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#1 Kureda

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Napisano 12.03.2017 09:28

Dzień Dobry.

Wiecie może dlaczego po wybraniu broni w pojedynku nic się nie odpala.

 

Załączony plik  jail_zyczenia.sma   19,37 KB  32 Ilość pobrań
  jail_zyczenia.amxx

/////////// FullAmmo ///////////
public MenuFull(id)
{
	new menu = menu_create("Pojedynek Z:", "Handel_Pojedynek");
	for(new i=1; i<=32; i++)
	{
		if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_CT)
			continue;
		new name[64];
		get_user_name(i, name, 63);
		menu_additem(menu, name);
	}
	menu_setprop(menu, MPROP_EXITNAME, "\dWyjdz");
	menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
	menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
	menu_display(id, menu);
}
public MenuFullPojedynkow(id)
{
	new menu = menu_create("MyMenu", "h_PojedynkiFull");
	for(new i=1; i<=32; i++)
	{
		if(!is_user_alive(i) || !is_user_connected(i) || cs_get_user_team(i) != CS_TEAM_CT)
			continue;
		
		menu_additem(menu,"Deagle","1",0) 
		menu_additem(menu,"Scout","2",0) 
		menu_additem(menu,"AWP","3",0) 
		menu_additem(menu,"AK47","4",0)
		menu_additem(menu,"M4A1","4",0) 		
		menu_additem(menu,"Pompa","5",0)
		menu_additem(menu,"XM1014","6",0) 		
		menu_additem(menu,"USP","7",0) 
		menu_additem(menu,"Glocki","8",0) 
		
	}
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu, MPROP_NOCOLORS, 1);
	
	menu_display(id, menu, 0);
	
	return PLUGIN_HANDLED;
}

public h_PojedynkiFull(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_cancel(id);
		return PLUGIN_HANDLED;
	}
	
	new command[6], name[64], access, callback;
	
	menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{		
		case 0:	
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_DEAGLE;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na Deagle");
			cs_set_user_bpammo(id, CSW_DEAGLE, maxAmmo[CSW_DEAGLE]);
			set_user_health(id, 200);
			MenuPojedynek(id);
		}
		case 1:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_SCOUT;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na Scouty");
			cs_set_user_bpammo(id, CSW_SCOUT, maxAmmo[CSW_SCOUT]);		
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 2:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_AWP;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na AWP");
			cs_set_user_bpammo(id, CSW_AWP, maxAmmo[CSW_AWP]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 3:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_AK47;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na AK47");
			cs_set_user_bpammo(id, CSW_AK47, maxAmmo[CSW_AK47]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 4:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_M4A1;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na M4A1");
			cs_set_user_bpammo(id, CSW_M4A1, maxAmmo[CSW_M4A1]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 5:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_M3;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na Pompy");
			cs_set_user_bpammo(id, CSW_M3, maxAmmo[CSW_M3]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 6:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_XM1014;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na XM1014");
			cs_set_user_bpammo(id, CSW_XM1014, maxAmmo[CSW_XM1014]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 7:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_USP;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na USP");
			cs_set_user_bpammo(id, CSW_USP, maxAmmo[CSW_USP]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}
		case 8:
		{
			pojedynek[0] = id;
			bronie_pojedynek = CSW_GLOCK18;
			ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 Fullammo na Glocki");
			cs_set_user_bpammo(id, CSW_GLOCK18, maxAmmo[CSW_GLOCK18]);
			set_user_health(id, 200);
			
			MenuPojedynek(id);
		}	
	}
	
	menu_destroy(menu);
	
	return PLUGIN_HANDLED;
}

public Handel_PojedynekFull(id, menu, item)
{
	if(pojedynek[0] != id || pojedynek[1] || !is_user_alive(id))
		return;
	
	if(item == MENU_EXIT)
	{
		menu_display(id, menu);
		return;
	}
	
	new acces, callback, data[3], szName2[64];
	menu_item_getinfo(menu, item, acces, data, 2, szName2, 63, callback);
	
	pojedynek[1] = get_user_index(szName2);
	if(!is_user_alive(pojedynek[1]) || !is_user_connected(pojedynek[1]))
	{
		pojedynek[1] = 0;
		MenuPojedynek(id);
		return;
	}
	new szName[32];
	get_user_name(id, szName, 31);
	
	ColorChat(0, TEAM_COLOR, "^x04[Kuleczky.pl]^x03 %s^x01 walczy z^x03 %s", szName, szName2);
	client_cmd(0, "spk jb_cypis/pojedynek.wav");
	
