Witam, tak jak w temacie podczas wchodzenia na serwer mam taki fatal error [ jakiś model ] has been modified sience starting the engine. consider running system diagnostics to check for faulty hardware :/// wie ktoś w czym jest problem?
#define MAX 101 new WeaponNames[MAX][32], WeaponMdls[MAX][48], Weapons[MAX], WeaponDrop[MAX], AllWeapon; new UsingWeapon[3][33], aThing[33], aTarget[33], aPoints[33], Prefix[32]; new Folder[48], SkinFile[48], DefaultSkinFile[48], RangFile[48], MenuMod[33]; new WeaponinMarket[33], inMarket[33], MarketPoints[33], Choosen[33]; new DefaultSkin[31][32], NeedKills[30], Rangs[30][32]; new bool:wczytane_dane[33]; g_szWeaponTableName[][] = { "", "knife_1", "knife_2", "knife_3", "knife_4", "knife_5", "knife_6", "knife_7", "knife_8", "knife_9", "knife_10", "knife_11", "knife_12", "knife_13", "knife_14", "knife_15", "knife_16", "knife_17", "knife_18", "knife_19", "knife_20", "knife_21", "knife_22", "knife_23", "knife_24", "glock16_1", "glock16_2", "glock16_3", "glock16_4", "glock16_5", "glock16_6", "usp_1", "usp_2", "usp_3", "usp_4", "p228_1", "p228_2", "p228_3", "p228_4", "deagle_1", "deagle_2", "deagle_3", "deagle_4", "fiveseven_1", "fiveseven_2", "fiveseven_3", "fiveseven_4", "elite_1", "elite_2", "elite_3", "ak47_1", "ak47_2", "ak47_3", "ak47_4", "ak47_5", "aug_1", "aug_2", "aug_3", "awp_1", "awp_2", "awp_3", "awp_4", "famas_1", "famas_2", "famas_3", "g3sg1_1", "g3sg1_2", "g3sg1_3", "galil_1", "galil_2", "galil_3", "m4a1_1", "m4a1_2", "m4a1_3", "m4a1_4", "m4a1_5", "scout_1", "scout_2", "scout_3", "sg550_1", "sg550_2", "sg550_3", "sg552_1", "sg552_2", "sg552_3", "m3_1", "m3_3", "mac10_1", "mac10_2", "mac10_3", "mp5_1", "mp5_2", "mp5_3", "p90_1", "p90_2", "p90_3", "tmp_1", "tmp_2", "ump45_1", "ump45_2", "m249_1" }; public WeaponSwitch(Weapon) { new id = get_pdata_cbase(Weapon, 41, 4); new wid = cs_get_weapon_id(Weapon); if(id > 32 || id < 1) { return HAM_SUPERCEDE; } for(new i = 1; i < AllWeapon; i++) { if(i == UsingWeapon[0][id]) { if(wid == Weapons[i]) { set_pev(id, pev_viewmodel2, WeaponMdls[i]); return HAM_SUPERCEDE; } } else if(i == UsingWeapon[1][id]) { if(wid == Weapons[i]) { set_pev(id, pev_viewmodel2, WeaponMdls[i]); return HAM_SUPERCEDE; } } else if(i == UsingWeapon[2][id]) { if(wid == Weapons[i]) { set_pev(id, pev_viewmodel2, WeaponMdls[i]); return HAM_SUPERCEDE; } } } if(ValidMdl(DefaultSkin[wid])) { set_pev(id, pev_viewmodel2, DefaultSkin[wid]); } return HAM_IGNORED; }