Witam
Posiadam plugin, który poprzez menu dodaje za darmo broń lecz problem w tym że jak wybierzemy nową broń to mamy dwa rodzaje jej na wyposażeniu jak mogę zrobić aby podczas wyboru broni usuwało broń ktora obecnie gracz posiada a dodaje nowa
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "Weapon Menu Pistol"
#define VERSION "1.0 Beta"
#define AUTHOR "xxx"
new szCommand[][]={
"say /tec9",
"say /r8",
"say /cz75",
"say_team /tec9",
"say_team /r8",
"say_team /cz75"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /gun","MenuBroni")
register_clcmd("say /weapon","MenuBroni")
register_clcmd("say /guns","MenuBroni")
register_clcmd("say_team /gun","MenuBroni")
register_clcmd("say_team /weapon","MenuBroni")
register_clcmd("say_team /guns","MenuBroni")
for(new i = 0 ;i<sizeof szCommand;i++){
register_clcmd(szCommand[i],"block")
}
}
public MenuBroni(id)
{
new menu = menu_create("Menu wyboru broni:", "menu_handler")
menu_additem(menu, "Usp", "1", 0)
menu_additem(menu, "Glock", "2", 0)
menu_additem(menu, "Deagle", "3", 0)
menu_additem(menu, "Fiveseven", "4", 0)
menu_additem(menu, "Dual Berettas", "5", 0)
menu_additem(menu, "Tec9 (VIP)", "6", ADMIN_LEVEL_H)
menu_additem(menu, "R8 REVOLVER (VIP)", "7", ADMIN_LEVEL_H)
menu_additem(menu, "CZ75-Auto (VIP)", "8", ADMIN_LEVEL_H)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
give_item(id, "weapon_usp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 2:{
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 3:{
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
}
case 4:{
give_item(id, "weapon_fiveseven")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 5:{
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 6:
{
client_cmd(id,"say /tec9") //Komenda na bron tec9
}
case 7:
{
client_cmd(id,"say /r8") //Komenda na bron r8
}
case 8:
{
client_cmd(id,"say /cz75") //Komenda na bron r8
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/


Dodatki SourceMod








weaponmenu.amxx