	RegisterHams(true);
	
	set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 10);
	set_user_rendering(pojedynek[1], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 10);
	
	jail_set_user_block(pojedynek[0], true)
	jail_set_user_block(pojedynek[1], true);
	
	set_user_health(id, 100);
	set_user_health(pojedynek[1], 100);
	
	strip_user_weapons(id);
	strip_user_weapons(pojedynek[1]);
	
	new weapon_name[24];
	get_weaponname(bronie_pojedynek, weapon_name, 23);
	
	new ent = give_item(id, weapon_name);
	new ent2 = give_item(pojedynek[1], weapon_name);
	
	cs_set_weapon_ammo(ent, 1);
	cs_set_weapon_ammo(ent2, 1);
}

public TakeDamageFull(id, ent, attacker, Float:damage, damagebits)
	return vTracerAttack(id, attacker);

public TraceAttackFull(id, attacker, Float:damage, Float:direction[3], tracehandle, damagebits)
	return vTracerAttackFull(id, attacker);

vTracerAttackFull(id, attacker)
{
if(!pojedynek[0] || !is_user_connected(id) || !is_user_connected(attacker) || id == attacker)
	return HAM_IGNORED;
	
if(pojedynek[0] == id && pojedynek[1] != attacker)
return HAM_SUPERCEDE;
	
if(pojedynek[0] == attacker && pojedynek[1] != id)
return HAM_SUPERCEDE;	
return HAM_IGNORED;
}

public SmiercGraczaPostFull(id, attacker, shouldgib)
{	
	if(!is_user_connected(id) || id != pojedynek[1])
		return HAM_IGNORED;
	
	jail_set_user_block(id, false);
	SzukajPrzeciwnika();
	return HAM_IGNORED;
}

public WeaponAttackFull(ent)
{
	new id = get_pdata_cbase(ent, 41, 4);
	if(pojedynek[0] == id || pojedynek[1] == id)
	{
		cs_set_user_bpammo(id, bronie_pojedynek, 1);
	}
}		

public client_disconnectFull(id)
{
	if(pojedynek[1] == id)
		SzukajPrzeciwnika();
}

public SzukajPrzeciwnikaFull()
{
	pojedynek[1] = RandomPlayer(2);
	if(!pojedynek[1])
		return;
	
	if(is_user_alive(pojedynek[0]))
		set_user_health(pojedynek[0], 100);
	
	set_user_rendering(pojedynek[1], kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 10);	
	
	jail_set_user_block(pojedynek[1], true);
	set_user_health(pojedynek[1], 100);
	strip_user_weapons(pojedynek[1]);
	
	new weapon_name[24]
	get_weaponname(bronie_pojedynek, weapon_name, 23);	
	new ent = give_item(pojedynek[1], weapon_name);
	
	cs_set_weapon_ammo(ent, 1);
}

public RegisterHamsFull(bool:wartosc)
{
	if(wartosc)
	{
		if(fHamKill)
			EnableHamForward(fHamKill);
		else
			fHamKill = RegisterHam(Ham_Killed, "player", "SmiercGraczaPost", 1);
		
		if(fHamDamage)
			EnableHamForward(fHamDamage);
		else
			fHamDamage = RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
		
		if(fHamTrace)
			EnableHamForward(fHamTrace);
		else
			fHamTrace = RegisterHam(Ham_TraceAttack, "player", "TraceAttack");
		
		
		if(fHamWeapon[bronie_pojedynek])
			EnableHamForward(fHamWeapon[bronie_pojedynek]);
		else
		{
			new WeaponName[24];
			get_weaponname(bronie_pojedynek, WeaponName, 23);
			fHamWeapon[bronie_pojedynek] = RegisterHam(Ham_Weapon_PrimaryAttack, WeaponName, "WeaponAttack", 1);
		}
	}
	else
	{
		if(fHamKill)
			DisableHamForward(fHamKill);
		
		if(fHamDamage)
			DisableHamForward(fHamDamage);
		
		if(fHamTrace)
			DisableHamForward(fHamTrace);	
		
		if(fHamWeapon[bronie_pojedynek])
			DisableHamForward(fHamWeapon[bronie_pojedynek]);
	}
}

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#2 Robiin

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Napisano 12.03.2017 10:15

Po co

cs_set_user_bpammo(id, CSW_M3, maxAmmo[CSW_M3]);

jeśli

public WeaponAttackFull(ent)
{
cs_set_user_bpammo(id, bronie_pojedynek, 1);

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Nie dołączam do żadnej sieci, nie pomagam z tworzeniem paczek, nie napisze pluginów za zero.


