Witam,
Edytując bf2, dodałem dla testów moce odznak dla admina z immunitetem tak (przykład na dawanie broni itd) :
public give_userweapon(id)
{
if (get_user_flags(id) & ADMIN_IMMUNITY) {
if ( !get_pcvar_num(gPcvarBadgesActive) || !get_pcvar_num(gPcvarBadgePowers) ) return;
if ( !is_user_alive(id) ) return;
new bool:givenitem = false;
new assaultlevel = g_PlayerBadges[id][BADGE_ASSAULT];
if ( assaultlevel )
{
new hp;
hp = 100 + (assaultlevel*10);
set_user_health(id, hp);
givenitem = true;
}
new sniperlevel = g_PlayerBadges[id][BADGE_SNIPER];
if ( sniperlevel )
{
if ( random_num(1, (7-sniperlevel)) == 1 )
{
new weaponName[32];
new weaponID = get_user_weapon(id);
if ( !get_pcvar_num(gPcvarFreeAwp) )
{
fm_give_item(id, "weapon_scout");
}
else
{
fm_give_item(id, "weapon_awp");
}
if ( weaponID )
{
get_weaponname(weaponID, weaponName, charsmax(weaponName));
engclient_cmd(id, weaponName);
}
givenitem = true;
}
}
new explosionlevel = g_PlayerBadges[id][BADGE_EXPLOSIVES];
if ( explosionlevel )
{
if ( random_num(1, (7-explosionlevel)) == 1 )
{
fm_give_item(id, "weapon_hegrenade");
givenitem = true;
}
}
new CsArmorType:ArmorType;
switch (numofbadges[id])
{
case 6 .. 11:
{
if ( cs_get_user_armor(id, ArmorType) < 50 )
{
cs_set_user_armor(id, 50, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 13 .. 18:
{
if ( cs_get_user_armor(id, ArmorType) < 100 )
{
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 19 .. 24:
{
if ( cs_get_user_armor(id, ArmorType) < 150 )
{
cs_set_user_armor(id, 150, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 25 .. 34:
{
if ( cs_get_user_armor(id, ArmorType) < 200 )
{
cs_set_user_armor(id, 200, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
case 35 .. 48:
{
cs_set_user_armor(id, 250, CS_ARMOR_VESTHELM);
givenitem = true;
}
}
if ( givenitem )
screen_flash(id, 0, 255, 0, 100); //Green screen flash
}
}
Problem w tym, że dopisuję to do badgepowers.inl i gdy kompiluję z tym bf2rank do mocy nadal nie jst wymagana flaga... Ktoś wie w czym jest problem?


Dodatki SourceMod



Temat jest zamknięty








