^x04na ^x03serwerze: ^x04%s", g_Message); return PLUGIN_CONTINUE; } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); new Name[64]; get_user_name(id,Name,charsmax(Name)); if(!equal(szName,Name)){ ArrayPushString(g_Array,szName); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } } public plugin_end(){ ArrayDestroy(g_Array); } public ShowMotd(id){ show_motd(id, "vip.txt", "Informacje o vipie"); } public ShowAdv(){ ColorChat(0, NORMAL, "[VIP]^x04 Chcesz dowiedziec sie co posiada vip ? Napisz na say'u /vip"); } public bomb_planted(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 300); } } public bomb_defused(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 300); } } public plugin_precache(){ precache_model("models/player/VipCT/VipCT.mdl"); precache_model("models/player/VipTT/VipTT.mdl"); } public plugin_cfg(){ maxPlayers=get_maxplayers(); } public RoundEnd(){ for(new i = 1; i <= maxPlayers; i++){ if(is_user_alive(i) && g_Vip[i]){ cs_set_user_money(i,cs_get_user_money(i) + 500); } } } public amxbans_admin_connect(id){ client_authorized(id); }
Potrzebuje takich opcji w VIPIE::
-3 zestawy broni od 3 rundy
* AK+DGL
* M4+DGL
* AWP+DGL
- deff dla CT
-Wszystkie granaty 1he,2fb,1sg
-dodatkowe hp za zabicie, zwykle 10 ,hs 30, max hp 100
-Kamizelka + helm (100)
-pokazywanie vipów na sayu po komendzie /vips
-co poisada vip w motd po wpisaniu /vip
-status VIP w tabeli wyników
-pieniadze za podlozenie bomby 300$
-pieniadze za rozbrojenie bobym 300$
Proszę o pomoc