#3 Aperture

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Napisano 12.03.2017 10:59

Co do tematu, powinieneś zostawić samo np.

bronie_pojedynek = CSW_XM1014;

Błąd zapewne powstaje, bo dodałeś także:

cs_set_user_bpammo(id, CSW_XM1014, maxAmmo[CSW_XM1014]);

Które jest i tak ustalane niżej, dokładnie to podał przede mną kolega :)

 

Nie ustawiłeś też zmieniania HP dla graczy z CT, a życie jest zmieniane w twoim jedynie dla gracza, który wybiera życzenie :)

Polecam użyć zmiennych, zamiast ustawiania dla każdego pojedynku indywidualnie :P

 

Jak kopiujesz ode mnie, to chociaż zrób to dobrze :)

 

Pozdrawiam, Zaawansowany Paranoik.


Użytkownik Aperture edytował ten post 12.03.2017 11:06

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#4 Karko85

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Napisano 12.03.2017 12:39

#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
 
#pragma semicolon 1
 
const gLRAmount = 12;
const gS4SWeapAmount = 5;
 
new gCount = 5;
 
new gLRType;
 
new gFinalCT;
new gFinalT;
 
new gMainMenu;
new gPlayerMenu;
new gShotForShotMenu;
 
new gShotForShotWeap;
 
new bool:gLREnabled;
 
new gWeaponID[33];
 
new const gLastRequestNames[gLRAmount][ ] =
{
"Shot 4 Shot",
"Global War",
"Knife Battle",
"Deagle Toss",
"Shotgun Battle",
"Scout Battle",
"Cowboy Showdown",
"Grenade Battle",
"Showdown",
"Grenade Toss",
"Race",
"Spray Contest"
};
 
new const gLastRequestObjectives[gLRAmount][ ] = 
{
"Take turns shooting each other. The gun will automatically be switched.",
"Kill everyone else. It's a free-for-all.",
"Knife to the death!",
"Throw the deagle as far as you can.",
"Battle it out with shotguns. Kill who you chose, and nobody else.",
"Battle it out with scouts. Kill who you chose, and nobody else.",
"Kill your enemy with dual-elites.",
"Kill everybody else with grenades. It's a free-for-all. Good Luck!",
"Follow the instructions on the screen.",
"See who can throw the Smoke Grenade the farthest. The terrorist calls the rules.",
"Race from one end of the soccer field to the other. The terrorist calls the rules.",
"Either highest spray or lowest spray. Terrorist chooses. No cuts."
};
 
new const gShotForShotWeaponNames[gS4SWeapAmount][ ] =
{
"Deagle",
"Shotgun",
"Scout",
"M4a1",
"AK-47"
};
 
/* Enum for Last Request Names */
enum
{
SHOTFORSHOT = 1,
GLOBAL_WAR,
KNIFE_BATTLE,
DEAGLE_TOSS,
SHOTGUN_BATTLE,
SCOUT_BATTLE,
COWBOY_SHOWDOWN,
GRENADE_BATTLE,
SHOWDOWN,
GRENADE_TOSS,
RACE,
SPRAY_CONTEST
}
 
/* Enum for Shot 4 Shot weapons */
enum
{
DEAGLE,
SHOTGUN,
SCOUT,
MAVERICK,
AK
}
 
public plugin_init()
{
register_plugin( "Jailbreak Last Request", "1.0", "nikhilgupta345" );
 
register_event( "DeathMsg", "Event_DeathMsg", "a" );
 
register_logevent( "Event_RoundStart", 2, "1=Round_Start" );
register_logevent( "Event_RoundEnd", 2, "1=Round_End" );
 
register_forward( FM_Think, "Forward_Entity_Think" );
 
RegisterHam( Ham_TakeDamage, "player", "Event_TakeDamage" );
 
/* Register Weapon Attacks for Shot for Shot */
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_deagle", "Event_Primary_Attack_Deagle", 1 );
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_m3", "Event_Primary_Attack_M3", 1 );
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_scout", "Event_Primary_Attack_Scout", 1 );
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_m4a1", "Event_Primary_Attack_M4a1", 1 );
RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_ak47", "Event_Primary_Attack_Ak47", 1 );
 
register_clcmd( "say /lr", "cmdLastRequest" );
register_clcmd( "say /start", "cmdStart" );
 
register_dictionary( "jb_lastrequest.txt" );
 
createMenus();
}
 
/* Grenade Toss Prevent Explosion and set glow */
public Forward_Entity_Think( ent )
{
 
if( gLREnabled || gLRType != GRENADE_TOSS )
return FMRES_IGNORED;
 
if ( !pev_valid( ent ) )
return FMRES_IGNORED;
 
static model[256];
pev( ent, pev_model, model, 255 );
 
static owner;
owner = pev( ent, pev_owner );
 
if( equal( model, "models/w_smokegrenade.mdl" ) && ( owner == gFinalCT || owner == gFinalT ) )
{ 
//This is to set glow on nade
set_pev( ent, pev_renderfx, kRenderFxGlowShell );
set_pev( ent, pev_renderamt, 125.0 );
set_pev( ent, pev_rendermode, kRenderTransAlpha );
 
if( owner == gFinalT ) set_pev( ent, pev_rendercolor, { 0.0, 255.0, 0.0 } );
 
else set_pev( ent, pev_rendercolor, { 255.0, 0.0, 0.0 } );
 
 
return FMRES_SUPERCEDE;
 
}
 
return FMRES_IGNORED;
}
 
public Event_RoundStart()
{
new players[32], num;
get_players( players, num, "ae", "TERRORIST" );
 
if( num == 1 )
{
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_ENABLED" );
gLREnabled = true;
}
}
 
public Event_RoundEnd()
{
if( gFinalT )
set_user_rendering( gFinalT, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
 
if( gFinalCT )
set_user_rendering( gFinalCT, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
 
gFinalCT = -1;
gFinalT = -1;
gLRType = -1; 
 
gLREnabled = false;
 
gShotForShotWeap = -1;
 
if( get_cvar_num( "mp_friendlyfire" ) )
server_cmd( "mp_friendlyfire 0" );
 
remove_task( 1 );
 
new players[32], num;
get_players( players, num );
 
for( new i; i < num; i++ )
{
strip_user_weapons( players[i] );
}
 
menu_destroy( gMainMenu );
menu_destroy( gShotForShotMenu );
menu_destroy( gPlayerMenu );
 
return PLUGIN_HANDLED;
}
 
public Event_TakeDamage( victim, inflictor, attacker, Float:damage, dmgbits )
{
if( gLREnabled )
return HAM_IGNORED;
 
if( gLRType == -1 || gLRType == GLOBAL_WAR || gLRType == GRENADE_BATTLE )
return HAM_IGNORED;
 
if( ( ( victim != gFinalCT ) && ( attacker != gFinalT ) ) && ( ( victim != gFinalT ) && ( attacker != gFinalCT ) ) )
return HAM_SUPERCEDE;
 
return HAM_HANDLED;
}
 
public Event_DeathMsg()
{ 
if( !gLREnabled )
{
set_user_rendering( gFinalT, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
set_user_rendering( gFinalCT, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
 
gFinalCT = 0;
gFinalT = 0;
gLRType = -1;
}
 
new players[32], num;
get_players( players, num, "ae", "TERRORIST" );
 
if( num == 1 )
{
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_ENABLED" );
gLREnabled = true;
}
 
else gLREnabled = false;
 
return PLUGIN_HANDLED;
}
 
public createMenus()
{
new info[6];
 
gMainMenu = menu_create( "Last Request Menu:", "lrMenuHandler" );
 
for( new i = 1; i <= gLRAmount; i++ )
{
num_to_str( i, info, 5 );
 
menu_additem( gMainMenu, gLastRequestNames[i - 1], info );
}
 
menu_setprop( gMainMenu, MPROP_EXIT, MEXIT_ALL );
 
gShotForShotMenu= menu_create( "Choose Your Weapon:", "s4sWeaponMenuHandler" );
 
for( new i = 0; i < gS4SWeapAmount; i++ )
{
num_to_str( i, info, 5 );
 
menu_additem( gShotForShotMenu, gShotForShotWeaponNames[i], info );
}
 
menu_setprop( gShotForShotMenu, MPROP_EXIT, MEXIT_ALL );
 
 
}
 
public cmdLastRequest( id )
{
if( !is_user_alive( id ) )
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_NEEDS_TO_BE_ALIVE" );
return PLUGIN_HANDLED;
}
 
else if( !gLREnabled )
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_NOT_ALLOWED" );
return PLUGIN_HANDLED;
}
 
 
else if( cs_get_user_team( id ) == CS_TEAM_CT )
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_NOT_TERRORIST" );
return PLUGIN_HANDLED;
}
 
new players[32], num;
get_players( players, num, "ae", "CT" );
 
if( num == 0 )
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_NO_GUARDS" );
return PLUGIN_HANDLED;
}
 
 
 
for( new i = 0, tempid; i < num; i++ )
{
tempid = players[i];
set_user_rendering( tempid, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
set_user_gravity( tempid, 1.0 );
set_user_noclip( tempid, 0 );
set_user_maxspeed( tempid, 250.0 );
set_user_footsteps( tempid, 0 );
}
 
set_user_noclip( id, 0 );
set_user_maxspeed( id, 250.0 );
set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255 );
set_user_gravity( id, 1.0 );
set_user_footsteps( id, 0 );
 
 
menu_display( id, gMainMenu, 0 );
 
new name[32];
get_user_name( id, name, 31 );
 
ColorChat( 0, NORMAL, "[Jailbreak] %L", id, "LR_STARTED_REQUEST", name );
 
gFinalT = id;
 
gLREnabled = false;
return PLUGIN_HANDLED;
}
 
public lrMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
gLREnabled = true;
menu_destroy( menu );
return PLUGIN_HANDLED;
}
 
new access, callback;
new data[6], iName[64];
 
menu_item_getinfo( menu, item, access, data, 5, iName, 63, callback );
 
new key = str_to_num( data );
 
gLRType = key;
 
switch( gLRType )
{
case 1, 3..12: showPlayerMenu( id );
 
default: 
{
handleLR();
}
}
 
new name[32];
get_user_name( id, name, 31 );
 
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_CHOSEN_REQUEST", name, gLastRequestNames[gLRType - 1] );
return PLUGIN_HANDLED;
}
 
public showWeaponMenu( id )
{
menu_display( id, gShotForShotMenu, 0 );
}
 
public s4sWeaponMenuHandler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
 
new access, callback;
new data[6], iName[64];
 
menu_item_getinfo( menu, item, access, data, 5, iName, 63, callback );
 
new key = str_to_num( data );
 
new name[32];
get_user_name( id, name, 31 );
 
switch( key )
{
case DEAGLE: 
{
gWeaponID[id] = give_item( id, "weapon_deagle" );
 
cs_set_weapon_ammo( gWeaponID[id], 1 );
cs_set_user_bpammo( id, CSW_DEAGLE, 0 );
gShotForShotWeap = CSW_DEAGLE;
}
 
case SHOTGUN: 
{
gWeaponID[id] = give_item( id, "weapon_m3" );
 
cs_set_weapon_ammo( gWeaponID[id], 1 );
cs_set_user_bpammo( id, CSW_M3, 0 );
gShotForShotWeap = CSW_M3;
}
 
case SCOUT:
{
gWeaponID[id] = give_item( id, "weapon_scout" );
 
cs_set_weapon_ammo( gWeaponID[id], 1 );
cs_set_user_bpammo( id, CSW_SCOUT, 0 );
gShotForShotWeap = CSW_SCOUT;
}
 
case MAVERICK:
{
gWeaponID[id] = give_item( id, "weapon_m4a1" );
 
cs_set_weapon_ammo( gWeaponID[id], 1 );
cs_set_user_bpammo( id, CSW_M4A1, 0 );
gShotForShotWeap = CSW_M4A1;
}
 
case AK: 
{
gWeaponID[id] = give_item( id, "weapon_ak47" );
 
cs_set_weapon_ammo( gWeaponID[id], 1 );
cs_set_user_bpammo( id, CSW_AK47, 0 );
gShotForShotWeap = CSW_AK47;
}
}
 
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_CHOSEN_WEAPON", name, gShotForShotWeaponNames[key]
);
handleLR();
 
return PLUGIN_HANDLED;
}
 
public showPlayerMenu( id )
{
gPlayerMenu = menu_create( "Choose Your Opponent:", "handlePlayerMenu" );
new players[32], name[32], num;
get_players( players, num );
 
new id2, szID[10];
 
for( new i; i < num; i++ )
{
id2 = players[i];
if( cs_get_user_team( id2 ) == CS_TEAM_CT && is_user_alive( id2 ) )
{
get_user_name( id2, name, 31 );
num_to_str( id2, szID, 9 );
 
menu_additem( gPlayerMenu, name, szID );
}
}
 
menu_setprop( gPlayerMenu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, gPlayerMenu, 0 );
 
return PLUGIN_HANDLED;
}
 
public handlePlayerMenu( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
showPlayerMenu( id );
return PLUGIN_HANDLED;
}
 
new access, callback;
new data[6], iName[64], szName[32];
 
menu_item_getinfo( menu, item, access, data, 5, iName, 63, callback );
 
gFinalCT = str_to_num( data );
get_user_name( id, szName, 31 );
 
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_OPPONENT_CHOSEN", szName, iName );
 
set_user_rendering( gFinalT, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 80 );
 
set_user_rendering ( gFinalCT, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 80 );
 
if( gLRType == SHOTFORSHOT )
{
strip_user_weapons( gFinalCT );
strip_user_weapons( gFinalT );
give_item( gFinalCT, "weapon_knife" );
give_item( gFinalT, "weapon_knife" );
 
showWeaponMenu( id );
}
 
else
handleLR();
 
return PLUGIN_HANDLED;
}
 
public handleLR()
{
 
gLREnabled = false;
 
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_OBJECTIVE", gLastRequestObjectives[gLRType - 1] );
 
switch( gLRType )
{ 
case GLOBAL_WAR: 
{
new players[32], num, player;
get_players( players, num );
 
for( new i = 0; i < num; i++ )
{
player = players[i];
strip_user_weapons( player );
give_item( player, "weapon_knife" );
}
 
gCount = 5;
set_task( 1.0, "giveGlobalWarWeapons", _, _, _, "a", gCount + 1 );
}
 
case KNIFE_BATTLE:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
 
give_item( gFinalT, "weapon_knife" ); 
give_item( gFinalCT, "weapon_knife" );
 
}
 
case DEAGLE_TOSS:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
 
gWeaponID[gFinalT] = give_item( gFinalT, "weapon_deagle" );
gWeaponID[gFinalCT] = give_item( gFinalCT, "weapon_deagle" );
 
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
 
cs_set_weapon_ammo( gWeaponID[gFinalT], 0 );
cs_set_weapon_ammo( gWeaponID[gFinalCT], 0 );
 
cs_set_user_bpammo( gFinalT, CSW_DEAGLE, 0 );
cs_set_user_bpammo( gFinalCT, CSW_DEAGLE, 0 );
 
}
 
case SHOTGUN_BATTLE:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
 
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
 
gWeaponID[gFinalT] = give_item( gFinalT, "weapon_m3" );
gWeaponID[gFinalT] = give_item( gFinalCT, "weapon_m3" );
 
cs_set_weapon_ammo( gWeaponID[gFinalT], 8 );
cs_set_weapon_ammo( gWeaponID[gFinalCT], 8 );
 
cs_set_user_bpammo( gFinalT, CSW_M3, 32 );
cs_set_user_bpammo( gFinalCT, CSW_M3, 32 );
}
 
case SCOUT_BATTLE:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
 
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
 
gWeaponID[gFinalT] = give_item( gFinalT, "weapon_scout" );
gWeaponID[gFinalCT] = give_item( gFinalCT, "weapon_scout" );
 
cs_set_weapon_ammo( gWeaponID[gFinalT], 10 );
cs_set_weapon_ammo( gWeaponID[gFinalCT], 10 );
 
cs_set_user_bpammo( gFinalT, CSW_SCOUT, 90 );
cs_set_user_bpammo( gFinalCT, CSW_SCOUT, 90 );
 
}
 
case COWBOY_SHOWDOWN:
{
strip_user_weapons( gFinalCT );
strip_user_weapons( gFinalT );
give_item( gFinalCT, "weapon_knife" );
give_item( gFinalT, "weapon_knife" );
 
gCount = 5;
set_task( 1.0, "giveCowboyShowdownWeapons", _, _, _, "a", gCount + 1 );
}
 
case GRENADE_BATTLE:
{
new players[32], num, player;
get_players( players, num );
 
for( new i = 0; i < num; i++ )
{
player = players[i];
strip_user_weapons( player );
give_item( player, "weapon_knife" );
}
 
gCount = 10;
set_task( 1.0, "giveGrenadeBattleWeapon", _, _, _, "a", gCount + 1 );
}
 
case SHOWDOWN:
{
ColorChat( gFinalT, NORMAL, "[Jailbreak] %L", gFinalT, "LR_TYPE_START" );
strip_user_weapons( gFinalCT );
strip_user_weapons( gFinalT );
give_item( gFinalCT, "weapon_knife" );
give_item( gFinalT, "weapon_knife" );
}
 
 
case GRENADE_TOSS:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
 
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
 
give_item( gFinalT, "weapon_smokegrenade" );
give_item( gFinalCT, "weapon_smokegrenade" );
}
 
case RACE:
{
ColorChat( gFinalT, NORMAL, "[Jailbreak] %L", gFinalT, "LR_TYPE_START" );
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
}
 
case SPRAY_CONTEST:
{
strip_user_weapons( gFinalT );
strip_user_weapons( gFinalCT );
give_item( gFinalT, "weapon_knife" );
give_item( gFinalCT, "weapon_knife" );
}
}
 
set_user_health( gFinalT, 100 );
set_user_health( gFinalCT, 100 );
 
return PLUGIN_HANDLED;
}
 
public cmdStart( id )
{
if( id != gFinalT )
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_LAST_TERRORIST" );
return PLUGIN_HANDLED;
}
 
if( gLRType == SHOWDOWN )
{
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_SHOWDOWN_START" );
 
gCount = 15;
 
set_task( 1.0, "countdownShowdown", _, _, _, "a", gCount + 1 );
}
 
else if( gLRType == RACE )
{
ColorChat( 0, NORMAL, "[Jailbreak] %L", LANG_PLAYER, "LR_RACE_START" );
 
gCount = 10;
 
set_task( 1.0, "countdownRace", _, _, _, "a", gCount + 1 );
}
 
else
{
ColorChat( id, NORMAL, "[Jailbreak] %L", id, "LR_COMMAND_NOT_ALLOWED" );
}
 
return PLUGIN_HANDLED;
}
 
public countdownRace()
{
 
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
 
 
show_hudmessage( 0, "The race is starting!!! [%i]", gCount );
 
 
switch( gCount )
{
case 0: 
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 3.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "GO!!!" );
}
 
case 1..2: show_hudmessage( 0, "Get Set!!!" );
 
case 3..4: show_hudmessage( 0, "On Your Mark!!!" );
 
case 5..10: show_hudmessage( 0, "Ready", gCount );
}
 
gCount--;
 
return PLUGIN_HANDLED;
}
 
public countdownShowdown()
{
if( gCount > 5 )
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "Line up back to back with your partner. [%i]", gCount - 5 );
 
gCount--;
}
 
else if( gCount > 0 )
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "Start walking!!! [%i]", gCount );
 
gCount--;
}
 
else
{ 
gWeaponID[gFinalT] = give_item( gFinalT, "weapon_fiveseven" );
gWeaponID[gFinalCT] = give_item( gFinalCT, "weapon_fiveseven" );
 
cs_set_weapon_ammo( gWeaponID[gFinalT], 20 );
cs_set_weapon_ammo( gWeaponID[gFinalCT], 20 );
 
cs_set_user_bpammo( gFinalT, CSW_FIVESEVEN, 100 );
cs_set_user_bpammo( gFinalCT, CSW_FIVESEVEN, 100 );
}
 
return PLUGIN_HANDLED;
}
 
public giveCowboyShowdownWeapons()
{
if( gCount )
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "You will be equipped in %i seconds.", gCount );
 
gCount--;
 
return PLUGIN_HANDLED;
}
 
 
gWeaponID[gFinalT] = give_item( gFinalT, "weapon_elite" );
gWeaponID[gFinalCT] = give_item( gFinalCT, "weapon_elite" );
 
cs_set_weapon_ammo( gWeaponID[gFinalT], 30 );
cs_set_weapon_ammo( gWeaponID[gFinalCT], 30 );
 
cs_set_user_bpammo( gFinalT, CSW_SCOUT, 120 );
cs_set_user_bpammo( gFinalCT, CSW_SCOUT, 120 );
 
return PLUGIN_HANDLED;
}
 
public giveGlobalWarWeapons()
{
if( gCount )
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "You will be equipped in %i seconds.", gCount );
 
gCount--;
 
return PLUGIN_HANDLED;
}
 
new players[32], num, id;
get_players( players, num );
 
for( new i = 0; i < num; i++ )
{
id = players[i];
if( is_user_alive( id ) )
{
gWeaponID[id] = give_item( id, "weapon_m4a1" );
cs_set_weapon_ammo( gWeaponID[id], 30 );
 
gWeaponID[id] = give_item( id, "weapon_deagle" );
cs_set_weapon_ammo( gWeaponID[id], 7 );
 
cs_set_user_bpammo( id, CSW_M4A1, 90 );
cs_set_user_bpammo( id, CSW_DEAGLE, 35 );
 
set_user_health( id, 100 );
}
}
 
server_cmd( "mp_friendlyfire 1" );
return PLUGIN_HANDLED;
}
 
public giveGrenadeBattleWeapon()
{
if( gCount )
{
set_hudmessage( 255, 255, 255, -1.0, 0.35, 0, 0.1, 1.0, 0.1, 0.1, 4 );
show_hudmessage( 0, "You will be equipped in %i seconds.", gCount );
 
gCount--;
return PLUGIN_HANDLED;
}
 
new players[32], num, id;
get_players( players, num );
 
for( new i = 0; i < num; i++ )
{
id = players[i];
if( is_user_alive( id ) )
{
give_item( id, "weapon_hegrenade" );
}
}
 
server_cmd( "mp_friendlyfire 1" );
set_task( 0.1, "CheckForNades", 1, _, _, "b" );
 
return PLUGIN_HANDLED;
}
 
public Event_Primary_Attack_Deagle( ent )
{
if( gLRType != SHOTFORSHOT || gShotForShotWeap < 0 ) 
return HAM_IGNORED;
 
new id = pev( ent, pev_owner );
 
if( ( id != gFinalCT ) && ( id != gFinalT ) || !is_user_alive( id ) )
return HAM_IGNORED;
 
swap_weapons( id, id == gFinalT ? gFinalCT : gFinalT, "weapon_deagle" );
 
return HAM_HANDLED;
 
}
 
public Event_Primary_Attack_M3( ent )
{
if( gLRType != SHOTFORSHOT || gShotForShotWeap < 0 )
{
return HAM_IGNORED;
}
 
new id = pev( ent, pev_owner );
 
if( ( id != gFinalCT ) && ( id != gFinalT ) || !is_user_alive( id ) )
return HAM_IGNORED;
 
 
swap_weapons( id, id == gFinalT ? gFinalCT : gFinalT, "weapon_m3" );
 
return HAM_HANDLED;
 
}
 
public Event_Primary_Attack_Scout( ent )
{
if( gLRType != SHOTFORSHOT || gShotForShotWeap < 0 )
{
return HAM_IGNORED;
}
 
new id = pev( ent, pev_owner );
 
if( ( id != gFinalCT ) && ( id != gFinalT ) || !is_user_alive( id ) )
return HAM_IGNORED;
 
swap_weapons( id, id == gFinalT ? gFinalCT : gFinalT, "weapon_scout" );
 
return HAM_HANDLED;
 
}
 
public Event_Primary_Attack_M4a1( ent )
{
if( gLRType != SHOTFORSHOT || gShotForShotWeap < 0 )
{
return HAM_IGNORED;
}
 
new id = pev( ent, pev_owner );
 
if( ( id != gFinalCT ) && ( id != gFinalT ) || !is_user_alive( id ) )
return HAM_IGNORED;
 
swap_weapons( id, id == gFinalT ? gFinalCT : gFinalT, "weapon_m4a1" );
 
return HAM_HANDLED;
}
 
public Event_Primary_Attack_Ak47( ent )
{
if( gLRType != SHOTFORSHOT || gShotForShotWeap < 0 )
{
return HAM_IGNORED;
}
 
new id = pev( ent, pev_owner );
 
if( ( id != gFinalCT ) && ( id != gFinalT ) || !is_user_alive( id ) )
return HAM_IGNORED;
 
swap_weapons( id, id == gFinalT ? gFinalCT : gFinalT, "weapon_ak47" );
 
return HAM_HANDLED;
 
 
}
 
public CheckForNades()
{
static players[32], num, player;
get_players( players, num );
 
for( new i = 0; i < num; i++ )
{
player = players[i];
if( !user_has_weapon( player, CSW_HEGRENADE ) && is_user_alive( player ) ) 
{
gWeaponID[player] = give_item( player, "weapon_hegrenade" );
give_item( player, "weapon_hegrenade" );
}
}
 
return PLUGIN_HANDLED;
}
 
public swap_weapons( id, id2, const weapon[] )
{ 
if( is_user_alive( id2 ) )
{
strip_user_weapons( id2 );
 
new weapon2 = give_item( id2, weapon );
give_item( id2, weapon );
 
cs_set_weapon_ammo( weapon2, 1 );
cs_set_user_bpammo( id2, gShotForShotWeap, 0 );
 
strip_user_weapons( id );
 
}
 
return PLUGIN_HANDLED;
}

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